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The Importance of Aiding Ernesto Walkthrough
Dragon's Dogma 2

The Importance of Aiding Ernesto Walkthrough

Follow our guide to complete 'The Importance of Aiding Ernesto' quest in Dragon's Dogma 2. Learn how to convince NPCs to evacuate and secure your rewards.

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Follow our guide to complete 'The Importance of Aiding Ernesto' quest in Dragon's Dogma 2. Learn how to convince NPCs to evacuate and secure your rewards.

Alright, let's get this quest, 'The Importance of Aiding Ernesto,' sorted out. You'll kick things off in the Volcanic Island Camp, which is way southeast of Bakbattahl. Thankfully, there's a Portcrystal nearby to make the trek less of a nightmare, though it's still a bit of a slog. Teleport to the Agamen Volcanic Island Portcrystal, then head east and then south. The world's a bit messed up right now, so expect to do some climbing and dropping to get around debris blocking paths. Once you reach the settlement, make your way into the main area. You're looking for Ernesto, a Beastren rocking red and black armor. He's a bit standoffish at first, but once you mention evacuating people, he'll change his tune. His main issue is getting Cliodhna and Gautstafr to leave with everyone else, but they're being stubborn. So, Ernesto's asking you to be the one to convince them.

Walkthrough
  1. 1
    First things first, head to the top of the Volcanic Island Camp to find Ernesto. He's the Beastren in the red and black armor. Speak with him to get the quest objective: convince Cliodhna and Gautstafr to evacuate.
  2. 2
    Exit the camp via the western path. You'll need to follow the road west for a good while. Be prepared for monster ambushes along the way – this is Dragon's Dogma, after all!
  3. 3
    When you finally reach Cliodhna and Gautstafr's house, Cliodhna will be reluctant to leave her home. Gautstafr will do some convincing, and she'll eventually agree.
  4. 4
    Now, about Gautstafr: if you did the Magick Archer side quest, you might remember he's a bit slow due to his back. There's a theory that you might be able to pick up NPCs and teleport them using a Ferrystone, or maybe even use a Sealing Phial to absorb one while carrying the other. This hasn't been confirmed, so it's risky, but if you really want to skip the walk back, you could try it.
  5. 5
    The standard method means you'll be escorting Cliodhna and Gautstafr back to the camp. Expect more monster attacks, so keep an eye on them. If either falls, you'll need to use a Wakestone to revive them.
  6. 6
    Pro-Tip: To speed things up, you can pick up Gautstafr and carry him back to the camp. Also, having a Mage pawn cast High Celerity on you will boost your movement speed significantly.
  7. 7
    Once you return to the camp, they'll thank you. Your next task is to find Lamond, the drunken Warfarer trainer. He's hanging out at the hot springs, south of the main camp area.
  8. 8
    When you talk to Lamond, you'll have a few dialogue options. To get him to agree to help, choose the option to 'Request he guards Cliodhna and Gautstafr.' If you pick other options, he'll refuse.
  9. 9
    Head back to Ernesto and let him know you've secured Lamond's help. This will complete the quest!
  • 20,000 XP
  • 15,000 G
  • 40 Wyrmlife Crystals
Tips
  • If you have a spare Portcrystal, consider placing it near the camp before starting this quest to save time on future trips.
  • Don't forget to keep your pawns updated with the best gear, especially if you're planning on tackling tougher areas.
  • The Magick Archer vocation is unlocked during this questline if you haven't already.

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