Master the Mage vocation in Dragon's Dogma 2 with our comprehensive overview. Learn about its support spells, offensive capabilities, builds, pros and cons, and essential augments.
The Mage vocation in Dragon's Dogma 2 is a powerful support class, excelling in healing and buffing allies. While its core healing skill, Anodyne, provides a crucial healing aura, the Mage also offers other curative and defensive spells like Argent, Palladium, and Halidom. Beyond support, Mages can utilize damaging and offensive support spells, allowing for flexible party customization to tackle various encounters.
Understanding the Mage's role is key to advancing your tactics in Dragon's Dogma 2. This overview provides a summary of the Mage's strengths and weaknesses:
| Pros | Cons |
|---|---|
| Strong Support vocation | Squishy |
| Safe backliner | Low damage class |
| Easy to play | Lots of micromanagement until better Augments and spell upgrade unlock. |
| Only healing class in the game | |
| Unlocked from the start. |
As you progress, you'll unlock Augments that offer passive bonuses, further specializing your Mage. This guide will delve deeper into specific spells, augments, and build strategies.
Mage Builds
Mages primarily function as support, aiding allies with buffs and heals. While a dedicated build guide is available, this section offers a general overview of playstyles.
One playstyle focuses on being a combat healer, utilizing curative, defensive, and healing spells like Halidom (cures debuffs), Palladium (shields allies), and Argent (direct ranged healing).
Another major aspect is offensive support through Enchantment spells, such as Boon or Affinity spells. These apply enchanted weapon effects, significantly boosting party DPS, especially against bosses. Tailoring Enchantments to exploit enemy elemental weaknesses is a key advanced tactic.
Mages are often best paired with a Fighter pawn, whose ability to draw aggro and pin enemies down reduces the risk to the Mage. Fighters can also synergize by blocking with their enchanted weapon.
Mage Spells and Core Skills List
The following table categorizes Mage spells, including their upgraded forms. Higher-rank spells unlock as you level up the Mage vocation. Hover over spells for detailed descriptions.
| Core Skills | Enchantments | Support Spells | Offensive Spells |
|---|---|---|---|
| Anodyne | Empyrean | Celerity | Frigor |
| Levitate | High Empyrean | High Celerity | High Frigor |
| Focused Bolt | Fire Boon | Halidom | Flagration |
| Quick Spell | Fire Affinity | High Halidom | High Flagration |
| Ice Boon | Palladium | Levin | |
| Ice Affinity | High Palladium | High Levin | |
| Lightning Boon | Argent Tonic | Solemnity | |
| Lightning Affinity | |||
| Spell Hold |
Mages are a solid caster vocation, offering strong buffs, heals, and defensive spells that fit any party. Many offensive and core skills transfer to the Sorcerer vocation, but Anodyne is exclusive to Mages. Mages are restricted to specific staves, and gear can also be vocation-specific.
Mage Augments
Players unlock five Mage Augments, providing passive bonuses to enhance the Mage's role.
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