Master Unknown's moveset in Tekken Tag Tournament 2! Learn throws, attacks, combos like Whiplash, Leg Cutter, and Ryuen, plus stance transitions like Genjitsu and Izumo.
Alright, let's dive into Unknown's movelist in Tekken Tag Tournament 2. She's a bit of a wild card, borrowing moves from other characters, so there's a lot to cover! Think of this as your friendly guide to getting the most out of her. ### Throws Throws are super important in Tekken, and Unknown has a solid set. You'll want to get comfortable with these: * Shiho Nage (1+3 or f+1+3): A standard front throw dealing 35 damage. Easy to escape with a 1. * Katanuki (2+4 or f+2+4): Another front throw, also 35 damage, but you'll need a 2 to escape. * Cloud Taste (1+3 or 2+4, from her left): This one hits from your left and does 40 damage. Escape with a 1. * Wind Wheel (1+3 or 2+4, from her right): From her right, it's 40 damage, escape with a 2. * Twisted Limbs (1+3 or 2+4, from behind): A back throw, dealing a hefty 50 damage. No escape for them on this one! * Riai Gokumon (d/f+1+2): A front throw with 40 damage, requires a 1+2 escape. * White Mountain (d/f+2+3): Another front throw, 40 damage, escape with a 2. * Falling Rain (FC+d/f, d, d/f+1+2): This one comes out from a full crouch and does 15 damage. Escape with 1+2. * Tsukuyomi (During Izumo 1+4 or 2+3): A special throw from her Izumo stance, 35 damage, escape with 1+2. * Inner Torment (Synchro with opponent's attack b+1+3 or b+2+4): This is a parry-like move that does 10 damage if timed right with their attack. Pretty cool! ### Attacks Unknown has a ton of individual attacks that chain into combos. Let's break down some of the key ones: * Whiplash (1, 1): Your basic jab combo, dealing 7 then 15 damage. Good for pressure. * Jab Uppercut (1, 2): High, high. 7 and 8 damage. Not super damaging but can lead to other things. * Jab Uppercut Spin Kick (1, 2, 4): Continues from the above, adding a mid kick for 21 damage total. Useful. * Jab Low Kick (1, 3): High, low. 7 and 12 damage. Good for mixing up your opponent's block. * Jab Leg Cutter (1, 4): High, low. 7 and 13 damage. Another good low mix-up. * Byakuren Tsukinuki (2, 1, 4, 1): A longer string (High, mid, mid, mid) dealing 8, 13, 13, and 30 damage. Can be a good combo ender. * Byakuren Tamasudare (2, 1, 4, 3): Similar to the above, but ends with a high attack (8, 13, 13, 21 damage). * Byakuren Misogi (2, 1, 1+2): Ends with a high attack (8, 13, 21 damage). * Mizuchi Claw (1+2): A strong single hit dealing 30 damage. Watch out for its range! * Saiuntsui (3+4): A mid, mid string doing 5 and 21 damage. Good for starting pressure. * Blizzard Combo (1+4, 2, 1): Starts with a low (5 damage), then high, high, high (8, 10, 12 damage). * White Heron Dance (1+4, 2, 4): Low, high, high, mid. (5, 8, 10, 23 damage). A common combo string. * White Heron Lower Dance (1+4, 2, d+4): Low, high, high, low. (5, 8, 10, 18 damage). Good for catching opponents off guard. * White Heron Spinning Heel Drop (1+4, 3): Low, high, mid. (5, 8, 30 damage). A strong finisher. * Wheel Kick (2+3): A solid high attack dealing 21 damage. * Ki Charge (1+2+3+4): This is how you activate her Ki Charge, which can empower some moves. It doesn't do damage itself. * Demon Slayer (f+2): A mid attack dealing 20 damage. * Kanbashira (f+3): Another mid attack, 13 damage. * Getsukankyaku (f+4): A high attack for 21 damage. * Izumo (f+1+2): A high attack dealing 12 damage. This move also leads into her Izumo stance. * Habotan (d/f+1, 1): Mid, mid. 10 and 15 damage. * Jippensha (d/f+2, 2): Mid, mid. 15 and 20 damage. * Minazuki (d/f+3): A mid attack for 22 damage. * Narumi (d+2): A mid attack for 18 damage. * Suminagashi (d+4, 4): Low, high. 10 and 23 damage. * Double Lift Kicks (d+3+4): Low, high. 5 and 20 damage. * Shizukuakane (d/b+1, 2): Mid, mid. 13 and 18 damage. * Shizukutsuki (d/b+1, 4): Mid, high. 13 and 23 damage. * Ayame (d/b+2): A low attack for 15 damage. * Kanamegaeshi (d/b+3): Another low attack, 17 damage. * Violet (b+1): A low attack for 18 damage. * Sumiregari (b+1, during attack 2): Continues from Violet, low then mid. 18 and 22 damage. * Ryuen (b+2): A mid attack for 10 damage. * Dragon Wheel Kick (b+3): A mid attack for 20 damage. This can lead into follow-ups. * Wheel Kick Renchu - Sho (b+3, 2, 1): Mid, mid, mid. 20, 12, 20 damage. * Wheel Kick Renchu - Raku (b+3, 2, 2): Mid, mid, mid. 20, 12, 20 damage. * Dragon Wheel Leg Cutter (b+3, 4): Mid, low. 20 and 7 damage. * Shirabyoushi (b+4, 2): Mid, mid. 13 and 17 damage. * Genjitsu (b+1+2): This is a stance! It doesn't do damage on its own but lets you access special moves. We'll cover those next. * Shinki (b+2+3): A powerful mid attack dealing 35 damage. It's a bit slow, so be careful when you use it. * Chikura (u or u/b+4): A mid attack for 21 damage. ### During Genjitsu When you enter Genjitsu stance (b+1+2), you unlock some new options. These are great for mix-ups and pressure: * Genjitsu 1 (1): A mid attack. * Genjitsu 2 (2): A mid attack. * Genjitsu 3 (3): A low attack. * Genjitsu 4 (4): A mid attack. * Genjitsu 1+2 (1+2): A high attack. ### During Izumo Izumo stance (f+1+2) also gives you access to unique moves: * Izumo 1 (1): A mid attack. * Izumo 2 (2): A mid attack. * Izumo 3 (3): A low attack. * Izumo 4 (4): A mid attack. * Izumo 1+2 (1+2): A high attack. * Izumo 1+4 (1+4): A low attack. * Tsukuyomi (1+4 or 2+3): This is a throw we saw earlier, 35 damage, escape with 1+2. ### 10 Hit Combo Unknown has a 10-hit combo that you can perform. It's a good way to see a lot of her moves in sequence, but remember that the damage might vary depending on if the hits land. You'll need to practice it to get it down consistently! This is just a start, of course. The best way to learn Unknown is to jump into practice mode and start experimenting. Good luck!100% Human-Written. AI Fact-Checked. Community Verified. 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