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Ranged Weapons
Warhammer 40,000: Rogue Trader

Ranged Weapons

Find all one-handed ranged weapons in "Warhammer 40,000: Rogue Trader", including stats, abilities, and locations like Governor's Camp and Ulfar.

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Find all one-handed ranged weapons in "Warhammer 40,000: Rogue Trader", including stats, abilities, and locations like Governor's Camp and Ulfar.

  • Bolt weapons require Bolter Proficiency.
  • Flamers require Flame Weapon Proficiency.
  • Melta weapons require Melta Proficiency.
  • Plasma weapons require Plasma Proficiency.
  • Certain xeno weapons require the corresponding xeno weapon proficiency.

One-Handed Ranged Weapons:

Bolt Weapons:

  • Bolt Pistol: DMG 8-12, PEN 10%, ROF 3, REC 6, Range 6, Ammo 6. Abilities: Pistol Shot -1 AP, Pistol Burst - 2 AP.
  • [Mezoa-Pattern] Bolt Pistol: DMG 8-12, PEN 15%, ROF 4, REC 6, Range 20, Ammo 6. Location: Explorators.
  • Deadly Precision: DMG 14-16, PEN 10%, ROF 4, REC 7, Range 20, Ammo 6. Abilities: +10% hit chance, Single shot attacks always score critical hits. Location: Governor's Camp.
  • [Mars-Pattern] Bolt Pistol: DMG 18-27, PEN 20%, ROF 4, REC 6, Range 20, Ammo 6. Location: Voidship Bridge.
  • Astartes Bolt Pistol: DMG 17-22, PEN 20%, ROF 4, REC 7, Range 25, Ammo 7. Abilities: Adeptus Astartes. Location: Ulfar.
  • [Mezoa-Pattern] Astartes Bolt Pistol: DMG 20-30, PEN 20%, ROF 4, REC 10, Range 30, Ammo 10. Abilities: Kasballica Mission.
  • Burden of Servitude: DMG 22-32, PEN 25%, ROF 4, REC 7, Range 12, Ammo 12. Abilities: Pistol Shot -1 AP, Pistol Burst - 3 AP, +10% hit chance, After firing a burst attack, single shot attacks gain +50% damage; stacks. Location: Explorators.
  • Inherent Blasphemy: DMG 24-36, PEN 25%, ROF 4, REC 15, Range 5, Ammo 12. Abilities: Pistol Shot -1 AP, Heretical - Zealot, Deals warp damage. Location: Uralon the Cruel.

Exotic Weapons:

  • Neuro Disruptor: DMG 30-46, PEN 100%, ROF 1, REC 11, Range 4, Ammo 4. Abilities: Single Shot - 1 AP, 10 Dodge Reduction. Location: Troupe Master.
  • Needle Pistol: DMG 13-20, PEN 30%, ROF 1, REC 5, Range 5, Ammo 5. Abilities: Debilitating Shot - 1 AP, 30 Dodge reduction, Inflicts toxin, Debilitating shot slows enemies and inflicts +1 fatigued. Location: Fellowship of the Void.
  • Bloodburner: DMG 13-20, PEN 30%, ROF 1, REC 5, Range 5, Ammo 5. Abilities: Every hit increases the level of DOT effects suffered by the target by +5; does not stack. Location: Dynastic Crypt.
  • Tyrant: DMG 30-45, PEN 30%, ROF 1, REC 5, Range 5, Ammo 5. Abilities: Single Shot - 1 AP, Inflicts burning (10), bleeding (10) and toxin (10). Location: Kasballica Mission.
  • Shuriken Pistol: DMG 6-10, PEN 15%, ROF 7, REC 5, Range 6, Ammo 18. Abilities: Pistol Shot - 1 AP, Pistol Burst - 2 AP. Notes: Aeldari.
  • Improved Shuriken Pistol: DMG 6-11, PEN 10%, ROF 7, REC 5, Range 5, Ammo 18.
  • Upgraded Shuriken Pistol: DMG 11-15, PEN 15%, ROF 7, REC 5, Range 6, Ammo 18.
  • Splinter Pistol: DMG 6-9, PEN 25%, ROF 6, REC 10, Range 7, Ammo 12. Abilities: Toxic Needle - 1 AP, Toxic Burst - 2 AP. Notes: Drukhari, Inflicts toxin.
  • Modified Splinter Pistol: DMG 8-12, PEN 20%, ROF 4, REC 10, Range 7, Ammo 25. Location: Fellowship of the Void.
  • Kabalite Splinter Pistol: DMG 10-15, PEN 10%, ROF 4, REC 10, Range 5, Ammo 15.
  • Agonising Splinter Pistol: DMG 8-10, PEN 20%, ROF 5, REC 10, Range 7, Ammo 12. Abilities: Deals double toxic damage, Each successful attack increases the damage of the toxin effect by +1. Location: Yremeryss.
  • Bleeder Splinter Pistol: DMG 8-12, PEN 10%, ROF 3, REC 10, Range 7, Ammo 12. Abilities: Bleeder Splinter - 1 AP, Bleeder Burst - 2 AP, Inflicts bleeding.

