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| HEIHACHI MISHIMA |
Tekken Tag Tournament 2

| HEIHACHI MISHIMA |

Learn Heihachi Mishima's grappling and special techniques in Tekken Tag Tournament 2, including moves like Neck Breaker and Stonehead.

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Learn Heihachi Mishima's grappling and special techniques in Tekken Tag Tournament 2, including moves like Neck Breaker and Stonehead.

Grappling Techniques:

  1. Front Grapples:
    • (1+3) or (f+1+3) for Neck Breaker {1}
    • (2+4) or (f+2+4) for Powerbomb {2}
    • QCF+1+3 for BROKEN TOY {1}
    • f,f+1+2 [~5] for Stonehead [Tag] {1+2}
    • f,f+1+4 for Headbutt (Works on Male Characters) {1+2}
    • d/f+2+3 for Fire Starter {2}
  2. Left Grapple:
    • (1+3) or (2+4) for One Hand Slam {1}
  3. Right Grapple:
    • (1+3) or (2+4) for Tile Splitter Guillotine {2}
  4. Back Grapple:
    • (1+3) or (2+4) for Atomic Drop
  5. Character Specific Back Grapples:
    • Angel: f,f+1+2,5 for DOUBLE STONEHEAD
    • Asuka: f,f+1+2,5 for HEADBUTT OSHI
    • Devil Jin: f,f+1+2,5 for DOUBLE STONEHEAD
    • Jin: f,f+1+2,5 for HEADBUTT OSHI
    • Jinpachi: f,f+1+2,5 for DOUBLE STONEHEAD
    • Jun: f,f+1+2,5 for HEADBUTT OSHI
    • Kazuya: f,f+1+2,5 for GODFIST TRAP
    • Kuma: QCF+1+3,5 for SALMON CATCH
    • Kuma/Panda: f,f+1+2,5 for DOUBLE STONEHEAD
    • Lee: f,f+1+2,5 for OLD MAN VAULTING
    • Unknown: f,f+1+2,5 for HEADBUTT OSHI
    • Violet: f,f+1+2,5 for OLD MAN VAULTING

Special Techniques:

  1. 1,1>2 for Shining Fists
  2. 1>2 for 2 Punches:
    • 2 for Backfist
    • (1+2) or (2~1) for Chi Palm:
      • ~(u_d) for Fakeout
      • (1+2) or (2~1) for Delayed Chi Palm
    • 4 for Midkick
  3. 1>b+2 for Punch, Gutpunch:
    • 1 for Thunder Godfist
    • 4 for Slice Kick
  4. b+1 for Stun Splitter:
    • 2 for Decapitator
    • 2~1+2 for FUNKEI SHOUT
      • ~(u_d) for FUNKEI FEINT
  5. d+1 for Tile Splitter (*Bounds*)
  6. d/f+1,2 for Hammer Destiny (*Bounds*)
  7. d/f+1,1 for Palm Strikes
  8. WS+1 for Quick Iron Fist
  9. f,N,d,d/f+1 for Thunder Godfist
  10. (1+2) or (2~1) for Chi Palm (*Stuns*)
  11. f+1+2 for Hibachi Head (*Bounds*)
  12. b+1+2 for Double Tiger Fists:
    • 1+2 for Shattering Palms
  13. b,b+1+2 for Deity Slayer
  14. d+1+2 for DEMON CROSS (*Stuns*)
  15. d/f+1+2 for Demon Wings
  16. d/b+1+2 for DARK SMASH
  17. 2,2 for Punch, Backfist:
    • ~1+2 for Backfist Cancel, Chi Palm
      • ~(u_d) for Chi Palm Cancel, Sidestep
        • ~1+2 for CHI PALM
  18. f+2 for Backfist:
    • ~1+2 for Backfist Cancel, Chi Palm
      • ~(u_d) for Chi Palm Cancel, Sidestep
        • ~1+2 for CHI PALM
  19. f,f+2 [~5] for Demon Godfist [Tag] (*Juggles*)
  20. b+2 for RASHOMON (*Stuns on CH*)
  21. b,f+2,1 for Celestial Annihilation
  22. b,f+2>2 for Celestial Surrender (*Bounds*)
  23. d/b+2 for Eisho Mon
  24. QCF+2 for Deathpalm
  25. WS+2 for Dark Thrust (*Juggles on CH*)
  26. SS+2 for Kidney Smasher:
    • 1 for Kidney Crush
  27. d/f+2 for Uppercut (*Juggles on CH*)
  28. f,N,d,d/f+2 [~5] for Wind Godfist [Tag] (*Juggles*)
  29. f,N,d~d/f+2 [~5] for Electric Wind Godfist [Tag] (*Juggles*)
  30. d+2+3 for KILLER CURSE
  31. 3,4 for Monzenbarai
  32. f+3 for Lightning Crush (*Stuns on CH*)
  33. d+3 for Jichinsai Kick
  34. f,N,d,d/f,N+3 for Slice Kick
  35. f,N,d,D/F#+3 for Low Slice Kick
  36. f,f+3 for Left Axe Kick (*Bounds*)
  37. b+3,3 for Crescent Hook Stomp
  38. u/f+3,4 for Screw Blade Hunting Hawk
  39. RN 3 for Leaping Jumpkick
  40. f+3+4 for RAIJIN CHARGE:
    • f_b to Cancel
    • 1 for Pulverizer
    • 2,1 for RAIJIN'S WRATH (*Bounds*)
    • 1+2 for LIGHTNING BOLT (Unblockable - Stuns)
      • ~b for Bolt Cancel
  41. b,b+3+4 for SHADOW FOOT SIDESTEP
  42. 4 for Standing Heihachi Boot (*Stuns on CH*)
  43. f+4 for Right Axe Kick (*Bounds*)
  44. b+4 for Moon Slicer
  45. u/f+4 for Wind Slicer
  46. WS_(f,N,d,d/f,N)+4>4 for Axe Kicks
  47. [u/f+]4~3 for Flipstomp, (FU/FT)
  48. d+4 for Demon Stomp (Opponent Must be Grounded)
  49. FC,d/f+4 for Dragon Sweep
  50. f,N,d,D/F#+4,[4],[4] for Hell Sweep[s] (*Juggles on CH*):
    • N+1 for Thunder Godfist
    • N+4,4 for Axe Kicks
  51. b+(1+4) or (2+3) for Wrath Reversal (Reverses High/Mid Attacks)

Unblockable Moves:

  • d+1+4 for Demon Tile Splitter (*Unblockable*)
  • f+3+4, 1+2 for LIGHTNING BOLT (Unblockable - Stuns)

Taunt:

  • 2+3+4 for Lighting Taunt

Tenstring Combos:

  • d/f+3:22..4.4..1..2..1..2..1
  • d/f+3:22..4.4..1..4..1..2..(1_4)
  • f,F.....2122.3.4.4..1..2.1
Tips
  • Pay attention to the notation for directional inputs (e.g., f for forward, b for back, d for down, u for up, N for neutral, d/f for down/forward, etc.).
  • Moves marked with *Bounds* can launch opponents into the air for follow-up attacks.
  • Moves marked with *Juggles* are excellent for extending combos after an initial hit.
  • *Stuns* leave the opponent vulnerable for a short period, allowing for guaranteed follow-up attacks.
  • CH stands for Counter Hit, which occurs when you hit an opponent during their attack animation, often resulting in enhanced move properties.
  • [Tag] indicates a move that can be used in conjunction with your tag partner.

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