Explore the latest updates for Tekken Tag Tournament 2, including character adjustments for Jaycee, Jun, Anna, Nina, and more. Learn about new knockdown recovery moves and general move changes.
This section details the updates made to Tekken Tag Tournament 2 across various versions, focusing on character adjustments, new moves, and changes to existing mechanics.
v1.24 Updates:
- Updated characters: Jaycee, Jun, Unknown, Anna, Nina, Forest Law, and Zafina.
- Updated Knockdown Recovery Moves.
v1.23 Updates:
- Updated characters: Steve, Tiger, Wang, Xiaoyu, Yoshimitsu, Miharu, Dr. Bosconovitch, Christie/Eddy, and Angel.
- Updated General Moves and Knockdown Moves.
v1.22 Updates:
- Updated characters: Kuma/Panda, Heihachi, Kazuya, Lars, Violet, Asuka, Unknown, Dr. Bosconovitch, Devil Jin, Jinpachi, Lee, Lei, Leo, Lili, Marduk, Michelle, Miguel, Marshall Law, Miharu, Nina, Ogre, Paul, Prototype Jack, Raven, and Roger Jr.
Button Conventions:
| Action | ARCADE | PS3 / X360 / WII U |
|---|---|---|
| 1 - Left Punch | ___ / 2 / 5 | ___ / 2 / 5 |
| 2 - Right Punch | ___ / 2 / 5 | ___ / 2 / 5 |
| 3 - Left Kick | ___ / 4 | ___ / 4 |
| 4 - Right Kick | ___ / 4 | ___ / 4 |
| 5 - Tag | ___ / 2 / 5 | ___ / 2 / 5 |
Movement Conventions:
- f
- tap forward once
- b
- tap backwards once
- d
- tap down once
- u
- tap up once
- d/f
- tap down/forward once
- d/b
- tap down/back once
- u/f
- tap up/forward once
- u/b
- tap up/back once
- F
- Hold stick forward
- B
- Hold stick back
- D
- Hold stick down
- U
- Hold stick up
- D/F
- Hold stick down/forward
- D/B
- Hold stick down/back
- U/F
- Hold stick up/forward
- U/B
- Hold stick up/back
- N
- Neutral joystick position
- SS
- Short Sidestep (u,N or d,N)
- QCF
- Quarter circle forward
- QCB
- Quarter circle back
- HCF
- Half circle forward
- HCB
- Half circle back
Linking & Special Conventions:
- +
- Moves must be done together
- ,
- Moves must be done right after the other
- ~
- Moves must be done IMMEDIATELY after the other
- _
- Or (When used between two moves, they are interchangeable)
- >
- Move following the > has the option of being slightly delayed
- :
- Move Following the : has to be precision timed to execute (Just Frame)
- #
- Hold movement before the '#' until the end of string or until N (Neutral)
- FC
- Do move while in a full-crouched position
- WS
- Do move While standing up
- RN
- While running (f,f,f or f,F#)
- BT
- Back turned towards opponent
- FD/FT
- Lying on the ground Face Down / Feet Towards opponent
- FD/FA
- Lying on the ground Face Down / Feet Away from opponent
- FU/FT
- Lying on the ground Face Up / Feet Towards opponent
- FU/FA
- Lying on the ground Face Up / Feet Away from opponent
- CH
- Counterhit (Hitting your opponent during their move execution)
- Clean
- Clean Hit (Hitting your opponent from a very close range)
- []
- Brackets surrounding an item indicate an optional output
- ()
- Parenthesis indicates a stance name or groups moves for easier reading
- {}
- Curved brackets indicate the buttons needed to break a throw
- .
- Pause 1/3 a second between button presses (Tenstring timings only)
- (B!)
- Bounding Re-Juggle (Sample Juggles only)
Attack Status Conventions:
- Juggles
- Move knocks opponent into the air, allowing for additional hits
- Stuns
- Opponent will be stunned after the move hits
- Parries
- Move will auto-negate an opponent's incoming attack
- Cancels
- Move can be stopped before execution
- Against Wall
- Move must be done with your back against a wall
- Unblockable
- Move cannot be blocked
- Bounds
- When move is used to end a juggle, opponent will be re-juggled up
New Tekken Tag Tournament 2 Moves:
If an old character has a new move that they did not have in the previous Tekken games, or if the command/properties for that move has changed, that move is notated in CAPITAL LETTERS.
General Moves for Everyone:
- N
- Stand (Neutral Guard)
- B
- High/Mid Guard, Walk Backward
- D
- Low Guard, Crouch
- F
- Walk Forward
- f,f
- Dash Forward
- b,b
- Dash Backward
- (u,N)_(d,N)
- Axis Shifting Sidestep (SS)
- (u,U#)_(d,D#)
- Axis Shifting Sidewalk (SW)
- d/f
- Low Parry *When Attacked by a Low/Special-Mid Hit*
- 1+2+3+4
- Ki Powerup *Block Damage & Auto CH on hit*
- f+2+4
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