Learn about common talents in "Warhammer 40,000: Rogue Trader", including skill bonuses, weapon proficiencies, and characteristic training.
Base Skill: XXX
Select one skill (such as Athletics, Awareness, or Carouse) and receive a +7 bonus to that skill. This allows you to improve a skill even if your origin or archetype does not normally permit it.
Advanced Skill: XXX
Select one skill for which you have previously chosen a Base Skill talent. You will receive a +13 bonus to that skill. If you fail a skill test, you can reroll it.
Characteristic Training: XXX
Select one characteristic and add +5 to it. This allows you to improve a characteristic even if your origin or archetype does not normally permit it.
Bolter Weapon Proficiency
Allows you to use bolt weapons, including the bolter and bolt pistol.
Flame Weapon Proficiency
Allows you to use flame weapons, such as the flamer, hand flamer, and heavy flamer.
Melta Weapon Proficiency
Allows you to use melta weapons, including the meltagun and multi-melta.
Plasma Weapon Proficiency
Allows you to use plasma weapons, such as the plasma pistol and plasma gun.
Heavy Weapon Proficiency
Reduces the required Strength value for heavy weapons by -25.
Aeldari Weapon Proficiency
Allows you to use Aeldari weapons, such as the Aeldari long rifle and shuriken catapult.
Finesse
When using Drukhari or Aeldari melee weapons, damage is calculated using Strength rather than Agility if Agility is greater.
Deadly Accuracy
Critical damage with Aeldari ranged weapons is increased by +(PER bonus).
Arachnoid Drag-Net
Area attacks with a webber create a webbed area that lasts for 3 rounds. Creatures entering the area, passing through it, or starting their turn in it must pass an Agility resistance test or become slowed for 1 round.
Durable Knotting
Enemies immobilized or slowed by your webber attacks have their Weapon Skill, Ballistic Skill, and Agility reduced by -(3 x PER bonus) while the effect lasts.
Promethium Treatment
Enemies immobilized or slowed by your webber attacks take +35% fire damage.
Sighter
Your first attack with a webber in a round does not count towards the attack limit.
Sticky Webbing
Resistance tests against your webber attacks are made with a -30 penalty.
Echopulse
Enemies hit by your arc rifle attacks suffer a number of echopulse stacks equal to 10% of the damage dealt until the end of combat. Each stack inflicts 1 shock damage with (INT / 2)% armor penetration at the start of the enemy's turn. This does not count as a damage-over-time effect.
Liturgy of Insulation
If allies become secondary targets of your arc rifle attacks, they do not suffer damage.
Overclocking Module
When you hit a target with an arc rifle attack, the radius of the area where additional targets are affected is increased by +(INT bonus / 5).
Residual Charge
When hitting an enemy with an arc rifle attack, gain +1 stack of residual charge. When you have 10 stacks, you gain an additional attack with the arc rifle. This effect removes all stacks of residual charge.
Staggering Jolt
Targets hit by your arc rifle must pass a Toughness resistance test or suffer +1 stack of arc-shock (target is staggered and each stack increases shock damage by +20%) for 2 rounds.
Drukhari Weapon Proficiency
Allows you to use Drukhari weapons.
Poetry of Pain
Drukhari ranged weapons deal +20% more damage for each damage-over-time effect the target is suffering.
Bolt Weapon Expert
Bolt weapon attacks gain +10% armor penetration.
Chain Weapon Expert
Chain weapon attacks gain +4 maximum damage.
Defensive Manoeuvre
Regain +2 MP (Movement Points) after using Shield Bash. When moving, you do not provoke attacks of opportunity from the target until the end of your turn.
Flame Weapon Expert
Flame weapon attacks cost -1 AP (Action Point) (minimum 1 AP).
Instant Retribution
After blocking an attack, use Shield Bash against the attacker. If the wielder makes a counter-attack triggered by Stalwart Defence, the Shield Bash follows that counter-attack.
Las Weapon Expert
Enemies suffer a -20% dodge penalty against las weapon attacks.
Melta Weapon Expert
Melta weapon attacks gain +4 maximum damage.
Plasma Weapon Expert
Plasma weapon attacks gain +2 maximum damage.
Enhanced Splash Area
The area of effect of the area attack is increased by 1 cell on each axis.
External Power Block
You gain an extra attack with plasma weapons in the first round of combat and when reloading a plasma weapon for the first time each subsequent round.
Piercing Charge
The extra damage overcharge attack ignores (INT bonus) enemy deflection.
Plasma Bank
Reloading a plasma rifle costs -3 AP, while reloading a plasma pistol costs -1 AP.
Safety Training
You only suffer 25% of the damage dealt by Plasma Explosion. The damage bonus from each stack of plasma cell overheat is increased by +5%.
Power Weapon Expert
Power weapon attacks gain +10% armor penetration.
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