Explore Soldier talents in "Warhammer 40,000: Rogue Trader", including Alacrity, Fortress, and Rapid Reload, and their specific combat bonuses.
Alacrity
Each shot fired by you grants you +1 Agility until the end of your next turn.
Camaraderie
For each adjacent ally, you deal +(5 + BS bonus)% more damage to enemies.
Combat Medicae
Prerequisites: Medicae Skill or Field Medic
Healing an ally with a medikit in combat costs -1 AP and restores additional wounds equal to (Medicae / 10).
Demolition Engineer
Your Demolition skill is used instead of Intelligence to determine additional damage with ranged area attacks: +5% damage for every 10 points of Demolition.
Enough Bullets for Everyone
Your second attack action in a turn deals +(5 + 2 x AGI bonus)% more damage to enemies whom you have not yet damaged this turn.
Exploit Surroundings
Cover (press the cover button to crouch behind walls or objects) efficiency is increased by +10% for full cover and +20% for half cover.
Fired Up
Whenever you deal damage, your critical damage is increased by +1% until the end of combat.
Fortress
While you have full cover against an enemy, you gain +10% damage against that enemy and their attacks deal -20% less damage to you and the cover you're using. This applies even if the enemy's attack ends up destroying the cover you're benefiting from.
Integrity
While at full wounds, you have +10 Ballistic Skill and +2 movement points.
Muzzle Velocity
The first hit of each ranged burst attack deals additional damage equal to the weapon's current rate of fire.
Point Blank
All your area attacks gain +(5 + 3 x BS bonus)% armour penetration and ignore (BS bonus / 2) deflection when used against enemies in a 3-cell radius around you.
Rack and Ruin
After you deal damage to 3 different enemies, you deal +(10 + 2 x BS bonus)% more damage with your next attack in the current combat.
Rapid Reload
Reloading costs -2 AP (minimum 1). The first reload in a combat does not cost AP.
Second Skin
Your medium armour does not reduce dodge.
Swift Slaughter
_Revel in Slaughter_ can be used after 2 kills instead of 3.
Tenderise
Enemies damaged by your area attacks suffer +(1 + BS bonus / 2) damage from the next attack that hits them.
Trace the Trajectory
When you successfully dodge or use cover against an enemy's attack, you gain a guaranteed critical hit against that enemy.
Unpredictable
You gain +(3 + AGI bonus)% critical hit chance. This bonus is doubled against enemies from which you are protected by cover at the time of the attack.
Forewarning
Prerequisites: Controlled Shot
When you have an ally next to you, _Controlled Shot_ costs -1 AP.
Tactical Disengage
Prerequisites: Dash
_Dash_ does not end your movement. Enemies next to your starting point will consider you their lowest priority target during their next turn.
On the Double
Prerequisites: Entrench
When using _Run and Gun_ after using _Entrench_, you gain an additional +3 movement points.
Unfaltering Fire
Prerequisites: Rapid Fire
_Rapid Fire_ no longer reduces damage.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content