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| OGRE |
Tekken Tag Tournament 2

| OGRE |

Master Ogre's grappling and special techniques in Tekken Tag Tournament 2. Learn all moves, combos, and special properties like Bounds, Juggles, and Throws.

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Master Ogre's grappling and special techniques in Tekken Tag Tournament 2. Learn all moves, combos, and special properties like Bounds, Juggles, and Throws.

This guide details the grappling and special techniques for the character Ogre in Tekken Tag Tournament 2.

GRAPPLING TECHNIQUES

  • (Front)
    • (1+3)_(f+1+3): NAPALM ROASTER {1}
    • (2+4)_(f+2+4): BERNARD SWING {2}
    • d/f,d/f+2+4 [~5]: Waning Moon [Tag] {1+2}
    • 3+4, 2: LAMBDA
  • (Left)
    • (1+3)_(2+4)_(2+5): CEBALRAI {1}
  • (Right)
    • (1+3)_(2+4)_(2+5): CHUPACABRA {2}
  • (Back)
    • (1+3)_(2+4)_(2+5): Chew Toy

SPECIAL TECHNIQUES

  • 1,2: Left-Right Combo
  • 1,2,2: Demon Slayer
  • b+1: OGRE SLASH
  • d/f+1,1: KILLING COMBINATON
  • d/b+1: GOLAITH TOOTH *Bounds*
  • WS+1,2: TWIN LANCER *Bounds*
  • 1+2,1+2,1+2: TRIPLE HAMMER
  • f+1+2: OGRE SMASH *Throws on CH*
  • b+1+2: SNAKE SMASH
  • u+1+2: CAPITAL PUNISHMENT
  • d/f+1+2 [~5]: Horn Uppercut [Tag] *Juggles*
  • u/f+1+2: CRACKER SMASH *Juggles*
    • 1+2: CRACKER CRUNCH *Throws on CH*
  • f+1+4: Dark Shoulder
  • 2,2: Demon Backhand Spin
  • f+2: Palm Strike
  • f,f+2: SERPENT'S VENOM *b,b or SS to Evade 2nd Hit*
    • 2,2,2,2,2,2,2: ETA *Only when Hit*
  • b+2: OPHIDIOPHOBIA
  • d+2: ALPHA OPHIUCHI
  • d/f+2,1,2: TEPEYOLLOTL
  • d/b+2: LOW MUHLIFAIN
    • *Hold 2*: MUHLIFAIN END *Throws on Hit*
  • FC,d/f+2: Cold Blade
  • HCF+2: VIPER SHOOT
    • :1+2: VIPER CHARGE *Only when Hit*
  • HCB+2: EPSILON *Throws on Hit or Mid-Air*
  • SS+2 [~5]: ACONCAGUA [Tag] *Juggles*
  • WS+2 [~5]: Kaz Gutpunch [Tag] *stuns*
  • 3,2: PISTON FIRE
  • f+3: SASQUACH CANNON
  • f,f+3: Left Splits Kick *Bounds*
  • b+3,4: DOUBLE SWEEPER
  • d/f+3,2: SERPENT HUMMER *Bounds*
  • u/f+3,4,3+4: HUNTING DEMON
  • u/b+3: Dragon Wheel
    • ~F: BOOTER *Only when Hit*
  • WS+3: BIGFOOT
  • RN 3: TACONEO KICK
  • 3+4: FLIGHT
    • 1,2,1+2: TLALOC *Bounds*
    • 1+2: HELL's FLAME *Unblockable*
    • 2: LAMBDA
    • 3+4: OWL HUNT
  • f+3+4: BOOTER
    • 1,2,1+2: BOOT RUSH
  • d+3+4: Low Tail Spinner
  • u+3+4: Evil Wheel *Bounds*
  • d/f+3+4: Mid Tail Spinner
    • *Hold 3+4*: (BT)
    • 3+4: 2nd Tail Spinner
  • RN 3+4: ROLLING MISSILE
  • 4~3: Demon Flipstomp, (FU/FT)
  • f+4: CUECA SPIN
  • b+4,3,3+4: DOUBLE KNEE, KNEE LAUNCH
  • d+4,4 [~5]: FIRECRACKER KICKS [Tag] *Juggles*
  • u+4: SAMSARA
    • U: FLIGHT
  • d/f+4,4: PENDULUM KICKS
    • 3+4: OWL HUNT
  • u/f+4: CONDOR CLAW *Throw Only when Hit*
  • d/b+4: RAMUFASUTA
  • SS+4: Azteca Shoot
  • WS+4,4: Axe Kicks
  • FU/FT 3+4: OWL'S SWOOP
    • ~(U_D): SIDE FLY
    • ~F: FRONT WARP

UNBLOCKABLE TECHNIQUES

  • d+1+2: Blazing Inferno
  • f,f+1+2: DEADLY SLASH
  • QCB,f+2+3: HELLFIRE FIST

OTHER TECHNIQUES

  • 1_2_3_4: JUGGLE ESCAPE *While Being Juggled*
  • 1+3+4: ROARING TAUNT
  • d/f+1,2,2,3+4,3,3,3,2,2,2: TENSTRING

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