Master 'The Chosen Ones' quest in Warhammer 40,000: Rogue Trader. Learn how to handle worker strikes, deal with the Fellowship of the Void, and navigate Rykadi Philia.
Alright, let's dive into 'The Chosen Ones' quest in Warhammer 40,000: Rogue Trader. This one's a bit of a multi-parter, so stick with me!
First up, back on your bridge, you'll need to bring up the Koronus Expanse Map. Find that 'Unidentified Voidship' and set course. As you're cruising, Vigdis is gonna let you know an officer wants a word. Head back to the bridge, and you'll meet Lieutenant Avrilla Vent, with Abelard hot on her heels. Let Vent spill the beans: an assault unit is about to crack down on a workers' strike. Turns out, Abelard's zealous anti-heresy hunt kicked this whole mess off after an enforcer found a cultist amulet on a dead crew member. The investigation found squat on heretics, but it really ramped up the tension between the workers and the enforcers. Your call: head down to the lower decks and sort it out yourself.
Deal with the Striking Workers
As soon as you step out of the lift, expect some disgruntled workers to chuck stuff at Abelard. Charming bunch, right? Head south, and you'll find Lieutenant Vent. Now, you *could* give the assault unit the green light to open fire, but trust me, that means fighting everyone on the level. Not ideal. Instead, tell Vent you want to talk to the strikers. Follow her down some stairs to the east, and you'll meet the workers. Their clan leader, a guy named Rivet, will step up.
Ask 'em what's bugging them. A woman named Old Nan will explain how the enforcers are abusing their power, using collective punishment to hunt for 'cultists'. They just want to work without being harassed. Bring up the cultist amulet, and they'll claim ignorance, insisting there are no heretics among them. Old Nan will mention the guy who had the amulet was wearing better boots than anyone else on the deck, so maybe that's a clue. Ask what they want, and Old Nan will demand the enforcers be pulled entirely, saying the workers can handle their own security. The third leader, Stager, adds that if the enforcers back off, they'll find the scavengers who looted the cultist bodies. This is where you can make a Coercion (+60) check. If you nail it, the strikers will agree to Stager's deal: no more persecution, and they'll help find any stray amulets or weapons. Just a heads-up, this peaceful solution will cost you some Fuel and Provisions cargo, or Profit Factor if you're short on supplies.
After smoothing things over, make your way southeast. Keep an eye out for a Manometer – you'll need to pass an Awareness (+20) check to spot it. Once you've found it, make a Tech-Use (+60) check to turn the valve. You'll need to find and turn four more valves on this level. Look for pipes with steam coming out of them:
- It's on the walkway on the western side of the area.
- You'll find this one just north of the red area near the exit.
- Head into the room in the east of the area.
- This last one is on the walkway outside the eastern room.
Once all the valves are turned, the end of the pipe will pop off, revealing a container. You'll need to make another Tech-Use check (+70) to open it. Inside, you'll snag 3 Force Grenades, 2 Krak Grenades, 3 Melta Charges, and 3 Multikeys. Nice haul!
Talk to the Seneschal in Calmer Surroundings
With the strike situation handled, head back towards the area entrance. Abelard will want a private chat. He's not exactly thrilled, thinking you've shown weakness by appeasing the workers. You can either point out that he allowed the revolt to happen in the first place, or he'll insist he could've handled it, mentioning Lady Captain Theodora wouldn't have bothered with the lower decks. Your response here is important for Abelard's character development. Choosing to say something about Theodora's fate will set him on a 'family' path, while trusting your Seneschal will keep him on the 'duty' path.
Unidentified Voidship
Back on the bridge, use the map to continue your journey to the Unidentified Voidship. When you get close, they'll hail you, insisting they don't need any help. Tell Ravor to establish communication. They'll identify themselves as the _Thunderfang_, a *private* merchant vessel. Don't let them play games; demand to know their real business. They'll confess they're part of the 'Fellowship of the Void' and are here to bust some of their buddies out of jail. They're willing to strike a deal, mentioning they've got a hold full of... goods. The Fellowship of the Void are your first faction encounter, and you can trade with them later by speaking to Janris.
Once you're done trading, continue around to Rykadi Philia. Scan the planetoid and land.
Rykadi Philia, The Prison Planetoid
Grab any goods from the chest near your starting point and head south. You'll find a young woman named Pilot Racquel. She'll mistake you for reinforcements. She's a pilot working for House Winterscale, and she'll tell you a prison riot's gone down, led by the warden, Anathagon Casteglia. She came with Evayne Winterscale, son of Rogue Trader Calligos Winterscale, who went to talk to the warden personally and hasn't been heard from since. Before you go, Racquel might ask if you know anything about a communications officer named Jaspar on Rykad Minoris.
Keep your eyes peeled for a trap as you round the next corner. Once the area is clear, head through the nearby door into the barracks. Inside, send your Demolition expert ahead to disarm a trap near the entrance. Then, grab the Prison Diary of Aati Shan, Part One from a table. After that, position your party and send just Abelard ahead to draw out an ambush from a group of prisoners. Watch out for the 'Nimble Prisoner' – they've got 51 Wounds, 0 Deflection, 30% Armour, and 90% Dodge, with 14 MP and a WS of 40, BS of 20, and STR of...
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