Explore Vanguard Talents in "Warhammer 40,000: Rogue Trader", including Beacon of Might, Centre of Attention, and Defensive Comrade.
Beacon of Might
At the start of your turn, before any temporary wounds are lost, you gain +(temporary wounds) Strength for 1 round.
Centre of Attention
For each enemy which considers you a priority target, you gain +5% armour.
Defensive Comrade
While there is at least one ally in a 2-cell radius, you gain (3 + TGH bonus) parry.
Enduring Shield
While you have at least 1 temporary wound, you gain +(5 + TGH bonus)% parry and armour.
Formidable Distraction
All enemies in a 2-cell radius around you suffer a -(5 + FEL bonus)% penalty to dodge against all attacks from your allies. If an enemy considers you a priority target, they suffer a -(5 + 2 x FEL bonus)% penalty instead.
Protective Word
All allies affected by your abilities (but not you) are -(5 + your FEL bonus)% less likely to suffer a critical hit.
Punish the Imprudent
Once per round, whenever an enemy that considers you to be a priority target enters a cell adjacent to you, that enemy provokes an attack of opportunity.
Renitent Beacon
Each stack of unyielding beacon additionally increases armour and parry by +1%.
Resilient Beacon
Critical hits deal -(15 + 2 x TGH bonus)% less damage to you.
Selfless Resilience
Allies affected by any of your abilities gain +(2 + Vanguard's FEL bonus)% armour for 1 round. This effect does not stack.
Taunting Defence
You gain +(5 x 2 x TGH bonus)% parry against enemies that consider you a priority target.
Taunting Opportunity
When you hit an enemy with an attack of opportunity, they must make a Willpower resistance test or consider you a priority target until the end of your next turn.
Unflinching
Whenever an ally's attack hits you for the first time in a round, you take no damage. This also applies to each successive hit if the attack is a burst attack.
Unyielding Resolve
While at maximum stacks of unyielding beacon, you gain +7 resolve.
Words of Endurance
Whenever an ally in a 2-cell radius around you is hit, you grant them +(your FEL bonus) temporary wounds. A given ally can only benefit from this talent once per round.
Covering Bulwark
Prerequisites: Bulwark
While _Bulwark_ is active, you count as full cover (press the cover button to crouch behind walls or objects) for allies, granting adjacent allies +(stacks of unyielding beacon / 2) deflection against ranged attacks.
Counter-Attack Stance
Prerequisites: Defensive Stance
_Defensive Stance_ now applies a -10 penalty to Weapon Skill when making attacks of opportunity instead of -20. These attacks of opportunity deal an additional +(TGH bonus) damage.
Offensive Follow
Prerequisites: Follow My Lead
When an ally uses _Following!_, they gain +(5 + 2 x your FEL bonus)% more damage against enemies within 2 cells of you for 1 round.
On Your Feet!
Prerequisites: Forced Distraction
The next attack made by an ally under the effect of _Forced Distraction_ additionally grants +3 MP.
Overwhelming Provocation
Prerequisites: Provocation
If the target of _Provocation_ is hit by at least one attack of opportunity as a result of using the ability, they gain +1 stack of fatigued until the end of combat.
Wall of Ferrocrete
Prerequisites: Wall of Rockcrete
_Wall of Rockcrete_ grants an additional +(TGH bonus) temporary wounds to all targets.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content