Explore Grand Strategist talents in "Warhammer 40,000: Rogue Trader", including Adjusting Frontline, Critical Zone, and Improvised Strategy.
Walkthrough
- 1Adjusting Frontline: If enemies outnumber allies in the Frontline, allies gain +(3 + (your INT bonus + your FEL bonus) / 2)% to parry and dodge. If allies outnumber enemies, they deal +(3 + (your INT bonus + your FEL bonus) / 2)% more damage.
- 2Critical Zone: Using a stratagem on a Backline area grants allies within it +(3 + (your INT bonus + your FEL bonus) / 2)% increased critical hit chance against enemies they are protected by cover (press the cover button to crouch behind walls or objects) from.
- 3Crossfire Zone: Using a stratagem on a Frontline area grants allies within it +(10 + 2 x (your INT bonus + your FEL bonus))% dodge against other allies' attacks.
- 4Disputed Zone: Enemies within the same Combat Tactics area as you suffer a -(3 + (your INT bonus + your FEL bonus) / 2)% penalty to dodge and parry.
- 5Diversion Zone: Using a stratagem on a Rear area makes allies within that area the enemies' lowest priority targets for 1 round.
- 6Enduring Zone: Using a stratagem on a Combat Tactics area grants all allies within it +(your INT bonus) deflection against the next melee attack that hits them.
- 7Fire at Will: If the Backline area is empty of enemies, the first attack made in a turn by every ally in that area costs -1 AP less.
- 8Improvised Strategy: At the start of combat, you gain one random unknown stratagem and can use it for 0 AP until the end of combat.
- 9Mobility Zone: Using a stratagem on a Combat Tactics area grants allies within it the ability to move 1 cell without provoking attacks of opportunity.
- 10Opening Strategy: The first stratagem used in a turn can be used a second time for 0 AP.
- 11Personal Combat Zone: Allies gain the ability to reposition the Combat Tactics area they are currently in at the cost of 1 AP.
- 12Personal Zone: You and allies within the same Combat Tactics area gain (3 + INT bonus / 2) Perception and Agility.
- 13Point of Interest: All Combat Tactics bonuses are increased by +((INT bonus + FEL bonus) / 2)% if the area has not been moved for 2 rounds.
- 14Redeployment: Every time you use a stratagem, allies in the targeted area gain +1 MP for the following turn. This effect stacks.
- 15Respite Zone: Allies in the Rear area are healed by medikits for +(5 + your INT bonus + FEL bonus) wounds and gain the same amount of temporary wounds. Medikits used by allies in the Rear area cost -1 AP less.
- 16Sniping Zone: Each ally in the Rear gains a +((INT bonus + FEL bonus) / 2)% critical hit chance if there are no enemies within a 5-cell radius around them.
- 17Strategic Offensive: Every enemy killed in the Frontline area increases all bonuses in Combat Tactics areas by +1 until the end of combat.
- 18Strategic Perfection: Each time you use a stratagem, you gain a stack of strategic perfection. Upon reaching 6 stacks, the next stratagem applies the benefits of all known stratagems and removes all strategic perfection stacks.
- 19Strongpoint: Using a stratagem on a Combat Tactics area for the second time in a turn refunds 1 AP. This effect can be activated once per turn.
- 20Supporting Zone: Prerequisites: Archetype: Officer. Using a stratagem on a Combat Tactics area allows you to use Officer abilities on allies in the area regardless of distance.
- 21Blurred Locus: Prerequisites: Combat Locus Stratagem. After using _Combat Locus Stratagem_, one of the removed areas can be recreated immediately.
- 22Inescapable Zone: Prerequisites: Killzone Stratagem. Re-rolls forced by _Killzone Stratagem_ are made with a -15 penalty.
- 23Daunting Zone: Prerequisites: Overwhelming Stratagem. Willpower resistance tests forced by _Overwhelming Stratagem_ are made with a -(5 + 2 x (your INT bonus + FEL bonus)) penalty.
- 24Overcoming Zone: Prerequisites: Stronghold Stratagem. When allies under the effect of _Stronghold Stratagem_ should have suffered an injury, they gain +(your INT bonus + FEL bonus) temporary wounds instead.
- 25Fortress Zone: Prerequisites: Trenchline Stratagem. Allies under the effect of _Trenchline Stratagem_ will dodge area attacks without movement and are immune to forced movement.
Tips
- Consider the synergy between talents like Opening Strategy and Strongpoint for efficient AP usage.
- Improvised Strategy can provide unexpected tactical advantages at the start of any combat.
- Talents that modify area effects, like Critical Zone and Sniping Zone, are highly dependent on positioning and enemy placement.
- Supporting Zone is crucial for Officers who need to extend their ability range to allies in different areas.
- For characters focused on critical hits, Critical Zone and Sniping Zone offer significant boosts.
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