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Skills
Warhammer 40,000: Rogue Trader

Skills

Explore the 13 skills in "Warhammer 40,000: Rogue Trader", including Athletics, Carouse, Demolition, and more. Learn how they work and their governing characteristics.

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Explore the 13 skills in "Warhammer 40,000: Rogue Trader", including Athletics, Carouse, Demolition, and more. Learn how they work and their governing characteristics.

Skill System Overview:

There are a total of 13 skills in "Warhammer 40,000: Rogue Trader". Your base score in any given skill is initially the same as your score in its governing characteristic. When selecting skill increases, you are limited to two increases per tier (basic, advanced, exemplar) for any given skill. This means you can increase any given skill by a maximum of +60% through these standard increases. Additional increases can be acquired by taking specific talents, such as a Base Skill or Advanced Skill talent.

Skills and Their Functions:

  • Athletics: Measures your ability to traverse difficult terrain. Its governing characteristic is Strength.
  • Carouse: Represents your ability to resist negative effects from poisons, alcohol, and stimulants. This skill also unlocks certain dialogue options. Its governing characteristic is Toughness.
  • Demolition: Used to deactivate traps and to use explosives for blasting through closed doors and forcing containers open. Its governing characteristic is Agility.
  • Logic: Represents your ability to construct convincing arguments and identify flaws in others' arguments. This skill unlocks certain dialogue options and is used when interacting with cogitators. Its governing characteristic is Intelligence.
  • Lore (Imperium): Measures your knowledge of the Imperium's history, tenets, and structure. . .
  • Lore (Warp): Measures your knowledge of warp entities and their physical manifestations. . Occasionally, you will encounter traps that require a Lore (Warp) roll to disarm. .
  • Lore (Xenos): Measures your knowledge of alien species. . It can also be used to disable traps of alien origin. In some areas, traps may specifically require Lore (Xenos) rolls to disarm instead of Demolition. .
  • Medicae: Increases the number of wounds restored by medikits and allows the use of better medkits. It also aids in healing injuries before they develop into traumas. .
  • Tech-Use: Measures your ability to operate and repair complex mechanical items, and allows you to understand the workings of unknown technical artifacts. This skill is also used to open doors and containers, and to hack cogitators. .
  • Awareness: Measures your ability to react to stimuli you may not consciously perceive. It helps you to notice traps, hidden objects, secret passages, and unusual or suspicious environmental elements. Its governing characteristic is Perception.
  • Coercion: Measures your ability to manipulate others through intimidation in dialogue. Its governing characteristic is Fellowship.
  • Commerce: Measures your business acumen and ability to strike favorable bargains. . .
  • Persuasion: Measures your ability to influence others by guiding them to adopt your point of view in dialogue. .
Tips
  • Skill increases are capped at two per tier (basic, advanced, exemplar) for any single skill.
  • Talents like Base Skill or Advanced Skill can provide additional skill increases beyond the standard progression.
  • Pay attention to which Lore skill is required for disarming traps, as it can vary between Lore (Warp) and Lore (Xenos).

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