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| ROGER JR. |
Tekken Tag Tournament 2

| ROGER JR. |

Explore Roger Jr.'s grappling and special techniques in Tekken Tag Tournament 2, including inputs for moves like DDT and Animal Godfist.

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Explore Roger Jr.'s grappling and special techniques in Tekken Tag Tournament 2, including inputs for moves like DDT and Animal Godfist.

Grappling Techniques:

Front Grapples:

  • (1+3) or (f+1+3) performs Cocked Hammer Foot {1}.
  • (2+4) or (f+2+4) performs Gatling Feet {2}.
  • QCF+1 performs Animal Driver {1}.
  • f,HFC+1 performs Animal Swing {1}. *Tech Roll for 1/2 Damage*.
  • d/b,d/b+1+2 performs DDT {1+2}.
  • d/b,f+2+4 performs Tombstone Piledriver {2}.

Left Grapple:

  • (1+3) or (2+4) performs Running Bulldog {1}.

Right Grapple:

  • (1+3) or (2+4) performs Neck Swinger {2}.

Back Grapple:

  • (1+3) or (2+4) performs Neck Toss.

Special Techniques:

  • 1,2 performs Double Punch.
    • 1 performs Body Blow.
    • b+1+2 enters Rocket Stance.
    • 2 performs Roo Arrow.
    • 3 performs Kicker.
  • d/f+1 performs Elbow Smash.
    • >2 performs Sidesweep.
  • f,N,d,d/f+1 performs Animal Godfist.
  • (f,N,d,d/f+1+2) or (FC+1+2) performs Animal Smash.
  • d+1~N+2 performs Low Jab, Uppercut.
  • f+1,2,1 performs Animal Rush.
  • b+1,2,1 performs Animal Hush.
  • 1+2 performs Double Spin.
    • 3 performs Ring Snap. *Stuns*.
    • 4 performs Jumping Animal Sweep.
  • f+1+2 performs Power Straight.
    • 2 performs Power Thrust.
  • f,f+1+2 performs Flying Cross Chop.
  • d+1+2 performs Storm Fists.
    • ~b enters Back Turned (BT) stance.
    • 1+2 performs Second Storm.
      • ~b enters Back Turned (BT) stance.
      • 2 performs Animal Storm.
  • u/f+1+2 performs Knuckle Bomb. *Juggles*.
  • b+1+2 performs Rocket Stance.
  • d/f+1+2 performs Roo Headbutt. *Bounds*.
  • d/b+1+2 performs Kangaroo Dasher.
  • BT d/f+1+2 performs Kangaroo Dasher.
  • 2,1 performs Jab, Uppercut.
  • b+2 performs SPACE PUNCH.
    • 3,3+4 performs SPACE COMET.
    • 4 performs SPACE WALK.
  • d+2 performs Diving Low Punch.
  • d/f+2 performs Bandicoot Bomb.
  • f,f+2 performs Dynamic Smash.
  • WS+2,2 performs Boomerang Bomb. *Bounds*.
  • FC,d/f+2 [~5] performs Crouching Uppercut [Tag]. *Juggles*.
  • (u/b_u_u/f)+2 performs Elbow Drop, (FU/FA).
  • 3~4 [~5] performs Flipper Roo [Tag]. *Juggles*.
  • f+3 performs Promenade Kick.
  • b+3 performs Bicycle Kick, (BT).
  • d/f+3,3 performs TAIL FLAILS.
  • d/b+3 performs Tail Cutter. *Juggles*.
  • (u_u/f)+3,3 performs Helicopter Kicks.
  • u/b+3,[1] performs Animal Yo-Yo, [Side Roll].
    • 3>4>[1]_B performs Kick Rushes [Side Roll]_Roll Back.
    • 3>4,B performs Kick Rushes, Roll Back.
  • WS+3 performs Rising Foot.
    • 3 performs Stomper.
      • *Hold 3* performs Power Stomper. *Bounds*.
  • BT d+3 performs Dingo Kick, (BT).
  • (u/b_u_u/f)+3+4 performs Bomb Stomp.
  • RN 3 performs Baiame's Spear.
  • 3+4 performs Castanet Kick.
  • f+3+4,[1]_B performs Lunge Animal Kick, [Side Roll]_Roll Back.
    • .
    • .
  • f,f+3+4 performs Animal Dropkick. *FD/FT on Miss*.
  • (d+3+4) or (FC,d/f+4) performs Tail Mopping.
  • d/f+3+4 [~5] performs Rogersteiner [Tag]. *Throw on Standing Opponent*.
  • d/b+3+4 performs JR. UPPERCUT.
  • b+3+4 performs Bobbin Dance.
    • N performs Charge-Up.
    • 1 performs Windmill Punch.
    • 2 performs Galaxy Uppercut. *Juggles on Charge-Up*.
  • f+4 performs Twisting Roo, (BT).
    • 3 [~5] performs Roo Rage [Tag]. *Juggles*.
      • 2 performs Hopper Fist. *Bounds*.
  • BT 3+4 performs Shrimp Kick. *Juggles*.
  • RN 3+4 performs Satellite Dropkick, (FU/FT).
  • f,f+4 performs Jail Kick.
  • b+4 performs Low Snap Shot.
  • b,b+4 performs Rolling Torpedo.
  • d/f+4 performs Lunge Midkick.
  • SS+4 performs Animal Sweep. *Juggles*.
  • d/b+4,[1]_B performs Animal Kick, [Side Roll]_Roll Back.
    • .
    • .
  • WS+4 performs Rising Kick.
  • RN 4 performs Ali Kick.
    • 2 performs Mid Smash.
    • 4,4 performs Ali Kicks.
  • u~u/b performs Leaping Body Splash. *Against Wall*.
  • 121.4.3.3.34.3.2 performs Tenstring.
  • 121.4.3.3.3+4..2.1+2 performs Tenstring.
Tips
  • Experiment with the different grappling options to catch opponents off guard.
  • Utilize moves that cause bounds or juggles to extend combos.
  • Pay attention to the *Tech Roll for 1/2 Damage* on Animal Swing for survival.
  • The Rogersteiner [Tag] move is a throw that only works on standing opponents.
  • Back Turned (BT) stances offer unique offensive and defensive options.

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