Discover the best early-game gold farming methods in Dragon's Dogma 2. Learn how to maximize your earnings from quests, defeating enemies, and selling valuable materials.
At a glance, the economy in Dragon's Dogma 2 might seem fairly balanced, and casual players will generally see their coin purses getting fatter by, shockingly, just playing the game. You’ll generally earn gold via three sources: plundering the smote remains of your enemies, completing quests, and selling items. In addition, you can sometimes find the odd windfall of cash in treasure chests and by digging through bone piles and debris piles, but neither are arguably reliable enough sources of money to satiate any short-term cash needs you have.
Generally, the best way to earn money in the long term is to just play the game. The more you’re exploring, fighting, and looting, the richer you’ll get. It’s perhaps not a terribly satisfying answer, but it’s true, although there are some things you can do to expedite the process by targeting particular sources of wealth.
Earning Gold from Quests
Pretty straightfoward, if you complete a quest, you’ll get some cash. Often thousands of gold per quest even early in Venworth, with repeatable culling and escort quests offering just over 1,000G. It’s not a bad way to fill your coin purse, but some quests are quite lengthy for their rewards offered and are, of course, finite. On the other hand, you’ll often end up fighting monsters and/or exploring while completing said quests, which are other, less fickle ways of earning cash.
Earning Gold from Defeating Enemies
You see a monster, you kill it. Then you loot it, and its lair, if applicable. Most of the time you’ll get some material with dubious apparent value, but rest assured, materials gained from monsters can be used in both crafting and as sale fodder. Naturally more powerful enemies tend to drop more valuable materials, although the correlation isn’t perfect and there are outliers. Below you’ll find a list of some early game materials you can claim from large enemies in Dragon's Dogma 2 and their sale values:
| Material | Source | Value |
|---|---|---|
| Rugged Bone | Cyclops | 300 |
| Cursed Dullahan Bone | Dullahan | 900 |
| Minotaur Horn | Minotaur | 300 |
| Griffin Pinion | Griffin | 1200 |
| Ogre Spur | Ogre | 300 |
| Great Griffin Claw | Griffin | 600 |
| Misshapen Eye | Cyclops | 800 |
| Freakish Mane | Chimera | 900 |
| Dappled Ore | Golem | 600 |
| Magick Medal | Golem | 1200 |
| Black Crystal | Wight | 480 |
| Wyrmslife Crystal | Drake | 1500 |
Of course, value alone doesn’t say much about how farmable these materials are. You’ll typically get a few of most of these materials each time you defeat its host monster (with Black Crystals, Griffin Pinions, and Misshapen Eyes being notably rarer), but availability is the best ability. Cyclopes, Minotaurs, and Ogres are all abundant early-game, with the others generally being less abundant, although all have static spawns you can reach and without too much hassle. It’s also generally easier to farm terrestrial foes as they can’t fly away when pressured, thus depriving you of your prize.
If you wanted to farm any of these enemies for their materials, however, the most lucrative target is the Golem. These enemies are some of the more challenging foes you’ll face early on and probably aren’t suitable prey for weaker parties, but they do drop numerous Magick Medals when defeated. An average Golem may yield six Magick Medals, each selling for 1,200G, or a grand total of 7,200G per kill. You can encounter one of these monstrosities in the Guerco Cavern, which is an interesting coincidence for reasons that will be expanded upon shortly.
Big game hunting is all well and good, but most enemies you fight won’t be heavyweights. Fortunately, the small guys have drops, too, and while they’re not as lucrative, generally, they’re a lot more common. Their value generally ranges from 42G on the low end (Beast-Skin and Rabbit Pelts) to 300G on the high end (Putrid Gold Tooth). Again, there’s no correlation between the danger of the enemy, its abundance, or the ease with which it can be farmed and the value of its materials, which aren’t guaranteed drops in any case. You can absolutely try to focus your attention on one type of enemy and farm them for what you need; Zombies drop Putrid Gold Tooth materials, but only spawn at night and are resistant to physical damage, which you can offset with skills or spells that deal fire damage.
As a general rule most enemies respawn after a day, and resting seems to be a surefire way to respawn most foes, so finding preferred targets near a place you can rest for free or at least cheaply is recommended. Farming small enemies is best done on a macro scale, however, or not at all - just be aware that all of the trash mobs you kill drop valuable loot, too, and cashing in some Slate-Colored Horns (Hobgoblins) can give you some much-needed cash in a pinch.
Finally, some enemies - smaller humanoids, mostly - can just drop lump sums of gold. This includes bandits, goblins, and hobgoblins and the money they drop generally ranges from 100G to 400G, and unlike with materials in this case there is a correlation between the difficulty of the enemy and the gold they can drop. Goblins drop less than Hobgoblins, and more powerful variants of each yield more money still. Sometimes it’s nice not to have to think about selling materials and just add the coins to your purse, you know?
Earring Gold by Selling Ore
Enemies aren’t your only source of materials. Throughout the world, you’ll find all sorts of interesting creatures and ob
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