Explore Lee Chaolan's grappling and special techniques in Tekken Tag Tournament 2, including Neck Fracture, Revolution Zwei, and unblockable moves.
Grappling Techniques:
Front Grapples:
- (1+3) or (f+1+3) performs Neck Fracture {1}.
- (2+4) or (f+2+4) performs Neck Twister Toss {2}.
- f,f+3+4 performs Knee Bash [Tag] {1+2} and can be cancelled after approximately 5 frames (~5).
Side Grapples:
- From the Left, (1+3) or (2+4) performs Harassment {1}.
- From the Right, (1+3) or (2+4) performs Stunner {2}.
Back Grapple:
- (1+3) or (2+4) performs Bulldog.
Combot:
- (2+4) or (f+2+4), followed by 5, performs MACHINE GUN KICK LIFTER.
Special Techniques:
Mist Step Series:
- f,N initiates Mist Step.
- From Mist Step, b,N initiates Reverse Mist.
- From Reverse Mist, 4 performs Silver Axe, which juggles on Counter Hit (CH).
- From Reverse Mist, 3 performs Snap Shredder, which juggles.
- From Reverse Mist, 4 [~5] performs Inverted Axle [Tag], which juggles.
- From Mist Step, 3+4 initiates DELAYED SLIDE, which can lead to a Forward Up (FU) or Forward Transition (FT).
- From Mist Step, b+3+4 performs (Hitman) Cancel.
Fang Rush Series:
- (b+1,1) or (b+1:1) performs (Fang Rush) or Precision Fang Rush respectively.
- From (Fang Rush) or Precision Fang Rush, ~f,N initiates Mist Step.
- From (Fang Rush) or Precision Fang Rush, 2 performs Triple Fang.
- From (Fang Rush) or Precision Fang Rush, 3+4 initiates (HMS) (Hitman Stance).
1-2 Punches Series:
- 1,2 performs 1-2 Punches.
- From 1-2 Punches, ~f,N initiates Mist Step.
- From 1-2 Punches, 2>3 performs REVOLUTION ZWEI.
- From 1-2 Punches, 4 performs Violet Kick, which stuns on Counter Hit (CH).
- From Violet Kick, ~3 initiates (HMS) (Hitman Stance).
- From Violet Kick, holding 4 performs Power Violet Kick, which stuns on Counter Hit (CH).
- From Power Violet Kick, ~3 initiates (HMS) (Hitman Stance).
Other Special Moves:
- 1+2 performs Schwartz Rose Hook, which causes a bound.
- f+1+2>3 performs REVOLUTION ZWEI.
- From REVOLUTION ZWEI, ~4 initiates (HMS) (Hitman Stance).
- f,f+1+2 performs AGGRESSIVE ONE-TWO.
- 2,1 performs Violet Rush.
- From Violet Rush, 1 performs Schwartz Rose Hook, which causes a bound.
- From Violet Rush, ~3+4 initiates (HMS) (Hitman Stance).
- From Violet Rush, 4 performs Viper Revolution.
- 2,2,3 performs Rave War.
- f+2,1 performs Double Signal.
- d+2 performs Gut Polisher, which stuns on Counter Hit (CH).
- b+2 performs Rear Cross Punch.
- From Rear Cross Punch, ~f,N initiates Mist Step.
- From Rear Cross Punch, 4 performs Super High.
- From Super High, 3 performs Spin Cycle.
- From Super High, 3+4 initiates (HMS) (Hitman Stance).
- WS+2,3 performs Rocket Heel [Tag] and can be cancelled after approximately 5 frames (~5).
- 3 performs Mist Wolf Kick.
- From Mist Wolf Kick, ~3 initiates Feint Mist Wolf.
- From Feint Mist Wolf, :4 performs Mist Trap.
- From Mist Wolf Kick, >3 performs Mist Wolf Combo.
- From Mist Wolf Kick, ~4 initiates (HMS) (Hitman Stance).
- b+3 performs Axe Kicker.
- From Axe Kicker, (~4) or (3+4) initiates (HMS) (Hitman Stance).
- From Axe Kicker, 4 performs Gun Kick.
- d+3 performs Spinning Low Slip Kick.
- From Spinning Low Slip Kick, ~4 initiates (HMS) (Hitman Stance).
- f+3,3,3,3,3,4 performs Acid Storm.
- f,f+3 performs Spinning Mid Roundhouse.
- u+3 performs Evasive Backflip.
- From Evasive Backflip, 3+4 initiates (HMS) (Hitman Stance).
- u/f+3 performs Quick Silver Sting.
- From Quick Silver Sting, 1 performs Brilliant Rose, which causes a bound.
- From Quick Silver Sting, 4 performs Double Mazurek.
