Tekken Tag Tournament 2 Xiaoyu (Ling) moveset guide, detailing grappling techniques, special techniques, and stance inputs like (AOP).
Grappling Techniques:
(Front)
- (1+3) or (f+1+3): Slap, Forearm Chop {1}
- (2+4) or (f+2+4): 360 Degree Flip {2}
- d/f+1+2: Wristlock Flip {1+2}
- f+2+3 [~5]: Human Hurdle [Tag] {2}
- D/F+2+4: Shoulder Flip {2}
(Left)
- (1+3) or (2+4): Arm Hook Toss {1}
(Right)
- (1+3) or (2+4): Reverse Flip {2}
(Back)
- (1+3) or (2+4): Spinning Leg Trip
Tag-Specific Grappling Techniques:
- *Alisa*: f+2+3,5: DUAL RAINBOW STOMP
- *Asuka*: d/f+1+2,5: EXTENDED SPINNER
- *Heihachi*: f+2+3,5: STONEHEAD HURDLE
- *Jin*: f+2+3,5: HURDLE THRUSTER
- *Lili*: d/f+1+2,5: FLIP AND GRIND
- *Panda*: f+2+3,5: TOY PINBALL
- *Sebastian*: d/f+1+2,5: FLIP AND GRIND
- *Wang*: f+2+3,5: ASSISTED HOOK TOSS
Special Techniques:
- 1,2,1: Double Jabs, Storming Flower
- 1,d+2: Jab, Uppercut, (BT - Back Turned)
- ~F: Face Forward
- 1+2: Bird Flock
- f,f+1: Poison Flower *Bounds*
- ~D: (AOP - Art of Phoenix) Stance
- 3: White Moon Kick
- 4: White Moon Axe
- b+1: Knifehand Reversal *(BT on Hit)*
- ~B: Face Forward *Only on Successful Hit*
- d+1: Windmill Slaps
- D: (AOP) Stance
- d/b+1: Storming Flower *Horizon Taunt on CH - Counter Hit*
- u+1: Upward Slap, (BT)
- ~F: Face Forward
- d/f+1: Turning Palm, (BT)
- ~F: Face Forward
- 1+2: Bird Flock
- f+1+2: Clouded Peak
- f,f+1+2,1+2: Wing Strikes *Bounds - 2nd Hit Bounces on CH*
- u+1+2~3+4: Overhead Slaps, Spin Cancel
- u+1+2,2>1: Overhead Slaps, Midpunch, Storming Flower
- ~B: Flower Cancel, (BT)
- u/f+1+2: Red Sparrow Strike *Bounds - Juggles on CH*
- d/b+1+2: Crouching Jab
- 1+4: High/Mid Parry
- 2,1: Jab, Palmslap, (BT)
- ~F: Face Forward
- f+2,1,4: SUN ROTATION DANCE
- b+2: Seven Stars, (BT)
- 2: Star Fist, (BT)
- d/f+2: Lifting Palm
- ~1 [~5]: Twin Lifting Palms [Tag] *Juggles*
- WS+2: Rising Slap *Juggles on CH*, (BT)
- ~F: Face Forward
- *Hold Down 2* [~5]: Slow Rising Slap [Tag] *Juggles*, (BT)
- ~F: Face Forward
- FC,d/f+2: Lotus Twist
- ~D/F: (BT)
- 1: Lotus Slap
- ~d/f: (BT)
- f,f+2>1: Midpunch, Storming Flower
- ~B: Flower Cancel, (BT)
- 3: Forward Cloud Kick
- b+3: Overhead Footstrike, (BT)
- d+3,4: Low Sweep, High Roundhouse
- f+3,1: Rising Knee, Spinning Slap, (BT)
- 1+2: Wings of Fury
- f,f+3: Raccoon Kick, (BT)
- d/f+3: Axe Stomp
- ~(D/B_D_D/F): (AOP) Stance
- 4: Skyscraper Kick
- FC+3,2: Sweep, Backhand (BT)
- 1>4 [~5]: Lifting Flurry [Tag] *Juggles*
- d/b+3: Offensive Shove
- (u/b_u_u/f)+3: Bolting Rabbit *Juggles*
- SS+3: Power Sweep *Juggles*
- ~B: Sweep Cancel, (BT)
- d+1+2: (AOP) Stance
- WS+3: Swan Hook *Bounds*
- RN 3: Diving Falcon, (AOP) Stance
- b+3+4: (BT) Position, Small Step Counter-Clockwise
- u/f+3+4: Descending Stomps *Bounds - (BT) if Misses*
- u/b+3+4 [~5]: Layout Flipkick [Tag] *Juggles*
- d+1+2: (AOP) Stance
- 4: Skyscraper Foot
- 4~3: Flipstomp *Juggles on CH*
- d+1+2: (AOP) Stance
- SS+4: Wang Sweep
- f+4,4: High/Low Mixer
- f,f+4: Lunging Kick
- :4: Blocked Kickoff *If Opponent Blocks Kick*
- d/f+4: Toe Kick
- d/b+4: Kneecap Kick
- (u_u/f)+4: Overhead Kick *Bounds*
- d+1+2: (AOP) Stance
- b+4,4: Ribkick, Mouth Knocker
- FC,d/f+4: Spin Sweep, (AOP) Stance
- 4: 2nd Spin Sweep
- WS+4: Skyscraper Kick
- WS,b+4: Falling Tiger Kick
- u~u/b: Backflip
- b,b~u/b: Runup Backflip, (BT) *Against Wall*
- u+41.2.(1+2).1.3.4.4..4.1: Tenstring *Stopping after 6th hit - (BT)*
- u+41.244..2.1+2.1.4..2: Tenstring *Stopping after 4th hit - (AOP)*
Stances:
- d+1+2: (AOP - Art of Phoenix) Stance
- b+1+2: Clockwise Circle Walk
- 1+2: Circle Walk Direction Change
- b+1+2: Circle Walk Continuation
- 2+3: Power Spinstrike *Unblockable*
- >2: Spinstrike
- 3: Stepping Razor *Stuns on CH*
- 3+4: Leaping Layout
- 4: Falling Tiger Kick
- 3+4: Axis Spin In *Parries Punches*
- d+3+4: Axis Spin Out *Parries Punches*
- f+3+4: Forward Dive
- d+1+2: (AOP) Stance
- b+3+4: (BT - Back Turned) Position, Small Step Counter-Clockwise
- f,f+3+4: Overhead Flip
- FC,d/b+3+4: Crouching Backturn, (BT)
- 1+3+4: Horizon Taunt
- 2+3+4: Waving Taunt
Tips
- Mastering the (AOP - Art of Phoenix) stance is crucial for Xiaoyu's evasive and offensive capabilities.
- Pay attention to the [Tag] indicators for moves that involve your partner character.
- Many of Xiaoyu's moves have follow-ups or cancel options indicated by '~' or subsequent inputs.
- The (BT - Back Turned) position offers unique attack options and requires precise timing.
- Look for moves marked with *Bounds* or *Juggles* as they are key to creating combo opportunities.
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