Flamer Weapons:

  • Hand Flamer: DMG 5-9, PEN 5%, ROF 1, REC 2, Range 6, Ammo 2. Abilities: Stream - 1 AP, Spray - 2 AP, Inflicts burning.
  • [Mezoa-Pattern] Hand Flamer: DMG 13-21, PEN 5%, ROF 1, REC 2, Range 6, Ammo 2. Location: Dark Hideout.
  • The Exploder: DMG 19-28, PEN 5%, ROF 1, REC 2, Range 6, Ammo 2. Abilities: Inflicts Burning, When killing a target, it explodes, dealing 1 fire damage to all creatures in a 2-cell radius and applying burning. Location: The Pit.
  • Reconstructed Flamer Pistol: DMG 13-19, PEN 5%, ROF 1, REC 2, Range 6, Ammo 2. Abilities: On hit, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns. Location: Drusians.
  • [Mars-Pattern] Hand Flamer: DMG 27-40, PEN 5%, ROF 1, REC 2, Range 6, Ammo 6. Abilities: 30 Dodge reduction. Location: Nihel.

Las Weapons:

  • Laspistol: DMG 6-8, PEN 5%, ROF 2, REC 10, Range 5, Ammo 20. Abilities: Pistol Burst - 2 AP.
  • Precise Laspistol: DMG 6-8, PEN 10%, ROF 4, REC 10, Range 5, Ammo 30. Abilities: Pistol Shot - 1 AP, Deadeye Shot - 2 AP, Pistol Burst - 2 AP. Location: Warden Casteglia.
  • Negotiator Pistol: DMG 6-9, PEN 5%, ROF 3, REC 10, Range 5, Ammo 30. Abilities: Single Shot - 1 AP, Burst Fire - 2 AP, Attacks inflict melting, +5 Persuasion. Location: Lord Captain's Quarters.
  • Hot Shot Laspistol: DMG 8-11, PEN 35%, ROF 3, REC 5, Range 6, Ammo 20. Abilities: Pistol Shot - 1 AP, Pistol Burst - 2 AP. Location: Voidship Remains.
  • Quick-Firing Laspistol: DMG 7-10, PEN 10%, ROF 5, REC 20, Range 5, Ammo 30. Abilities: Pistol Burst - 1 AP, First attack in combat does not set attacks on cooldown. Location: Ice World.
  • Beggar's Weapon: DMG 15-30, PEN 10%, ROF 2, REC 10, Range 5, Ammo 20. Abilities: Pistol Burst - 2 AP. Location: Ugly Beggar.
  • [Sol Pattern] Laspistol: DMG 14-20, PEN 20%, ROF 4, REC 10, Range 5, Ammo 20.
  • Bloody Mentor: DMG 12-12, PEN 30%, ROF 6, REC 15, Range 5, Ammo 24. Abilities: 35 Dodge reduction, When hitting an ally with this weapon, they gain +1 AP, +(FEL bonus / 2) MP and +(2 x FEL bonus)% critical hit chance during their next turn. Location: Captain Walz.
  • Blast Pistol: DMG 15-25, PEN 60%, ROF 1, REC 6, Range 10, Ammo 10. Abilities: Darklight Blast - 2 AP. Notes: Drukhari. Location: Rykad Majoris.
  • Desolation Blast Pistol: DMG 23-25, PEN 75%, ROF 1, REC 6, Range 10, Ammo 10. Abilities: Each hit inflicts +1 stack of melting. Location: Spire of the Reaving Tempest.
  • Elite Blast Pistol: DMG 26-40, PEN 70%, ROF 1, REC 6, Range 10, Ammo 10. Location: Falco.
  • [Ryza-Pattern] Blast Pistol: DMG 24-36, PEN 80%, ROF 1, REC 6, Range 10, Ammo 10. Abilities: Darklight Blast - 1 AP. Location: Archon NazraKhei.

Melta Weapons:

  • Inferno Pistol: DMG 10-17, PEN 50%, ROF 1, REC 4, Range 3, Ammo 3. Abilities: Pistol Shot - 1 AP, Inferno Blast - 1 AP. Location: Inquisition Shipwreck.
  • Corrupted Inferno Pistol: DMG 10-16, PEN 50%, ROF 1, REC 4, Range 3, Ammo 3. Abilities: Heretical - Follower, No proficiency, +10 Coercion. Location: Hidden room.
  • [Mezoa-Pattern] Inferno Pistol: DMG 30-40, PEN 60%, ROF 1, REC 4, Range 6, Ammo 4. Location: Incendia Chorda.
  • Virtuous Vindication: DMG 35-50, PEN 80%, ROF 1, REC 4, Range 3, Ammo 3. Abilities: On hit: target must take a Toughness resistance test with a +10 bonus. If they fail, they suffer burning (24) and melting and are stunned for 1 turn. If they pass, they suffer burning (8) and melting. Location: Nephritis Dominium.

Plasma Weapons:

  • Plasma Pistol: DMG 9-13, PEN 30%, ROF 1, REC 8, Range 16, Ammo 16. Abilities: Plasma Single Shot - 1 AP, Plasma Overcharge (Area) - 2 AP, Plasma Overcharge (Damage) - 2 AP.

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