- d/b+3 performs Low Slice Kick.
- d/f+3 performs Step-In Kick.
- From Step-In Kick, 2,3 performs Mercury Drive [Tag] and can be cancelled after approximately 5 frames (~5), which juggles.
- u/b+3 performs Wheel of Fate.
- WS+3,3 performs Axe Kicks.
- From Axe Kicks, (d/f+3) or (D+3) initiates Mid_Low Infinite Starter.
- From Mid_Low Infinite Starter, 3,3,3,3... performs Infinite Kicks.
- From Mid_Low Infinite Starter, u+3,3,3... performs Infinite Kicks Mid.
- From Mid_Low Infinite Starter, d+3,3,3... performs Infinite Kicks Low.
- RN 3,4 performs JUMPING CROW, which causes a bound.
- FC,d/f,d,d/f+3 performs Dragon Slide, which can lead to a Forward Up (FU) or Forward Transition (FT).
- 3+4 initiates (HMS) (Hitman Stance).
- f+3+4 performs Feather Landing.
- u/f+3+4 performs Silver Sting.
- d/b+3+4 performs Compass Sweep.
- SS Left+3+4 performs Lee Screw.
- From Lee Screw, ~3 initiates (HMS) (Hitman Stance).
- SS Right+3+4 performs Lee Screw.
- From Lee Screw, ~4 initiates (HMS) (Hitman Stance).
- FC,(U/B_U_U/F)+3+4 performs Rainbow Flipkick, which can lead to a Forward Up (FU) or Forward Transition (FT).
- 4,3,3 performs Violet Spin Hammer, which causes a bound.
- 4,3,4 performs Shaolin Spinkicks, Flipkick.
- 4,4,4 performs Machine Gun Kicks.
- 4,u+3 performs Roundhouse, Somersault.
- f+4,3 performs Silver Whip, which causes a bound.
- f,f+4 performs Violet Heel, which stuns on Counter Hit (CH).
- b+4 performs Silver Heel, which causes a bound and juggles on Counter Hit (CH).
- From Silver Heel, ~3 initiates (HMS) (Hitman Stance).
- b,b+4 performs Cutter.
- From Cutter, ~3 initiates (HMS) (Hitman Stance).
- D#+4>4>4>4 performs Low Turdkicks, Midkick.
- From Low Turdkicks, ~3 initiates (HMS) (Hitman Stance).
- d+4 performs Lowkick.
- From Lowkick, >N+4,3,3 performs Violet Spin Hammer, which causes a bound.
- From Lowkick, >N+4,3,4 performs Shaolin Spin Kicks.
- From Lowkick, >N+4,4,4 performs Machine Gun Kicks.
- From Lowkick, >N+4,u+3 performs Roundhouse, Flipkick, which juggles.
- d/f+4 performs Front Kick.
- FC,d/f+4 performs Silver Tail.
- From Silver Tail, 3 initiates (HMS) (Hitman Stance).
- d,d/b+4 performs Blazing Kick [Tag] and can be cancelled after approximately 5 frames (~5), which juggles.
- u/f+4 performs Violet Knee, which juggles.
- U/F+4 performs Hopkick, which juggles.
- WS+4 performs Rising Kick.
- From Rising Kick, ~3 initiates (HMS) (Hitman Stance).
- FC,(u/b_u_u/f)+4 performs Low Flipkick [Tag] and can be cancelled after approximately 5 frames (~5), which juggles.
- From Low Flipkick, ~3 initiates (HMS) (Hitman Stance).
- FC,(U/B_U_U/F)+4 performs High Flipkick.
Other Techniques:
- u/b~b initiates BACKFLIP, which leads to (HMS) (Hitman Stance).
- b,b~u/b initiates Runup Backflip, which leads to Back Turned (BT) stance, effective against a wall.
- d+3+4 performs Silver Cyclone, which is unblockable.
- From Silver Cyclone, 3+4 initiates Cyclone Cancel, leading to (HMS) (Hitman Stance).
- d/b+1+2 performs Silver Fang, which is unblockable.
- From Silver Fang, [u,u] initiates Fang Cancel.
- b+1+2 performs Taunt Punch Parry.
- From a successful Taunt Punch Parry, 4 performs Screw Kick.
- d/f+122.13.3.3.4.3.4 performs Tenstring.
Tips
- Mastering the (HMS) (Hitman Stance) transitions is key to Lee Chaolan's offensive pressure.
- Look for opportunities to land Counter Hit (CH) moves like Violet Kick and Silver Heel for extended combos.
- The unblockable moves, Silver Cyclone and Silver Fang, can be powerful tools but are predictable if overused.
- Practice the timing for cancelling moves like Knee Bash [Tag] and Blazing Kick [Tag] to extend combos or create mix-ups.
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