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Heinrix van Calox
Warhammer 40,000: Rogue Trader

Heinrix van Calox

Explore the optimal build for Heinrix van Calox in Warhammer 40,000: Rogue Trader, including stats, skills, talents, and companion quest details.

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Explore the optimal build for Heinrix van Calox in Warhammer 40,000: Rogue Trader, including stats, skills, talents, and companion quest details.

Heinrix is an inquisitor whom you finally track down in the Electrodynamic Cenobium monastery on Rykad Minoris.

Heinrix - Build

Here is a possible build for him:

HomeworldImperial World (Humanity's Finest - Strength)
OriginSanctioned Psyker - Biomancy + Sanctic Powers
CharacteristicsWS: 40, BS: 30, STR: 40, TGH: 35, AGI: 40, INT: 30, PER: 30, WP: 45, FEL: 30
SkillsATH: 40, CAR: 40, DEM: 45, LGC: 30, LoI: 30, LoW: 35, LoX: 50, MED: 30, TEC: 30, AWA: 30, COE: 40, COM: 30, PER: 30
ConvictionDogmatic - Adherent
TalentsMelta Weapon Proficiency, Base Skill: Lore (Xenos), Advanced Skill: Lore (Xenos)
Flagship AbilitiesLeaking Aether
LvlArchetypeOptions
1WarriorCharge, Word of the Emperor, Iron Arm
2Warrior+10 Coercion
3WarriorEndure
4WarriorDaring Breach, Rigorous Training
5Warrior+5 Weapon Skill, Thick Skin
6Warrior+10 Athletics, Enfeeble
7Warrior+5 Weapon Skill, Psyker Minoris
8Warrior+10 Lore (Xenos), Ramming Speed
9WarriorDaring Breach (Upgrade II)
10Warrior+5 Agility, Impetus
11WarriorSworn Enemy, Dual-Weapon Combat
12Warrior+5 Agility, +10 Athletics
13Warrior+10 Lore (Xenos), Adrenaline Surge
14Warrior+5 Toughness, Psyker Majoris
15WarriorDaring Breach (Upgrade IV)
16Arch-MilitantVersatility
17Arch-MilitantReckless Rush
18Arch-MilitantAll Out
19Arch-MilitantSteady Superiority
20Arch-Militant+1 AP, +5 Weapon Skill
21Arch-Militant+5 Weapon Skill, Always Ready
22Arch-MilitantWildfire, Blade of Light
23Arch-Militant+10 Lore (Xenos), Broad Expertise
24Arch-Militant+5 Agility, Psyker Terminus
25Arch-MilitantFlashfire
26Arch-Militant+5 Agility, +10 Athletics
27Arch-MilitantSteady Superiority (Upgrade IV)
28Arch-Militant+10 Lore (Xenos), Discipline
29Arch-Militant+5 Strength, Swift Movements
30Arch-MilitantWarp Speed
31Arch-MilitantCritical Versatility
32Arch-Militant+5 Strength, +10 Athletics
33Arch-Militant+5 Toughness, Dependable
34Arch-Militant+5 Toughness, Psyker Extremis
35Arch-MilitantSteady Superiority (Upgrade III)
36ExemplarEager for Battle, Crowd Kill
37Exemplar+10 Athletics, Accustomed to Glory
38Exemplar+5 Weapon Skill, Nimble
39Exemplar+10 Lore (Xenos), Shield of the Emperor
40ExemplarPeak Condition, Strange Vitality
41Exemplar+5 Weapon Skill, Desolation
42Exemplar+5 Toughness, Devastating Attack
43ExemplarAwaiting Orders, Duelling Mastery
44Exemplar+10 Lore (Xenos), Perfection Under Fire
45Exemplar+1 AP
46Exemplar+10 Athletics, Sanctified Slayer
47Exemplar+10 Awareness, Easy Target
48Exemplar+5 Agility, Ingenious
49Exemplar+5 Fellowship, +10 Awareness
50ExemplarDestroyer, Edge of Dawn
51Exemplar+10 Awareness, Psalms of Heroes
52ExemplarHymns of Hatred, Exploit Weakness
53Exemplar+5 Toughness, Hammer of the Emperor
54ExemplarDegraded Defence, Biophysical Distortion
55Exemplar+1 AP

Heinrix can be difficult to fit into a party since he competes for a spot with Abelard and, if your main character is a psyker, will compete with you for gear (Eyes of Joyeuse, Psychic Breastplate, Sanctified Staff or Blooddrinker Staff) in a way that Idira doesn't. He's also stretched a little thin since most initial choices follow an RP concept that doesn't gel mechanically. For example, Sanctic Powers benefit from high resolve but Heinrix has low Fellowship and a base archetype that doesn't allow for Fellowship advancement. For the same reason, those initial 10 points in Coercion are useless. For that matter, the free Melta Proficiency talent is also completely pointless and I only give him points in Lore (Xenos) so that the free Base Skill/Advanced Skill talents aren't wasted as well.

Since Heinrix is a psyker, I give him Blade of Light. However, since he also has Lore (Xenos), you can give him Drukhari proficiency instead because Drukhari swords scale better than force swords until Chapter 4. As a Warrior Psyker, there are a number of mid to late game items that add substantial damage to his melee attacks, such as the Psy Focus amulet and the Hand of Offence accessory.

Heinrix - Companion Quests

Secrets of the Cult

Heinrix will be a required party member when you go to Kiava Gamma. While making your way through the manufactorum, look out for a fugitive lexmechanic and question him to learn the location of a certain cogitator from which Heinrix might learn more about the Cult of the Final Dawn. You will find the cogitator elsewhere in the complex and must decide what do with it. Finally, discuss what you learned back on the voidship.

Price of Humanity

After returning from Commorragh, Heinrix will tell you that he has received a scrambled message from a colleague. Travel to Phton IV to investigate what's happening. Afterwards, discuss what you found back on the voidship.

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