Unlock Zafina's full potential in Tekken Tag Tournament 2! Learn her grappling techniques, special moves, and stance transitions to dominate the competition.
Alright, let's dive into Zafina's toolkit in Tekken Tag Tournament 2. She's got some really unique moves and stances that can throw opponents off guard. We'll break down her grappling, special moves, and how to use her stances effectively.
Grappling Techniques
Zafina's grapples are pretty standard but have some unique follow-ups. Remember, the notation like (f+1+3) means you press forward and then 1 and 3 simultaneously. The numbers in brackets like [~5] indicate a timing window, usually around 5 frames, meaning you have to be quick.
- (Front)
- (1+3) or (f+1+3): Diabolos {1} - A basic grapple.
- (2+4) or (f+2+4): Glasya-Labolas, (MAN) {2} - This one can transition into her 'MAN' stance.
- f,f+1+2: Andrealphus {1+2} - A forward dashing grapple that hits twice.
- (Left) (1+3) or (2+4): Amduscias {1} - A grapple from your left side.
- (Right) (1+3) or (2+4): Barbatos {2} - A grapple from your right side.
- (Back) (1+3) or (2+4): Andromalius - A grapple from behind.
- Ogre 1+3,5: TORO CHARGE - A unique command grapple.
Special Techniques
This is where Zafina really shines. She has a lot of moves with special properties like stuns, bounds, and juggles, plus ways to cancel moves into stances.
- 1,2: One-Two Punch. If you follow up with 3, you get Brionac, which can be cancelled into a stance (SCR) with ~B.
- 1,3: Caliburn, also (SCR) cancellable with ~B.
- 1,4: Cast Off Wheel, leads into her (TRN) stance.
- d+1,1: Hrunting.
- b+1: Draupnir - This one stuns on a Counter Hit (CH), which is super useful for starting combos.
- d/f+1: Gut Upper. Follow up with 2 for Claw Slash, then 1 for DAGDA. Or follow up with 4 for Balmung.
- u/f+1: Jamadhar.
- WS+1,2 [~5]: Undine Alraune [Tag] - Great for juggles, especially in tag mode.
- 1+2: Manticore - This move bounds the opponent, and stuns on CH. Follow up with 4,4 for Caladbolg.
- f+1+2: Dainsleif.
- b+1+2: Low Midgardsorm.
- d/f+1+2: Joyeuse - Stuns the opponent.
- d/b+1+2: Sirrush Sweeper, (MAN) - Juggles and can transition into her MAN stance. Follow up with 1+2 for Jarngreipr, which also stuns.
- u/f+1+2: PHYLLOBATES, (TRN) - Leads into her TRN stance.
- SS+1+2: Ouroboros - Bounds the opponent.
- 2,1,3: Nuckelavee, (MAN) - Another move that leads into her MAN stance.
- 2,2,1+2: Bastet Scratch.
- f+2: Vuaruchi - Stuns on CH. Follow up with >3 for Flash Kick, which is (SCR) cancellable with ~B. Or follow up with 4 for Vulture Pick.
- f,f+2: Panther Claw.
- b+2: Brisingamen - Stuns on CH.
- d+2,4: Mistilteinn, (MAN) - Leads into MAN stance. Can be cancelled into a TRN stance with ~D. Follow up with 3 for Rosette Midkick, which juggles.
- d/f+2: Ashkelon Lance - Juggles.
- d/b+2: Bundi Dagger.
- WS+2 [~5]: Leviathan [Tag] - Excellent for juggles in tag. Can transition into a backroll stance (MNT) with ~D.
- 3: Arrow Kick, (SCR) - Leads into SCR stance.
- f+3: Venus Kick, (SCR) - Also leads into SCR stance, cancellable with ~B.
- f,f+3: Clipping Kick, (SCR) - Bounds the opponent and is (SCR) cancellable with ~B. Follow up with 1 for Flauros.
- b+3: Mjollnir.
- d+3: EARWIG - Can transition into MNT stance with ~D.
- d/f+3: Scimitar Kick, (SCR) - Leads into SCR stance, cancellable with ~B. Follow up with 4 for Halphas, or d+4 for Malphas.
- FC,d/f+3: Skylla Sweep - Can transition into MAN stance with ~(D/B_D_D/F).
- d/b+3: Beast Kick, (SCR) - (SCR) cancellable with ~B.
- (u/b_u_u/f)+3: Andras Kick.
- WS+3: TARANTULA STING, (SCR) - Leads into SCR stance.
- RN 3: Haagenti Kick.
- f,f+3+4: Belphegor Flip - Can transition into MAN stance with ~(D/B_D_D/F).
- f+4: Vesta Kick.
- f,f+4: Dantalion Slice Kick.
- b+4,4: Cockatrice.
- d+4,3 [~5]: Galatine [Tag] - Juggles, especially in tag.
- d/f+4,1: Naberius. Can cancel into a full crouch stance with ~D.
- d/b+4: Euphrates Sweep - Can transition into MAN stance with ~(D/B_D_D/F). Follow up with 2 [~5] for Sabnock [Tag], which juggles.
- u/f+4: Snap Hopkick - Juggles.
- RN 4: Tarantula Slide, (FU/FT) - Can transition into a Slide Standup with ~(D/B_D_D/F) or ~U.
- u~u/b: Backflip.
- b,b~u/b: Jumping Wallpunch - Only works against a wall.
- b+2+3: Fragarach - This is an unblockable attack, so use it wisely!
- d+1+2: (TRN) Stance - Puts you into her TRN stance.
- 3+4: (SCR) Stance - Puts you into her SCR stance.
- (d/b_d_d/f)+3+4: (MAN) Stance - Puts you into her MAN stance.
Long Strings and Stance Transitions
Zafina has some really long, damaging strings. The most notable is the 'Tenstring':
- d/f+14.2.3.4.1.3.2.4.2: Tenstring - A very long combo string.
- d/f+14.2.3.4.1.d+3..3..2.2: Another variation of the Tenstring.
Her stances are key to unlocking her full potential. (TRN) stance gives her unique kicks and transitions, (SCR) stance allows for quick cancels and pressure, and (MAN) stance offers powerful mix-ups and juggles. Practice transitioning between these fluidly to keep your opponent guessing!
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