Tekken Tag Tournament 2 Savage Stance (SAV) - 3+4 moves list including Blister Knuckle, Blister Binding, Hammer Gut, and Upstroke.
Walkthrough
- 1From Savage Stance (SAV), input d/f_d/b to cancel the stance.
- 2From Savage Stance (SAV), input 1 for Blister Knuckle.
- 3From Blister Knuckle, input F to return to Savage Stance (SAV).
- 4From Blister Knuckle, input 1 for Twin Blister, which stuns on counter hit.
- 5From Blister Knuckle, input >2 for Blister One-Two.
- 6From Blister One-Two, input F to return to Savage Stance (SAV).
- 7From Blister One-Two, input >1 [~5] for Blister Binding, which juggles and can be used for a tag combo.
- 8From Blister Knuckle, input 4 for Blister Crunch.
- 9From Savage Stance (SAV), input b+1 for Fade Slash.
- 10From Fade Slash, input F to return to Savage Stance (SAV).
- 11From Fade Slash, input 2 for Choke Down.
- 12From Fade Slash, input 4 for Choke Up, which stuns on counter hit.
- 13From Savage Stance (SAV), input d/f+1 for Pick-Upper.
- 14From Pick-Upper, input 1+2 [~5] for Hammer Gut, which juggles and can be used for a tag combo. Hold 1+2 to charge into Power Gut.
- 15From Savage Stance (SAV), input f+1+2 for Bunking.
- 16From Bunking, input F to return to Savage Stance (SAV).
- 17From Bunking, input 2 for Down Stroke, which causes a bound.
- 18From Savage Stance (SAV), input b+2 for Rocknut, which parries mid/high punches.
- 19From Savage Stance (SAV), input d/f+2 [~5] for Upstroke, which juggles and can be used for a tag combo.
- 20From Savage Stance (SAV), input 3 for Torn Knee.
- 21From Torn Knee, input F to return to Savage Stance (SAV).
- 22From Torn Knee, input 3 for Double Torn, which stuns on counter hit.
- 23From Double Torn, input F to return to Savage Stance (SAV).
- 24From Savage Stance (SAV), input b+3 for Sandburst.
- 25From Sandburst, input F to return to Savage Stance (SAV).
- 26From Savage Stance (SAV), input d/b+3 for Tail Piece.
- 27From Tail Piece, input F to return to Savage Stance (SAV).
- 28From Savage Stance (SAV), input 4 for Resonance Spin.
- 29From Savage Stance (SAV), input d+4 for Side Low.
- 30From Side Low, input F to return to Savage Stance (SAV).
- 31From Side Low, input 3 for Side Jack.
- 32From Side Jack, input F to return to Savage Stance (SAV).
- 33From Savage Stance (SAV), input d/b+4 for Grand Winder.
Tips
- Utilize the stance cancels (F) to maintain pressure or transition into other moves.
- Blister Binding, Hammer Gut, and Upstroke are excellent for extending combos due to their juggling properties.
- Look for opportunities to land Twin Blister, Choke Up, or Double Torn on counter hits for significant damage.
- Down Stroke is crucial for initiating bound combos.
- Rocknut can be a strong defensive option against certain mid/high punch attacks.
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