Explore the Pyromancer archetype in Warhammer 40,000: Rogue Trader. Learn about abilities like Ignite, Firestorm, Orchestrate Flames, Inflame, Molten Beam, and Incinerate, plus unique talents.
As a Pyromancer in Warhammer 40,000: Rogue Trader, you wield the power of fire, conjuring infernos to decimate your foes. This archetype grants access to unique abilities and talents focused on fire damage and the potent Warp Burn effect.
Abilities (Pyromancy)
When leveling up, Pyromancers can choose from the following special abilities instead of their archetype's standard options:
Ignite
- Cost: 1 AP
- Area of Effect: 1 creature within a 12-cell radius
- Cooldown: 0
- Effect: The target takes (1 + WP bonus + 6 x Psy Rating) to (2 x WP bonus + 10 x Psy Rating) damage and suffers the Warp Burn effect. The attack has (5 x Psy Rating)% armour penetration. While afflicted with Warp Burn, the target takes (3 + your WP bonus + 3 x Psy Rating) damage at the end of each subsequent turn until they succeed at an Agility resistance test with a -(5 x your Psy Rating)% penalty. The damage from Warp Burn has (5 x Psy Rating)% armour penetration.
Firestorm
- Cost: 1 AP
- Area of Effect: 1 creature within a 12-cell radius
- Cooldown: 0
- Effect: This ability only affects burning creatures or creatures afflicted with Warp Burn. Allied targets take no damage. Creatures within two cells of the target (allied and enemy) suffer the effects of Ignite.
Orchestrate Flames
- Cost: 1 AP
- Area of Effect: 1 creature within a 12-cell radius
- Cooldown: 1 round
- Effect: The target does not stop burning and no longer makes tests to stop burning. If the target is an ally, every melee attack they make inflicts additional burning damage and they themselves only take half burning damage from now on.
Inflame
- Prerequisites: Psyker Majoris; Firestorm or Orchestrate Flames
- Cost: 1 AP
- Area of Effect: Personal
- Cooldown: 1 round
- Effect: Until the end of combat, all burning effects deal +(2 x your WP bonus) damage. Burning creatures immediately take burning damage.
Molten Beam
- Prerequisites: Psyker Majoris; Firestorm or Orchestrate Flames
- Cost: 2 AP
- Area of Effect: All creatures along a 12-cell line
- Cooldown: 0
- Effect: Deals double the damage of Ignite to all creatures along the line of effect and reduces their armour by -(10 + 2 x Psy Rating)% until the end of combat. If the target's armour is reduced to 0, it is afflicted by Warp Burn.
Incinerate
- Prerequisites: Psyker Terminus; Molten Beam or Inflame
- Cost: 1 AP
- Area of Effect: 1 creature within a 12-cell radius
- Cooldown: 0
- Effect: The target takes double the damage of the Ignite ability and half the fire damage of all burning creatures within its line of sight.
Talents (Pyromancy)
When selecting talents on level-up, Pyromancers can choose from the following unique options:
- Blazing Inferno
- Backdraft
- Body of Flames
- Relentless Blaze
- Burning Blood
- Fire Within
- Melting Armour
- Sparks of the Greater Flame
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