Tekken Tag Tournament 2 JACK-6 grappling and special techniques including Piledriver, Timber Fall, and unblockable moves.
Grappling Techniques:
Front Grapples:
- (1+3) or (f+1+3): Back Cyclone
- (2+4) or (f+2+4): Spine Gunner
- d/b,f+1+2: Piledriver
- *Close* d/f+1+3: Timber Fall (Attack on Far Hit)
- QCF+1: Pyramid Driver
- u/f+1+2: JACKHAMMER FACE
- d,d/f+2: Gigaton Punishment
- QCB+2: Backbreaker
- d/b+2+3: Face In The Dirt
- d/f+2+4: Catapult
- d/f,d/f+2+4 [~5]: Modified Catapult [Tag] (Juggles)
- d+1+3: Gun Bomb (Opponent Must Duck)
- d+2+4: Iron Gunman (Opponent Must Duck)
Side Grapples:
- (Left) (1+3) or (2+4): Hanging Neck Throw
- (Right) (1+3) or (2+4): Flipping Choke Slam
Back Grapples:
- (1+3) or (f+1+3): Spinal Crush
- (2+4) or (f+2+4): Death Shot
Special Character Grapples:
- *Alisa* u/f+1+2,5: TARGET PRACTICE
- *Bryan* u/f+1+2,5: PINBALL PLUNGER
- *Bryan* d+1+2,5, 2: GUTSLAM FISHING
Special Techniques:
- 1: Left Jab
- 1 (after Left Jab): Surge Elbow Hammer (Bounds)
- 2: Robot Hook
- f+1,2: Pivot Gun
- f+1,2 then 2: Pivot Rivet
- f+1,2 then *Hold 2*: Pivot Rocket (Unblockable)
- b+1: Industrial Chop
- b+1 then 1: Diamond Reamer
- b+1 then *Hold 1*: Extended Reamer
- d/b+1,1,1,2: Machine Gun Punches, Megaton Punch
- b,d/b,d,d/f+1: Debugger
- HCF: Wind-Up
- HCF ~d/f+1 [~5]: Megaton Uppercut [Tag] (Juggles)
- HCF then 1: Megaton Punch
- SS+1 [~5]: Spinning Uppercut [Tag] (Juggles)
- WS+1 [~5]: Violent Uppercut [Tag] (Juggles)
- f,f+1: Surge Elbow Hammer (Bounds)
- d/f+1,2,1,2: Overdrive
- u/f+1: SKY SWEEPER
- u/f+1 then *Hold 1*: SKY SCREAMER
- FC+1,1,1,2,(d_d/f_f)+1: Low Hammer Rush, (L_M_H Ending)
- FC+1,2: Low Punch, Megaton Punch
- FC,f+1,2: Uppercut Rush
- FC,f+1,2 then (d_d/f_f)+1: (L_M_H Ending)
- FC,d/f+1,2,1: Wild Swing (Stuns)
- FC,d/f+1,2,1 then 1: Backfist
- FC,d/b+1,1,1,2: Low Piston Punches, Megaton Punch
- 1+2: Cyclone Hammer
- 1+2 then 1+2 [~5]: Bravo Knuckle [Tag] (Juggles)
- FC,d/f+1+2: Low Scissors
- d+1+2 [~5]: Bravo Knuckle [Tag] (Juggles)
- FU/FT d+1+2: Spring Hammer
- FU/FT d+1+2 then (1,2,1,2) or (2,1,2,1): Sitting Punches
- FU/FT d+1+2 then 1+2: Connector Knuckle
- b+1+2: Machine Gun Blaster (Juggles)
- f+1+2: Tyulpan Blast
- u+1+2: Patriot Fists (Juggles)
- u/b+1+2: Gyrosmash
- f,f+1+2 [~5]: Scissors [Tag] (Stuns)
- f,f+1+2 then 1+2: Low Scissors
- f,f+1+2 then 2: Megaton Punch
- d/f+1+2: Gravestone (Hands Stuck if 2nd Hit Miss/Blocked)
- d/b+1+2: Gun Lift
- d/b+1+2 then 1+2 [~5]: Twin Gun Lift [Tag] (Juggles)
- d/b+1+2 then 3+4: Sit Down
- WS+1+2: Double Uppercut (Juggles)
- WS+1+2 then >1+2: Hammer Knuckle (Bounds)
- WS+1+2 then >1+2 then 1+2: Hammer Burst
- d/f+1+3: Timber Fall (Throws on Close Hit)
- d/f+1+3 then 1+2: Lumber Axe (Only on Successful Throw)
- 2,1,2: Jackknife Fists (Juggles)
- f+2: Pinpoint Assault
- f,f+2 [~5]: Pivot Gun Upper [Tag] (Juggles)
- f,f+2 then *Hold 2*: Delayed Gun Upper
- b+2: Small Gun Blaster
- b+2 then *Hold 2*: Extended Gun Blaster
- b,f+2: Atomic Hook
- b,d/b,d,d/f+2 [~5]: Megaton Punch [Tag] (Stuns)
- (u/b_u_u/f)+2: Reactor Erupt
- d/b+2: Low Gun Blaster
- d/b+2 then *Hold 2*: Extended Low Gunner
- d/f+2: Jack Upper (Juggles)
- d/f+2 then 1,2: Uppercut Rush
- d/f+2 then 1,2 then (d_d/f_f)+1: (L_M_H Ending)
- WS+2,1: BUMP STOPPER
- RN+2: Cemaho Chop
- SS+2: Megaton Gun Breaker
- FC,d/f+2,(d_d/f_f)+1: Short Hammer Rush, (L_M_H Ending)
- FC,D/F#+2,1,2: Hammer Rush (Juggles on CH)
- f+3: ROBOKNEE (Stuns on CH)
- f+3 then 1+2: DYING MACHING (Juggles - Bounds)
- f,f+3: Granite Stomp (Bounds)
- b+3,2: Mad Dozer
- b+3,2 then 2: Bulldozer
- b+3,2 then 2 then *Hold 2*: Extended Dozer (Unblockable)
- d/f+3>2: Combine Harvester
- d/b+3,[4],[3],[4],[3],[4]: Cossack Kicks
- d/b+3,[4],[3],[4],[3],[4] then 1+2: Cossack Smash
- d/b+3,[4],[3],[4],[3],[4] then d+1+2: Cossack Compactor (Throws Crouching Opponent)
- f+3+4: Giga Shoulder Ram
- f,f+3+4: Digital Hans Headslide
- d/f+3+4: Titan Dump Shoulder
- u/f+3+4: Hip Press, Sit Down
- u/f+3+4 then 3+4: Second Press, Sit Down
- d+3+4: Sit Down
- d+3+4 then ~3+4: Hop Forward, Hip Press
- d+3+4 then B_F: Roll Back_Forward
- d+3+4 then (1,2,1,2) or (2,1,2,1): Sitting Punches
- d+3+4 then 1+2: Connector Knuckle
- 4: Jack Boot (Juggles on CH)
- b+4,4: Sherman Stomp (Bounds)
- f,f+4: Rocket Kick
- d/b+4: Low Boot
- b,b~u/b: Jump-Off Wall Punch (Against Wall)
- f+4~1: Dark Greeting (Unblockable, Juggles)
- f+4~1 then 2: Greeting Cancel, Cleaver Chop
- 3+4,[3+4],[3+4],[3+4],[3+4]: Dive Bomber, [2nd-5th Thrusts] (Unblockable)
- *Tagging in*, U: DIVE BOMBER (Unblockable)
- *Floor Break* 3+4,[3+4]...: Hover
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