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| LEI WULONG |
Tekken Tag Tournament 2

| LEI WULONG |

Master Lei Wulong's extensive move list in Tekken Tag Tournament 2. Explore his grappling techniques, special moves, stances, and juggles to dominate the competition.

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Master Lei Wulong's extensive move list in Tekken Tag Tournament 2. Explore his grappling techniques, special moves, stances, and juggles to dominate the competition.

Grappling Techniques:

  1. Front Grapples: Sleeper Hold [Tag] {1}, Flying Sky Kick {2}, Thai Trip {1+2}, Falling Elbow Trip {1+2} (FD/Side), Out Of Control (Drunken), Dragon Neck Snap (Snake/Dragon).
  2. Left Grapples: Sailboat Stretch {1}, Closing Fan {2}.
  3. Right Grapples: Closing Fan {2}.
  4. Back Grapples: Helicopter Kickup.
  5. Special Back Grapples: BACK ROLLER (requires specific character inputs like Feng, Leo, Forest, Marshall, Wang).

Special Techniques:

  1. 1,1: Double Snake Jabs (Snake stance).
  2. 1,2: 1-2 Punches.
  3. b,b+1: DRUKEN TIGER LASH (Drunk, FD/FAs, Falling Forearm).
  4. d/f+1,1,1: Dancing Cobra.
  5. d/b+1: LOW SNAKE BITE (Sitting Snake Stance, Snake Bite, Razor Sweep *Juggles*).
  6. u/f+1: Sonic Strike.
  7. SS+1: Snake Punch (Tiger, Dragon stances).
  8. f,N+1: 1 Rushing Punch (Snake stance).
  9. f,N+1>2: 2 Rushing Punches (Dragon stance).
  10. f,N+1>2>1: 3 Rushing Punches (Panther stance).
  11. f,N+1>2>1>2: 4 Rushing Punches (Tiger stance, Sweeping Kick, Midkick).
  12. 1+2: Turning Punch (BT), Spinning Backfist (BT), Spiral Uppercut *Juggles on CH*.
  13. b+1+2: Headbutt.
  14. f+1+2: Double Snake Punch (Crane, Panther stances).
  15. u+1+2: Immortal Flight (FU/FTs).
  16. d/f+1+2: China Splitter *Bounds*.
  17. d/b+1+2: Butterfly Palm Strike.
  18. 2,1: High/Mid Fists (Drunken stance), Stepping Feet.
  19. b+2: DRAGON PALM (Dragon Stance).
  20. d+2: Chinese Hammer *Bounds* (Spare Ribs).
  21. d/f+2: Lifting Uppercut *Juggles* (Snake stance).
  22. FC,d/f+2,1: Thousand Bird Flower (BT), Phoenix Rising (Phoenix Stance).
  23. (u/b_u_u/f)+2: Elbow Drop (FU/FAs).
  24. f,f+2: Tiger Claw *Juggles on CH - Bounds*.
  25. WS+2,1: Swingover Punches.
  26. SS+2,2: Drunken Punches (Drunken stance).
  27. f,N+2,1,2: Guard Melting Punches *Must Block 1st Punch* (Guard Melting Punch, BT).
  28. f,N+2>1>2: Break Punches *Must Whiff or Hit 1st Punch* (Low Kick, Mid Kick).
  29. 3: Crescent (Phoenix stance), Low Sweepkick (BT).
  30. 3~4: Jumping Crescent Kick (BT) (FU/FAs), 2nd Crescent (FU/FAs), 3rd Crescent (FU/FAs).
  31. 3+4: (Snake), (Dragon), (Panther), (Tiger), (Crane).
  32. u/f+3+4: Leaping Twistkick (BT) *Juggles* (2nd Twistkick).
  33. d/b+3+4: Mule Kick (FD/FTs).
  34. f,f+3+4: Falling Chestkick *(FU/FTs) on Miss*.
  35. WS+3+4 [~5]: MULE LIFT [Tag] *Juggles*.
  36. SS+3+4: Turning Backflip (BT).
  37. 4~4,3: Rolling Kicks (FU/FTs) (Lifting Kick *Juggles*, FD/FT).
  38. 4~3: Cartwheel Kick (FD/FTs).
  39. b+4: Turning Stomp (BT), Lei Gong Elbow.
  40. d+4: Low Kick (Snake stance), Double Stab (Drunk stance).
  41. f,f+4: Standing Spinning Right Kick (Jumping Spinning Dropkick, Crane Cancel, Phoenix Cancel).
  42. d/b+4: Rave Sweep *Juggles on Close Hit* (Rave Spin, Snake stance, Drunken stance).
  43. u/f+4: Jumping Boot *Juggles*.
  44. u/b+4: Blade Drop (Crane stance, Phoenix stance).
  45. f+4,2,1: (End of input sequence).

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