Master Eddy Gordo's unique fighting style in Tekken Tag Tournament 2! This guide breaks down his key moves, throws, and special stances like Ginga, Handstand, and Negativa.
Alright, let's dive into Eddy Gordo's moveset for Tekken Tag Tournament 2. He's got a really unique, flashy style with his Capoeira, so it can take a bit to get used to, but once you do, he's super fun to play. We'll go through his main attacks and throws, and then touch on his special stances. ### Throws Eddy's throws are pretty standard, but some have cool names. Remember, throws can be escaped by pressing the correct button (1 or 2) right as your opponent grabs you. If they grab you from the front, you'll usually need to press 1. If it's a back grab, there's no escape. * Rio Deal (1+3 or f+1+3): A basic front throw dealing 35 damage. * Rio Special (2+4 or f+2+4): Another front throw, also 35 damage. * Missile Launcher (1+3 or 2+4): This one hits from your left side and does 40 damage, escapable with 1. * Shadow Dancer (1+3 or 2+4): From your right side, 42 damage, escapable with 2. * Back Rodeo Spin (1+3 or 2+4): This is a back throw, dealing a hefty 60 damage. No escape here, so watch out if Eddy gets behind you! * Cabra Macaco Throw (d/f+1+2): A front throw with 40 damage, escapable with 1+2. * Rodeo Spin (b, d/b, d, d/f, f+1+2): A command grab that looks awesome, dealing 50 damage and escapable with 1+2. * Adeus (Crouching opponent d+1+3 or d+2+4): This is a throw you can only do against a crouching opponent. It does 45 damage and can be escaped with 1 or 2. * Batucada (During Handstand 3+4): This is a throw performed while Eddy is in his Handstand stance. It does 30 damage and can't be escaped. ### Attacks Eddy's standard attacks are a mix of quick jabs, kicks, and some moves that transition into his stances. * One Two Elbows (1, 2): Standard high-hitting jab combo, 7 and 12 damage. * Combo Jilar (1, 2, 4): Extends the jab combo with a kick, 7, 12, and 21 damage. * Left Jab to Island Mirage (1, 3): A high jab followed by a mid kick, 7 and 15 damage. * Left Jab Island Mirage to Negativa (1, 3, d): If you press down after the kick, Eddy transitions into Negativa stance. The combo does 7, 15 damage. * Gancho Chibata (3, 4): A high kick followed by a mid kick, good damage at 20 and 25. * Slippery Kick ( [3~4] ): This is a cool move where Eddy does two low kicks, each dealing 10 damage. It's great for mixing up your offense. * Slippery Kick to Handstand ( [3~4] , b): If you press back after the kicks, Eddy goes into Handstand. * Slippery Kick to Heran Bago ( [3~4] , 3): Pressing 3 after the kicks leads into Heran Bago, a mid kick for 20 damage. The whole sequence is 10, 10, 20 damage. * Slippery Kick to Side Flop ( [3~4] , 4): Pressing 4 transitions into a low-hitting Side Flop, dealing 15 damage. The sequence is 10, 10, 15 damage. * Slippery Kick to Front Stinger ( [3~4] , 3+4): This finishes with a mid kick for 17 damage. The sequence is 10, 10, 17 damage. * Satellite Moon ( [4~3] ): A solid mid kick for 16 damage. * Satellite Moon Hot Plate Special ( [4~3] , 3): Follow up with a mid kick for 17 damage. Total: 16, 17. * Satellite Moon Roundhouse ( [4~3] , 4): Follow up with a powerful mid roundhouse for 25 damage. Total: 16, 25. * Handslaps (1+2): A quick high-hitting slap combo, 12 and 15 damage. * Handslaps Island Mirage (1+2, N, 3): Continues into a mid kick for 13 damage. Total: 12, 15, 13. * Handslaps Island Mirage to Negativa (1+2, N, d): Transitions into Negativa stance. Total: 12, 15, 13. * Handslaps Mirage ( [1+2~3] ): This is a different string that also leads to Negativa, dealing 12, 15, 13 damage. * Back Handspring (3+4): A mid-hitting move for 20 damage. It's a great evasive tool. * Back Handspring to Handstand Kick (3+4, 3): Follow up with a mid kick for 15 damage. Total: 15, 15. * Ki Charge (1+2+3+4): This doesn't do damage but powers up your next attack. Use it wisely! * Shin Cutter Combo (f+2, 1, 4): A solid combo starting with a forward-moving kick, dealing 11, 11, 21 damage. * Handstand Kick (f+3): A mid kick from a neutral stance, 15 damage. * Samba (f+4): A quick mid kick for 10 damage. * Samba Handstand (f+4, b): Transitions into Handstand stance. * Au de Sol (f+4, 3, 3+4): A multi-hitting string that ends in a mid-mid-mid-mid sequence, dealing 10, 17, 7, 21 damage. * Samba Slippery Kick (f+4, 3+4): This string ends with two low kicks. Total: 10, 10, 10 damage. * Handstand (f+1+2): This is a stance transition, not an attack. * Reversão (f+3+4): Two mid hits, 13 and 15 damage. * Mão Esquerda (d/f+1): A mid poke for 10 damage. * Mão Esquerda to Handstand (d/f+1, f): Transitions into Handstand. * Combinação Mão (d/f+1, 1): A mid followed by a high, 10 and 8 damage. * Elbow Uppercut (d/f+2): A mid uppercut, 15 damage. * Island Mirage (d/f+3): A mid kick for 15 damage. * Island Mirage to Negativa (d/f+3, d): Transitions into Negativa. * Kneecap Crusher (d/f+4): A low kick for 15 damage. Good for catching opponents off guard. * Mirage (d/f+3+4): A mid-hitting move for 17 damage. * Palmares Giro (d+2, 3): A mid kick followed by another mid kick, 11 and 18 damage. * Heran Bago (d (or f, f)+ [3~3] ): A strong mid kick for 21 damage. The 'd' input makes it a bit slower but can catch opponents trying to step in. * Relógio (d+ [3~4] ): A low kick for 12 damage. This covers the basic throws and attacks. Eddy's real depth comes from his stances, so we'll look at those next!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content