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Master Tactician Talents
Warhammer 40,000: Rogue Trader

Master Tactician Talents

Explore Master Tactician talents in "Warhammer 40,000: Rogue Trader", including abilities like Against All Odds, Ally Coordination, and Brink of Death.

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Explore Master Tactician talents in "Warhammer 40,000: Rogue Trader", including abilities like Against All Odds, Ally Coordination, and Brink of Death.

Against All Odds
You begin combat with additional stacks of tactical advantage equal to the number of enemies.

Ally Coordination
All allies have +25% dodge against friendly fire, deal -25% less damage to allies and deal -50% less additional damage with critical hits against allies.

Brink of Death
You deal +12% more damage to targets with less than 50% wounds and heal +20% more wounds for allies with less than 50% wounds.

Comfort in Conformity
When an ally grants you a stack of tactical advantage, they heal 1 wound for each stack granted.

Cost Effective
Grenades and medikits cost -1 less action point to use (minimum 0).

Dawn of Victory
Every critical hit scored by you grants you +(resolve / 2) momentum. This works up to 3 times per turn.

Heroic Inspiration
After a heroic act is used for the first time in combat, your next archetype ability used will have its cost reduced to 0 AP on all subsequent uses until the end of combat.

Hidden Advantage
All your abilities work as though you have +(FEL bonus) more stacks of tactical advantage.

In the Hero's Footsteps
When an ally performs a heroic act, you gain +5 Fellowship. When an ally takes desperate measures, you gain +5 Toughness. These bonuses stack and last until the end of combat.

Joint Offensive
You gain +1 stack of tactical advantage for every hit scored on enemies.

Logistical Superiority
When you or an ally use a consumable item or reload a weapon, you gain +2 stacks of tactical advantage.

Nerves of Steel
Whenever you or your allies gain momentum, you gain +1 more. Whenever you or your allies lose momentum, you lose -1 less.

Personal Involvement
Every enemy you kill increases your resolve by +1 until the end of combat.

Salvation
Using medikits on an ally under the effects of one your archetype abilities heals the target for additional wounds equal to (your FEL bonus + target's TGH bonus) and removes an extra injury without any tests.

Stacking the Deck
When you spend tactical advantage stacks on abilities, your critical damage increases by +1% for every stack spent until the end of your turn.

Stand Resolute
When you heal an ally, they gain +1 resolve (maximum +3) until the end of combat.

Support the Advance
If your momentum is higher than 125 at the start of your turn, your first burst or area attack costs -1 AP (minimum 0).

Suppressive Fire
All enemies hit by you have +10% chance of hitting cover (press the cover button to crouch behind walls or objects) when shooting at your allies behind cover.

Tactical Respite
When you reload a weapon, all allies within a 3-cell radius also reload their weapons.

Undisputed Advantage
_Press the Advantage_ ignores cover and dodge.

Primary Objective
Prerequisites: Assign Objective
_Assign Objective_ also makes the target take +7% more damage from any source until the beginning of your next turn.

Perfect Finish
Prerequisites: Finish the Job
_Finish the Job_ gains +75% critical hit chance.

Unwavering Motivation
Prerequisites: Inspire
The target of _Inspire_ gains +5% additional damage for every 10 stacks of tactical advantage until the beginning of your next turn.

Reliance
Prerequisites: Linchpin
Using _Linchpin_ now costs only 1/4 of your stacks of tactical advantage.

Stronghold
Prerequisites: Strongpoint
_Strongpoint_ also grants half the amount of temporary wounds to the ally closest to the target.

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