Skip to content
Triumph / Darkest Hour
Warhammer 40,000: Rogue Trader

Triumph / Darkest Hour

Choose your Origin in Warhammer 40,000: Rogue Trader! Understand how Triumph and Darkest Hour choices grant skill bonuses and penalties.

By ··10 min read·Multi-source verified
1 reading this guide  

Choose your Origin in Warhammer 40,000: Rogue Trader! Understand how Triumph and Darkest Hour choices grant skill bonuses and penalties.

Alright, so after you've picked your Origin in Warhammer 40,000: Rogue Trader, you'll get to make two more crucial choices: a Triumph and a Darkest Hour. Think of the Triumph as your character's absolute peak moment, their finest achievement. The Darkest Hour is the flip side – a time they really messed up, a moment of failure or shame. These aren't just for flavor, though; they actually have a mechanical impact on your character. Each choice will give you a +5 bonus to one skill and a -5 penalty to another. It's a neat way to further customize your character right from the start.

Here's a breakdown of the available Triumphs and Darkest Hours based on your chosen Origin:

OriginApex of BrillianceIllustrious GloryFeat of GreatnessGrim PortentsBrand of ShameShadow of Torment
Astra Miltarum Commander+5 Lore (Imperium)+5 Athletics+5 Persuasion-5 Awareness-5 Coercion-5 Medicae
Commissar+5 Logic+5 Coercion+5 Demolition-5 Awareness-5 Persuasion-5 Athletics
Crime Lord+5 Logic+5 Lore (Imperium)+5 Logic-5 Persuasion-5 Carouse-5 Commerce
Minstorum Priest+5 Lore (Warp)+5 Lore (Imperium)+5 Athletics-5 Awareness-5 Persuasion-5 Medicae
Navy Officer+5 Tech-Use+5 Commerce+5 Awareness-5 Logic-5 Commerce-5 Persuasion
Noble+5 Persuasion+5 Commerce+5 Coercion-5 Lore (Warp)-5 Lore (Imperium)-5 Carouse
Sanctioned Psyker+5 Lore (Xenos)+5 Persuasion+5 Coercion-5 Logic-5 Awareness-5 Lore (Warp)
Arbitrator+5 Lore (Imperium)+5 Persuasion+5 Athletics-5 Lore (Warp)-5 Commerce-5 Carouse

Take your time when you're making these choices. Think about the kind of character you want to play and how these bonuses and penalties will affect your journey. For example, if you're planning on being a smooth-talking diplomat, you'll want to lean into Persuasion bonuses. If you're going for a more combat-heavy build, maybe Athletics or Demolition is more your speed. And don't forget about the penalties – sometimes avoiding a negative skill modifier is just as important as getting a positive one!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content