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Arbitrator Talents
Warhammer 40,000: Rogue Trader

Arbitrator Talents

Discover the unique Arbitrator talents in Warhammer 40,000: Rogue Trader. Learn about abilities like Arbites Physical Training, Law and Order, and Shotgun Mastery to enhance your character.

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Discover the unique Arbitrator talents in Warhammer 40,000: Rogue Trader. Learn about abilities like Arbites Physical Training, Law and Order, and Shotgun Mastery to enhance your character.

The talents in this section can be taken by characters with the Arbitrator origin.

Arbites Physical Training
You gain Toughness equal to half of your equipped shield's block rating.

Armour Piercing
Your successful attacks reduce enemies' armour by -(10 + 2 x your PER bonus)% for 1 round. Does not stack.

Binding Purpose
While at >90% wounds, you are immune to blinded, disturbed, fatigued, perplexed, slowed and staggered.

Law and Order
Your attacks made on others' turns inflict +(10 + your WP bonus)% damage. Targets of these attacks must pass a Willpower resistance test or become immobilised for 1 round.

Lawful Intervention
You can parry incoming attacks with a ranged weapon, using your Ballistic Skill instead of your Weapon Skill. You can also make attacks of opportunity with a ranged weapon that you can use in melee range.

Mob Justice
Allies within 3 cells deal +(5 + your coercion / 20)% more damage.

Pacification Procedures
Once per turn, you can throw a grenade which does not deal damage on impact. This costs 0 AP and does not count towards the attack limit for the turn.

Pillar of the Law
After performing a Heroic Act or taking Desperate Measures, you gain +(10 + 2 x WP bonus) to Coercion and +(WP bonus)% block until the end of combat.

Prepared Prosecution
During the tactical phase, you can be placed in a cell adjacent to an enemy.

Public Sentencing
When an adjacent enemy fails a Willpower resistance test for the first in a round, they provoke an attack of opportunity from you. If there are multiple candidate enemies, one is chosen randomly.

Shotgun Mastery
You can wield two-handed shotguns in one hand.

The Steady Hand of Justice
When you use one-handed shock batons and power mauls, you gain +10% parry and reduce the Weapon Skill of enemies hit by your weapon by -10 until the end of combat (does not stack). The weapon also deals +25% critical damage.

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