Master Sebastian's grappling and special techniques in Tekken Tag Tournament 2. Detailed move list including button inputs, juggles, bounds, and tag options for PS3, X360, and Wii U.
This section details the grappling and special techniques for the character Sebastian in Tekken Tag Tournament 2, specifically for the PS3, Xbox 360, and Wii U versions.
GRAPPLING TECHNIQUES
- (Front)
- (1+3)_(f+1+3): Devotion Kiss {1}
- (2+4)_(f+2+4) [~5]: Descending Spine Twister [Tag] {2}
- d/f+1+2: Pendulum Snapper {1+2}
- (Left)
- (1+3)_(2+4): Arm Winder Toss{1}
- (Right)
- (1+3)_(2+4): Armbar Orbiter{2}
- (Back)
- (1+3)_(2+4): Judgement Signal
- (Wall)
- (1+3)_(2+4)_(d/f+1+2): Larkspur
- Lili
- 1+3,5: BACKFLIPPED BOSS
SPECIAL TECHNIQUES
- 1,2: 1-2 Punch
- 3: Low Trap
- 4: Arch Screw
- b+1: SHATTERED CROWN *Bounds*
- d/f+1: Diffusion Hand
- d+1,2: Paddling Beat
- ~B: (BT)
- 4: Languish Kick
- QCF+1>2: Rose Pique
- ~B: Pique Cancel, (BT)
- WS+1,2,4: Daisy Siren
- FC,d/f+1: Vine Slash
- 1+2: Triange Spread
- f+1+2: STINGING NETTLE
- b+1+2: Dendorobium
- SS+1+2: Minuet Strike
- 2,3: Low Trap Combo
- 2,4: Arch Kick Combo
- f+2: Pendulum Punch
- 1+2: PENDULUM STRIKE
- 3: Mars Sword *Juggles*
- f,f+2: Aronjebra Pierce *Stuns*
- d/f+2: Rose Upper *Juggles*
- ~B: (BT)
- d+2,2: Bloody Masquerade
- 3: Hurricane
- 4: Lance Kick
- b+2,1: Heliotrope Fists
- ~B: (BT)
- QCF+2: Shanze Strike *Stuns on CH*
- WS+2 [~5]: Rising Baton [Tag] *Juggles*
- ~B: (BT)
- 3: Peacock Kick, (BT)
- 1: Peacock Waltz
- 2,3: Peacock Jive
- f+3: Circle Knee
- f,f+3: Alstomeria *Juggles*
- ~F: CROUCHDASH *Can Chain QCF Moves*
- 3+4: Reverse Wheel *Only if Alstromeria Hits*
- b+(3_4): Rabbit Airstep
- ~f: Crouchdash *Can Chain any Crouchdash Move*
- ~3: Rabbit Tail *Juggles*
- ~4: Rabbit Spine Shot
- d+3: Twist of Fate
- d/f+3: Hooking Heel *Bounds - Juggles on CH*
- d/b+3: Circle Cutter
- u/f+3: Honey Hopkick *Juggles*
- SS+3: Shirin Dart
- RN 3: Running Slash Kick
- FC,d/f+3: Horizon Slide *Juggles on CH*
- (WS_QCF)+3,3+4: DEER SLAYER
- 3+4: Vertical Axis *Throws on Clean Hit*
- f+3+4: Clock Kick
- 3: Delayed Clock Kick *Juggles*
- 4: Clock Rewind
- 3: Delayed Clock Kick *Juggles*
- f,f+3+4: Spine Shot
- b+3+4: (BT)
- d+3+4 [~5]: Matterhorn Launch [Tag] *Juggles*
- d/f+3+4: Spinning Edge *Juggles*, (BT)
- 3+4: Backwheel, (BT)
- d/b+3+4: Fressia Thrust
- (u/b_u)+3+4: Moonsault *Juggles*
- ~f: Crouchdash *Can Chain any Crouchdash Move*
- 3,3+4: Alstroemeria
- u/f+3+4: Angel Knees
- 3: Angel Kick
- 3+4 [~5]: Wing Cannon [Tag] *Juggles*
- QCF+3+4: Cloisonne
- f+4: Arch Kick
- f,f+4: Alto Rodeo Stomp
- ~B: (BT)
- d/f+4>4: Shut Up Stomper
- d/b+4: EDELWEISS SWEEP *Juggles*
- u/f+4: BUTLER TURN KICK
- WS+4: Rising Lance
- 1+2+3: AFTER YOU TAUNT
- 1+2+4: LIKE A SIR TAUNT
- b+(1+3)_(2+4): Mid/High Punch Reversal
- u~u/b: Backflip
- b,b~u/b: Run-Up Backflip, (BT) *Against Wall*
- b+1+4: Final Spine Shot *Unblockable*
- 4.1.3.4.43.4.4.(3+4): Elevenstring *Bounds on 3rd Hit*
- 4.1.3.(3+4)3..4.3.1.(3+4).4: Tenstring *Bounds on 3rd Hit*
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