Tekken Tag Tournament 2 Multithrow Link Table and Special Techniques, including Jaguar Step, Funeral Suplex, and more.
Multithrow Link Table:
- A. 3+4,(1+4)_(2+3) - Jaguar Step, Choke Sleeper Multistarter {1_2}
- B. 2+4,1+2,1+2 - Funeral Suplex {1}
- C. 3+4,3+4,1+2 - Pickpocket Sleeper {2}
- D. 1,1,1+2 - Triple Mounted Punches {1}
- E. 3,4,1+2,3+4 - Stretch Muffler {2}
- F. 1,4,2,3 - Cobra Twist Abdominal Stretch
- G. 2,1,(1+3)_(2+4) - Fallback Suplex {1_2}
- H. 2,3,1,1+2 - Diagonal Turtleshell Snap {1+2}
- I. 1+2,1,2,1+2+(3_4) - Twisting Armlock Suplex {1_2}
- J. 2,2,1+2 - Cannonball {2}
- K. 1,2,3+4 - Powerbomb {1}
- L. 3,1,2,3+4,1+2+3+4 - Wishbone Powerbomb {1_2}
- M. 2,1,3,4 - Giant Swing {1_2}
- N. 3+4,1+2,1+2+4 - Manhattan Drop {2}
- O. 1,2,3+4,1+2 - Superfreak
- P. 3+4,1+2 - Backdrop *FU/FA if Stop after Backdrop*
- Q. 1+2,4,1+2,1+2+3 - Rising Sun {1+2}
- R. 1+2,3,4,(1+3)_(2+4) - Shoulder Rack Drop {1_2}
- S. 2+4,3+4,1+3,1+2,1+2+(3_4) - Screwdriver {1_2}
- T. d/f+1+2 - Double Elbow Lock Multistarter
- U. f,d/f+(1+3)_(2+4) - Reverse Arm Clutch Multistarter {1_2}
- V. 2,1,1+2 - Backdrop {1} *FU/FA if Stop after Backdrop*
- W. 3+4,1+2 - German Suplex {1}
Special Techniques:
- 1,2 - Double Punch String
- 2+4 - Fallback Ankle Trip {2}
- d+2+4 - Low Powerbomb {2} *Opponent Must Duck*
- 1,2,1 - Triple Punch String
- 2+4 - Stalling Suplex {2}
- d+2+4 - Low Powerbomb {2} *Opponent Must Duck*
- d+1~N+2 - Mid Punch, Uppercut
- b+1 - Sprint Hook *Stuns on CH*
- 2 - Uppercut
- 4 - Heel Kick, (FU/FT)
- f,f+1 - Jaguar Hook
- d/f+1>2 - Elbow Smash, Side Swipe
- (FC,d/f+1)_(f,N,d,d/f+1) - Ankle Swipe *Juggles*
- u/b+1 - Backhand Chop
- 1+2 - Uppercut, (BT)
- 1 - Backhand
- 3 - Blind Thrustkick
- d+1+2 [~5] - ATLAS HAMMER [Tag] *Juggles*
- f+1+2 - Quick Jaguar Lariat
- f,f+1+2 - Flying Cross Chop
- f,f,N+1+2 - Offensive Push
- u/f+1+2 - Knuckle Bomb *Juggles*
- *Hold down 1+2* - Burning Knuckle Bomb *Unblockable*
- f,N,d,D/F+1+2 - Knuckle Duster *Juggles on CH*
- WS+1+2 [~5] - Engish Uppercut [Tag] *Juggles*
- f+1+4 - Mid Chest Thrust
- 2,1 - Cross, Uppercut
- b+2 - Black Arrow
- 1+2 - Headbutt *Juggles - Bounds*
- 4 - Toe Kick *Throws on CH*
- f+2>2 - Roaring Elbow Rush
- 1 - Left Layout
- >2 - Spinning Elbow *Bounds*
- ~b - Spinning Elbow Cancel
- f,f+2 - Spinning Elbow Pounder
- ~b - ELBOW CANCEL
- >1 - Scratch Attack
- f,f,N+2 - Low Smash *Stuns on CH*
- *stun* 1+2 - Jaguar Backbreaker {1+2}
- *stun* 1+2,u,d,N+3+4 - Jumping Powerbomb {3+4}
- d/f+2,1 - Double Hook Impact
