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Overseer
Warhammer 40,000: Rogue Trader

Overseer

Explore the Overseer archetype in Warhammer 40,000: Rogue Trader. Learn about familiar characteristics, generic abilities, and the Cyber-Eagle Proficiency for effective gameplay.

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Explore the Overseer archetype in Warhammer 40,000: Rogue Trader. Learn about familiar characteristics, generic abilities, and the Cyber-Eagle Proficiency for effective gameplay.

The Overseer archetype requires the Lex Imperialis DLC.

An overseer uses a cybernetic familiar to confound and tear apart their enemies. The Overseer archetype has the following characteristics:

  • Tier 1 archetypes: Officer, Operative (Cyber-Eagle Proficiency, Servo-Skull Swarm Proficiency); Sanctioned Psyker or Unsanctioned Psyker background (Psyber-Raven Proficiency); Arbitrator background (Cyber-Mastiff Proficiency)
  • Characteristics: Ballistic Skill, Strength, Agility, Intelligence, Perception, Willpower, Fellowship
  • Skills: Athletics, Carouse, Demolition, Lore (Warp), Medicae, Tech-Use, Awareness, Coercion.

You have the following class progression:

RankBonuses
16Cyber-Eagle Proficiency, Servo-Skull Swarm Proficiency,
Psyber-Raven Proficiency or Cyber-Mastiff Proficiency
17Ability
18Talent
19Overcharge
20+1 AP, +5 Characteristic
21+5 Characteristic, Talent
22+10 Skill, Ability
23Talent
24+5 Characteristic, Common Talent
25Talent
26+5 Characteristic, +10 Skill
27Overcharge Upgrade
28Talent, Common Talent
29+5 Characteristic, +10 Skill
30Ability
31Talent, Common Talent
32+5 Characteristic, +10 Skill
33Talent
34Common Talent
35Overcharge Upgrade

Familiar Characteristics

Familiar characteristics are as follows:

FamiliarWSBSSTRTGHAGIINTPERWPFELMPKey Characteristics
Cyber-Eagle30151525401530151512Agility, Perception
Cyber-Mastiff40153035251515151510Weapon Skill, Strength
Psyber-Raven15151525401515302310Agility, Willpower
Servo-Skull Swarm1515152540301515307Intelligence, Fellowship

The values shown are the base characteristic values. You add your character level to key characteristics and (character level / 2) to other characteristics.

Overseer Generic Abilities

You can select a number of abilities on level-up regardless of your chosen proficiency (Reactivate is unlocked automatically):

Reactivate
Cost3 AP
Area of effectFriendly creature within a 5-cell radius
Cooldown2

Select an unconscious familiar in your line of sight within 5-cells. The familiar regains 30% of its wounds and returns to combat.

Consolidation
Cost1 AP
Area of effectPersonal
Cooldown1

Move up (2 + your FEL bonus) cells to your familiar. You can move through allies and enemies without provoking attacks of opportunity. If your familiar is a cyber-eagle which is soaring, you gain +(2 + your FEL bonus) MP instead.

Strategic Adaptation
Cost1 AP
Area of effectPersonal
Cooldown1

Gain a benefit for 1 round depending on your familiar's wounds.
If the familiar has 50% wounds or more: deal +(2 x PER bonus)% damage with your next attack. If that attack kills the target, it does not count towards the attack limit and refunds the AP spent on it.
If the familiar has less than 50% wounds, the damage of the next three hits against it is reduced by -(your INT bonus + your PER bonus + your FEL bonus).

Cyber-Eagle Proficiency

Cybe-Eagle Proficiency unlocks the following abilities and talents (Obstruct Vision is automatically unlocked):

Aerial Analysis

When attacking a target with exploits, the cyber-eagle gets the same damage bonus as the Overseer and its attack removes all exploits from the target. When it inflicts obstructed, the target must pass an Agility test with -(familiar's AGI / 2) penalty or suffer +(familiar's AGI bonus / 3) exploits.

Flanking Manoeuvre

The familar's attacks ignore the target's block.

Winged Aegis

At the start of combat and when you end your turn, the cyber-eagle starts soaring. While soaring, it regains +10% of its maximum wounds at the start of each round.

Obstruct Vision
Cost1 AP
Area of effectOne enemy creature within a 12-cell radius
Cooldown0

You choose an enemy in your line of sight and an unoccupied cell next to it. The eagle moves to that cell without provoking attacks of opportunity. The target if forced to attack the cyber-eagle with a +50% chance to hit allies if it has a ranged weapon. The cyber-eagle then attacks the target with the attack costing 0 AP and dealing +(2 x familiar's AGI bonus)% damage. While the cyber-eagle remains in the cell, the designated enemy is obstructed.
You can use this ability multiple times per turn but each subsequent use costs +1 AP.

Advanced Tracking (Cyber-Eagle)
Cost1 AP
Area of effectPersonal
Cooldown1

For 1 round, the obstructed enemy's attacks against the cyber-eagle always hit their allies.

Blinding Strike
Cost1 AP
Area of effectPersonal
Cooldown1

Select a cell within your line of sight. The cyber-eagle moves to that cell without provoking attacks of opportunity and deals its weapon damage to adjacent enemies. Affected enemies must pass an Agility resistance test with a -25 penalty or become blinded for 1 round.

Live Bait
Cost1 AP
Area of effectOne friendly creature
Cooldown1

The chosen ally gains (2 + familiar's PER bonus) stacks of bait. The cyber-eagle deals weapon damage to any creature attacking the guarded ally, removing -1 stack of the effect.

Strafe
Cost1 AP
Area of effectTarget point with 12-cell radius of the familiar
Cooldown1

Select a cell in your line of sight and within a 12-cell radius of the familiar and a second cell up to (familiar's MP) from the first. The familiar moves to the first cell and dashes to the second, dealing weapon damage to each enemy in its pa

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