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Operative Talents
Warhammer 40,000: Rogue Trader

Operative Talents

Explore the Operative Talents in Warhammer 40,000: Rogue Trader. Learn about Ballistics Calculation, Combat Insight, and more to optimize your character's abilities.

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Explore the Operative Talents in Warhammer 40,000: Rogue Trader. Learn about Ballistics Calculation, Combat Insight, and more to optimize your character's abilities.

The talents detailed below are exclusive to Operative characters in Warhammer 40,000: Rogue Trader.

  • Ballistics Calculation: Attacks against targets with exploits deal +15% damage if originating from (15 - PER bonus) cells or further away.
  • Combat Insight: With a Perception bonus of 10 or higher, gain +1 AP and ignore enemy deflection.
  • Comprehensive Analysis: If a target of Analyse Enemies has 2 or more exploits, they suffer +1 additional exploit.
  • Continuous Analysis: At the start of your turn, the enemy with the most exploits gains an additional stack. If multiple enemies qualify, one is chosen randomly.
  • Covert Protocol: When in half cover, cover efficiency increases by +15%. This bonus doubles if you haven't moved this turn.
  • Fresh Target: Attacks against enemies at full wounds deal +(10 + PER bonus)% damage.
  • Inflict Despair: Hitting an enemy affected by both an exploit and Expose Weakness reduces their MP by -3 and their damage by -10% on their next turn.
  • Instant Exposure: Expose Weakness costs 0 AP.
  • Joint Offence: Allies gain +(your INT bonus / 2)% hit and critical hit chance when attacking targets affected by exploits.
  • Offensive Pattern Prediction: Suffer -(5 + INT bonus)% less damage from enemies affected by exploits.
  • Passive Learning: On your first turn, randomly distribute exploits equal to Analyse Enemies's count among enemies within 10 cells. At the start of subsequent turns, half that number of exploits are distributed among enemies within 2 cells.
  • Reactive Study: If an enemy within 5 cells affected by 1+ exploits attacks you or an ally, they suffer +1 additional exploit.
  • Sharpshooter: If you haven't moved, gain +(PER bonus) Ballistic Skill and deal +(INT bonus / 2) more damage with single-shot attacks per 5 cells to the target. Bonuses last until you move and do not stack.
  • Tide of Excellence: Triggering an exploit grants +1 damage and +2% armour penetration until combat ends. For burst attacks, this applies only to the first strike. Stacks.
  • Uncanny Sight: At the start of your turn, inflict an exploit even on unseen enemies.
  • Weak Body, Weak Soul: Expose Weakness also reduces enemy Toughness and Willpower by -(3 x INT bonus) for 1 round.
  • Terrifying Presence: Prerequisite: Intimidation. If Intimidation kills the target, other enemies in the area of effect have their damage reduced by an additional -(5 + your INT bonus / 2)%.
  • Sniper Expertise: Prerequisite: Perfect Spot. Grants +(5 + PER bonus)% armour penetration against enemies 7 cells away or further.
  • Informed Hit: Prerequisite: Precise Attack. If using Precise Attack against a target with (10 - INT bonus) or more exploits, any hit is a critical hit.
  • Insightful Precision: Prerequisite: Precise Attack. Precise Attack grants a bonus to Perception equal to (exploits removed / 2) (minimum 1) until combat ends. Stacks.
  • Improved Tactics: Prerequisite: Tactical Knowledge. Tactical Knowledge requires 3 exploits instead of 4 and increases your damage by an additional +(5 + INT bonus)% once this threshold is met.

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