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Difficulty
Warhammer 40,000: Rogue Trader

Difficulty

Explore the five difficulty settings in Warhammer 40,000: Rogue Trader, from STORY to UNFAIR, and understand how each slider impacts combat, skill tests, and more.

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Explore the five difficulty settings in Warhammer 40,000: Rogue Trader, from STORY to UNFAIR, and understand how each slider impacts combat, skill tests, and more.

Warhammer 40,000: Rogue Trader features five distinct difficulty settings: STORY, NORMAL, DARING, HARD, and UNFAIR. These settings can be further customized using various sliders to fine-tune the gameplay experience.

The table below outlines the modifiers for each difficulty setting:

Setting STORY NORMAL DARING HARD UNFAIR
Enemy unit dodge modifier -60% -10% +0% +10% +20%
Half cover hit bonus -20% +0% +0% +10% +15%
Full cover hit bonus -40% +0% +0% +20% +30%
Party momentum gain modifier +50% +20% +0% -15% -25%
Minimum damage dealt to enemies after reduction from armour and deflection 5 2 0 0 0
Minimum damage dealt to enemies after reduction from armour and deflection [%] 50% 20% 0% 0% 0%
NPC characteristic modifier -50% -20% +0% +10% +20%
Max duration for hard crowd control effects on party [rounds] UNLIMITED 2 UNLIMITED UNLIMITED UNLIMITED
Skill test difficulty modifier 50% 30% 20% 10% 0%
Enemy wounds modifier -80% +0% +0% +20% +80%
Damage dealt to player's party after subtracting all modifiers -50% -30% +0% +10% +20%
Damage required to receive injury [% of wounds] 75% 65% 50% 40% 30%
Number of rounds before a fresh wound becomes an old wound 5 4 3 2 1
Number of injuries received before becoming a trauma 5 4 3 2 1
Space combat difficulty EASY NORMAL DARING HARD HARD
Minimum damage dealt to enemy ships after reduction from armour and deflection 5 2 0 0 0
Minimum damage dealt to enemy ships after reduction from armour and deflection [%] 50% 20% 0% 0% 0%

Key Modifiers Explained:

  • Enemy unit dodge modifier: Affects the chance of enemies dodging attacks.
  • Cover hit bonus: Determines the bonus to hit enemies behind half or full cover.
  • Party momentum gain modifier: Influences how quickly the party gains Momentum.
  • Minimum damage dealt to enemies: Sets a floor for damage after enemy armor and deflection.
  • NPC characteristic modifier: Adjusts the stats of NPCs (excluding companions).
  • Max duration for hard crowd control effects: Limits the duration of crowd control effects on the party (STORY difficulty may be bugged).
  • Skill test difficulty modifier: Provides a bonus to the party's skill tests.
  • Enemy wounds modifier: Adjusts the total wounds enemies have.
  • Damage dealt to player's party: Modifies the final damage taken by the player's party.
  • Damage required to receive injury: The percentage of wounds taken in a single round that results in an injury.
  • Number of rounds before a fresh wound becomes an old wound: The time before an injury becomes

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