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Accessories
Warhammer 40,000: Rogue Trader

Accessories

Find all accessories in "Warhammer 40,000: Rogue Trader", including the Accuser of Sin, Aeldari Ranger Sight, and Anatomy Tome, and their locations.

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Find all accessories in "Warhammer 40,000: Rogue Trader", including the Accuser of Sin, Aeldari Ranger Sight, and Anatomy Tome, and their locations.

Walkthrough
  1. 1
    Equip accessories in the two available accessory slots.
  2. 2
    Each accessory provides specific bonuses or effects.

Accessories List:

  • Accuser of Sin: +(WP bonus) damage with the Charge ability vs. daemons and xenos. Location: Foulstone.
  • Aeldari Ranger Sight: Your deadeye shot critical hits trigger Expose Weakness against the target until the end of combat. Location: The Chasm.
  • Aeldari Rune Stone: At the start of your turn, veil degradation is reduced by -1. Location: Quetza Temer.
  • Anatomy Tome: +5 Medicae, +(STR bonus + INT bonus) damage for single attacks vs. human enemies. Location: Cradle of Khepri.
  • Armour-Piercing Ammo: Your single-shot and deadeye-shot attacks reduce the target's deflection by the damage dealt. Location: Kasballica Mission.
  • Auspex: +10 to Awareness (a skill used to notice hidden things). Location: Twice-Dead Lanny.
  • Auto-Stimulant: Gain immunities depending on the number of unyielding beacon stacks: bleeding (6), bleeding and toxin (9), bleeding, toxin and burning (12). Location: Drusians.
  • Battle Plan: When using Press the Advantage increase the party's resolve (a measure of mental fortitude) by +2 for 2 rounds. Location: Commissar's Arsenal.
  • Bayonet Knife: When attacking an adjacent enemy with a ranged weapon, the attack also inflicts bleeding (4). Location: Fellowship of the Void.
  • Bayonet Chain Knife: When attacking an adjacent enemy with a ranged weapon, the attack also inflicts bleeding (10). The target also takes +25% critical damage. Location: Forests of Quetza Temer.
  • Bead of Concentration: Gain +1 AP (Action Point) for each consecutive turn that the wearer has not moved; stacks up to 5 times. Location: Explorators.
  • Bead of Might: If you have 8 or more AP at the start of your turn, you gain +30% damage for the rest of the combat. Location: Anatomical Opera.
  • Black Signet of the Inquisition: +40 Persuasion (a skill used in dialogue), 1 / battle: Inquisitor's Tenet (+50 momentum, removes common negative effects from the party, grants +(Persuasion / 7) temporary wounds, +(Persuasion / 10)% armour and +(Persuasion / 40) deflection). Location: Xavier Calcazar.
  • Blades Clone Field: When failing a parry test (an attempt to block an attack), you can re-roll the test once, or twice if you are dual-wielding melee weapons. .
  • Bladewings: Spend all your MP (Movement Points) to move to any cell within movement range without triggering attacks of opportunity (an attack made when an enemy moves out of range). At the end of the movement, perform a melee area attack with your primary weapon against all adjacent enemies. Location: Drusians.
  • Blood Barrier Emitter: At the start of your turn, recover wounds (health) equal to the number of bleeding creatures. If you recover at least 1 wound, 1 fresh injury is removed as well. Location: Tervantias the Archmachinator.
  • Blooddrinker Ring: +1 wound when making a melee attack. Location: Bloodspun Web.
  • Book of Minor Prayers: Cannot use psychic or Navigator powers. You gain (Lore: Imperium)% chance to ignore damage from psychic and Navigator powers. Location: Dargonus colony event.
  • Book of War Prayers: +10% damage vs. xenos and daemons. Bonus is doubled if wearer has Conviction - Dogmatic. Location: Freight Line.
  • Brinkwalker Pendant: While at less than 50% wounds, you can move without provoking attacks of opportunity. .
  • Carapace Fragment: Negate all energy damage taken up to 3 times per combat. Location: Vheabos VI colony event.
  • Celestial Eye: +(veil degradation)% hit chance and +(veil degradation)% critical damage. Heretical - Follower. Location: Voidship.
  • Chains of Domination: When killing an enemy, receive +5 Willpower (a stat related to mental resistance) until the end of combat; stacks. Location: Unidentified Ruins.
  • Chirurgeon's Manual: +(2 x TGH bonus) to Medicae, Grants +(TGH bonus) MP after using a medikit (a healing item). Location: Explorators.
  • Cogni-Simulacrum EF-Ultima-Octodecimum: +25 Logic (a stat related to reasoning), Gain Solve Simulacrum ability (cost 3 AP: trigger a Logic test with -167 penalty; on success the device is destroyed and you gain the Paradox Solved feature, allowing you to use your heroic act regardless of momentum without spending momentum). Location: Kiava Gamma Colony Event.
  • Combat Manipulator: Using a non-attacking consumable counts as a different attack type for the purposes of Versatility (a combat mechanic). Location: Explorators.
  • Combi Tool: +10 Tech-Use (a skill used to interact with technology). Location: Ancient Bunker.
  • Commander's Chrono: You always have highest initiative in combat. Location: Drusians.
  • Commander's Notes: When using Combat Locus Stratagem, the benefits of the target zone are multiplied by 4 rather than doubled. Location: Shriekers' Arsenal.
  • Cruciatum Litany: Gain +10% damage with single attacks for each negative effect on the target. Location: Epitaph.
  • Demolition Instructions: +25 Demolition (a skill used for explosives), Area attacks with weapons deal +(Demolition / 10)% damage. .
  • Diagnostor: +15 Medicae. Location: Drifting Voidship.
  • Disinfection Device: +15 Carouse (a skill related to social interaction and resilience). Location: Governor Vyatt's Estate.
  • Echo of Victory: When you attack an enemy in a 5-cell radius with a ranged weapon, you deal +(10 + armour penetration / 3)% more damage. Location: Dargonus Colony Project.
  • Elder Flow: Your first attack during the first round of combat costs 0 AP. When attacking an enemy and triggering an exploit (a debuff that increases damage taken), the effect is calculated as though the target had +1 exploit. Aeldari equipment. Location: Explorators.
  • Emerald Cherub Ring: +5 Fellowship (a stat related to camaraderie), +1 Resolve. Location: Ice World.
  • Enemy Finder: If the target of your ranged attack fails a Toughness test (a stat representing physical resilience) with a -10 penalty, they become exhausted (a negative status effect). Location: Rebel Sharpshooter.
  • Experimental Psy-Amplifier: The first psychic power used in a round is calculated as if psy rating were 3 higher and always triggers psychic phenomena (unpredictable magical effects). Location: Captain Sargona.
  • First Aid Manual: Using a medikit costs -1 AP (but not less than 0). Location: Explorators.
  • Flamer Digi-Weapon: Fire a flamer shot stream once per combat. Location: Kiava Gamma.
  • Force Field Emitter: After using Run and Gun, gain +15% cover (press the cover button to crouch behind walls or objects) efficiency when in cover (using objects for protection) for 1 round. Location: Explorators.

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