Complete guide to Warhammer 40,000: Rogue Trader Janus Projects and Events, including all choices, requirements, and rewards.
Projects:
Tier 1 Projects:
- Chem-Princes: Requires Tears of Repentance x5 (replenishing), +1 Security, Chemicals x1. Grants Sophocracy and Untrarequisitors.
- Sophocracy: Requires Apexalium Stimulant x5 (replenishing), +1 Efficiency, Provisions x4. Grants Chem-Princes and Untrarequisitors.
- Ultrequisitors: Requires Star Blight hex rifle, +1 Profit Factor, +1 Complacency, Xenotech x1, Provisions x1. Grants Chem-Princes and Sophocracy.
Tier 2 Projects:
- Capella Biologis: Requires Chirurgeon Medikit x5 (replenishing), +1 Profit Factor, Chemicals x3. Blocks Mechanisms x1, Plasteel x2, Xenotech x1. Grants Dark Sages. Requires Explorators reputation rank 8. Required for the _Monstrous Servants_ tier III project.
- A Cure for Sloth: Requires +1 Efficiency. Blocks Chemicals x3.
- Dark Sages: Requires Xenotech x2. Blocks Flogiston x2. Grants Capella Biologis. Provides Advice of the Dark Sages (allies gain +5% damage vs. xenos) and +1 Profit Factor. Requires Kasballica Mission reputation rank 10. Required for the _Xenodefence_ tier III project.
- The Reaping: Requires Provisions x5. Blocks Plasteel x3, Promethium x1. Grants +1 Profit Factor. Must have completed _Giants_ Kiava Gamma tier 2 project.
- Rose of Zamarkand: Requires Pollen of the Unreal x5 (replenishing), Kasballica Mission: +3500 RP, Chemicals x5. Blocks People x3, Xenotech x1. Grants The Science of Virtue and +2 Profit Factor. Requires Kasballica Mission reputation rank 8.
- The Science of Virtue: Requires Eyes of Joyeuse helmet, Drusians: +3500 RP, -1 Efficiency. Grants +2 Complacency. Blocks nothing. Requires Drusians reputation rank 8.
- The Secret of the Winterscales: Requires Chemicals x6, Promethium x5, Contract: Blood and Nephium. Blocks Provisions x3. Requires Profit Factor 35.
Tier 3 Projects:
- Forest Fortress: Requires Karkalla's Honour power sword, Plasteel x3, Weapons x3, Adamantine x3. Blocks Monstrous Servants and Xenodefence. Grants +4 Security.
- Monstrous Servants: Requires Scorcher x5 (replenishing), People x6, Chemicals x3. Blocks Forest Fortress and Xenodefence. Grants +4 Security. Must have completed _Capella Biologis_ tier 2 project.
- Xenodefence: Requires Seeker of the Weak amulet, Xenotech x3. Blocks Forest Fortress and Monstrous Servants. Grants +4 Security. Must have completed _Dark Sages_ tier 2 project.
Tier 4 Projects:
- Death Cult of the Reaper Emperor: Requires The Vial of Falstow amulet, People x6. Grants -3 Security and +40 Dogmatic. Requires Dogmatic - Fanatic.
- Great Fire: Requires Promethium x3, Chemicals x4. Unlocks tier 5. Grants Master of Flame (all allies deal +10% damage with melta and plasma weapons).
- The Lost: Requires Fang of Perdition amulet, Provisions x6. Grants Fellowship of the Void: +5000 RP and +5 Profit Factor. Requires Fellowship of the Void reputation rank 21.
- Payment in Organs: Requires People x4. Grants +3 Profit Factor, -3 Complacency, +3 Efficiency.
- Scriptorium Schools: Requires Provisions. Grants -2 Profit Factor and +3 Efficiency.
- Secret Lair: Requires Xenotech x2. Grants Kasballica Mission: +5000 RP and +3 Efficiency. Grants -3 Security. Required for the Dargonus _Librarium_ tier 5 project.
- Xenos Intoxicant: Requires Chemicals x9. Grants +3 Profit Factor. Required for the Vheabos VI _Palaces for the Outcasts_ tier 5 project.
Tier 5 Projects:
- Pleasure World: Requires Watcher From Above sword, People x9, Plasteel x9, Provisions x4. Blocks Shelter and Xenovivisectory. Grants +5 Profit Factor.
- Shelter: Requires Promethum x4, Provisions x4. Blocks Pleasure World and Xenovivisectory. Grants Merciful Saviour (whenever an ally is healed for the first time in a round, they deal +8% damage until the end of combat; stacks). Must have completed the _Lightbringers_ Foulstone tier 4 project.
- Xenovivisectory: Requires Mechanisms x2, Xenotech x2, Flogiston x2. Blocks Pleasure World and Shelter. Grants Xenovivisectionist (all allies gain +12% dodge vs. xenos). Must have completed the _Captive Xenos_ Vheabos VI tier 4 project.
Events:
Janus - Tier 1 Event:
After completing a tier 1 project, mutants establish a primitive religion. Consult your advisors.
- Choice: I take these unfortunate souls under my protection
Gains: +1 Security
Losses: -1 Complacency
Items: Heart of the Nameless - Choice: Let them atone for their flaw with labour
Gains: +1 Efficiency
Losses: -1 Security - Choice: I will suffer no mutant to live
Gains: +1 Security
Losses: -1 Efficiency - Choice: Resettle the retches into separate agri-complexes
Gains: +1 Security
Items: Heart of the Nameless - Choice: Take the required number...for study
Gains: +1 Efficiency, Secrets of Mutated Flesh (+10 Medicae)
Losses: -1 Security - Choice: Take the required number...Destroy the rest
Gains: +1 Security
Losses: -1 Efficiency
Note: The Heart of the Nameless is useful for Jae.
Janus - Tier 2 Event:
After completing _Capella Biologis_ or _Dark Sages_, a xeno-obelisk causes catastrophic events. Your advisors offer different wording but similar options.
- Choice: Begin the purge of the tainted region
Gains: Janus Warlord (+10 Fellowship, +5 Weapon Skill, +5 Ballistic Skill) - Choice: Set up research outposts
Gains: "Audacity of Janus" Torpedo Launchers - Choice: Isolate the region and start rounding up the retches
Items: Blessing of the Warp Spider
Janus - Tier 3 event:
After completing a tier 3 project, ghostly xenos figures attack remote settlements. Consult your advisors.
- Choice: Find your xenowhisperers and have them exorcise the spirits
Losses: -1 Profit Factor
Items: Spirit Drape - Choice: Ensure the enactment of the Ritual of Silence
Losses: -1 Security
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