- d/b+2 - Brain Chop *Juggles - Bounds*
- u/f+2 - Flying Elbow Drop, (FU/FA)
- SS+2 - Sneak Uppercut
- WS+2,2 - GUT CHOPS
- FC,d/f+2 [~5] - Dynamite Uppercut [Tag] *Stuns*
- SS+2 - Victory Palm
- f+2+3 - Black Shoulder
- f,f+2+3 - Body Splash, (FU/Side) *FD/Side on Miss*
- d+2+3 - ELBOW DROP
- f+3 - Bad Attitude *Stuns on CH*
- :1+2 - Cougar DDT *Only on non-CH Hit*
- b+3 - Back Thrust Kick
- d/f+3 - Mid Side Kick
- d/f+3~4 - High Mist Trap, (FD/FT)
- d/b+3 - Low Kickout *Juggles on CH*
- u/f+3 - Rolling Wheel Kick, (FU/Side) *FU/FT on Miss*
- BT 3 - Dust Kick
- :1+2 - Stunner Throw
- 3+4 - Jaguar Step Stance
- (d+3+4)_(FC,d/f+4) - Ali Kick
- 2 - Middle Smash
- 4,4 - Ali Kicks
- CH (d+3+4)_(FC,d/f+4) - Counterhit Ali Kick
- 2 - Middle Smash
- 4,4 - Ali Kicks
- 4,4 - Ali Kicks
- 2 - Middle Smash
- f+3+4 - Delayed Drop Kick *FU/FT on Miss*
- b+3+4 - REVERSE JAGUAR STEP
- f,f+3+4 - Drop Kick
- RN 3+4 - Satellite Drop Kick, (FU/FT)
- d/f+3+4 [~5] - Frankensteiner [Tag], (BT) *FU/FT on Miss*
- u/f+3+4 - Mini Spinning Boot, (FD/FT) *FD/Side on Miss*
- SS+3+4 - Spinning Headboot, (FD/Side)
- BT 3+4 - Backturned Jaguar Step
- 4 - Highkick *Juggles on CH*
- f+4 - Jumping Reverse Kick
- b+4 - Turnaround Kick, (BT)
- f,f+4 - Convict Kick *Throws on CH*
- d/f+4,3 - Mincer
- 4 - Spinning Back Kick
- ~B - (BT)
- d+4 - Dropping Shin Kick *FD/FT on Miss*
- (d/b+4)_(BK d+4) - Dropping Shin Kick *If Misses, FD/FT*
- (u/b_u)+4 - Hopping Knee
- u/f+4 - (No specific move listed)
Tips
- Look for moves marked with {1}, {2}, or {1_2} to indicate which character in a tag team can perform the move.
- Moves marked with *Juggles* can launch an opponent into the air for extended combos.
- *Unblockable* moves cannot be blocked by the opponent.
- *Bounds* are special juggles that cause the opponent to bounce off the ground, allowing for further combo extensions.
- *FU/FA* indicates a move that causes a Flip-Up/Flip-Attack on hit.
- *FD/FT* indicates a move that causes a Flip-Down/Flip-Throw on hit.
- *FD/Side* indicates a move that causes a Flip-Down/Side-Throw on hit.
- *CH* denotes a Counter Hit, which often has enhanced properties or leads to different combo routes.
- *BT* denotes Back Turned stance.
- *WS* denotes While Standing stance.
- *FC* denotes Full Crouch stance.
- *SS* denotes Side Step.
- *RN* denotes Reverse neutral.
- *BK* denotes Back Kick.
- *FU/FA if Stop after Backdrop* means the move has a specific follow-up condition.
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