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| JUN KAZAMA |
Tekken Tag Tournament 2

| JUN KAZAMA |

Explore Jun Kazama's grappling and special techniques in Tekken Tag Tournament 2, including Arm Grab Flip, Tsukuyomi, and Can-Can Kicks.

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Explore Jun Kazama's grappling and special techniques in Tekken Tag Tournament 2, including Arm Grab Flip, Tsukuyomi, and Can-Can Kicks.

Grappling Techniques:

Front Grapples:

  • 1+3 or f+1+3: ARM GRAB FLIP {1}
  • 2+4 or f+2+4: KATANUKI {2}
  • f+1+2, then 1+4 or 2+3: TSUKUYOMI {1+2}
  • d/f+1+2: RIAI {1+2}
  • d/f+2+3: Striking Oshi Taoshi {2}
  • FC, d/f, d, d/f+1+2 [~5]: DIRT EATER AIRTOSS [Tag] {1+2} *Juggles*

Side Grapples:

  • Left: 1+3 or 2+4: Cloud Taste {1}
  • Right: 1+3 or 2+4: Wind Wheel {2}

Back Grapple:

  • 1+3 or 2+4: Twisted Limbs

Character Specific Grapples:

  • Asuka: 1+3,5: SHOULDER HOOK TOSS
  • Jin: d/f+1+2,5: KAZAMA CLAN COMBO

Special Techniques:

Punches:

  • 1: Highpunch
    • 1: Screw Punch
      • 3: Front Kick *Front Kick Strings*
      • 4 [~5]: Can-Can Kicks [Tag] *Juggles*
      • d+4: Power Sweep
        • ~d/b: SWEEP CANCEL
    • 2: 1-2 Punches
      • ~u_d: SIDESTEP
      • b+1+2: PARHELION
      • f+1+2: IZUMO
      • 4: ROUNDHOUSE
    • 3: Shin Lowkick
    • 4: Leg Cutter *Leg Cutter Strings*
  • f+1: Screw Punch
    • 4 [~5]: Can-Can Kicks [Tag] *Juggles*
    • d+4: Power Sweep
      • ~d/b: SWEEP CANCEL
  • b+1: Sparrow Trap
    • :2: TRAPPING THROW
  • d/f+1,1: PLUME PEONY
  • d/b+1>2: AKANE DROP
  • d/b+1>4: NATSUKI
  • WS+1>4,2: TOMO SAKURA
  • WS+1>4,1+2: TOMO FUJI
  • 1+2: INSTANT STRENGTH
  • f+1+2: IZUMO
    • 1,2: HARAE *Bounds*
    • 1,4: HARAE LEG CUTTER *Leg Cutter strings*
    • 1+2: FALLWIND *Bounds*
    • (1+4)_(2+3): TSUKUYOMI THROW {1+2}
    • 2 [~5]: YUKIWA DANCE [Tag] *Juggles*
    • 3 [~5]: BACKFLIP KICK [Tag] *Juggles*
      • 2 [~5]: DASHING UPPERCUT [Tag] *Juggles*
      • 4: LEG CUTTER *Leg Cutter strings*
    • 3+4 [~5]: CAN-CAN KICKS [Tag] *Juggles*
    • 4,1: WAKEIKAZUCHI
  • f,f+1+2: COLLISION SMASH *Stuns*
  • b+1+2: PARHELION *Parries Low Attacks and Throws*
    • 1: KAI RURIKO
    • 2: HOLLYHOCK
    • 3: LUNAR HALO *Bounds - Juggles on CH*
    • 4: SOLAR HALO
  • WS+1+2: SUDARE NAGASHI *Stuns on CH*
    • ~d: CANCEL
  • 2>1: WHITE LOTUS
    • 1+2: LOTUS ELBOW
    • 4,1: LOTUS PAW
    • 4,3: LOTUS KICKS
  • f+2 [~5]: Dashing Uppercut [Tag] *Juggles*
    • ~d: Uppercut Cancel, Full Crouch
  • f,f+2,2: WHEEL AYAKA
  • f,f+2,3: WHEEL KATSUKI
  • b+2: SWALLOW
    • 1: AYAKA
      • >1: VIOLET STRENGTH
      • >b+1+2: PARHELION
      • >f+1+2: IZUMO
      • >4: MOON ROUNDHOUSE
    • 3: KATSUKI
    • 4: LEG CUTTER *Leg Cutter strings*
  • d+2: NARUMI *Bounds*
  • d/f+2>2: CROSSWISE SMASH *Bounds*
  • FC,d/f+2: SWEEPING SPARROW *Stuns on CH*
  • d/b+2: IRIS
  • WS+2,1: PAEONIA
  • SS+2: KASANEGASUMI
  • 2+3: Sparrow Pirouette *Parries High Punches*

Kicks:

  • f+3: FRONT KICK
    • ~u_d: SIDESTEP
    • b+1+2: PARHELION
    • f+1+2: IZUMO
  • f,f+3: MATOI HIRAGI
  • b+3 [~5]: Backflip Kick [Tag] *Juggles*
    • 2 [~5]: Dashing Uppercut [Tag] *Juggles*
    • 4: Leg Cutter *Leg Cutter strings*
  • d/f+3: MINAZUKI
  • d/b+3: PIVOT REVERSE LOW
  • (u/b_u_u/f)+3: IWATO JUMPKICK
  • WS+3 [~5]: Sparrow Flip [Tag] *Juggles*
  • RN 3: LEAPING SWALLOW
  • 3+4: GLOWING CLOUDS FALL KICK
  • d+3+4 [~5]: Can-Can Kicks [Tag] *Juggles*
  • (WS_FC)+3+4,3: Cartwheel Helicopter
    • ~d: Full Crouch
  • f+4: MOON ROUNDHOUSE
  • f,f+4: KATABAMI *Stuns on CH*
  • b+4,2: SHIRABYOSHI
  • d+4,4: MARBLING PRINT
  • (u/b_u)+4: SPINNING CHIKURA
  • u/f+4,3: HOUSEN HANA *Bounds*
  • SS+4: KAGURA *Juggles on CH - Bounds*

Special Moves:

  • u/b~b: BACKFLIP
    • 3: LEAPING SWALLOW
  • b+2+3: DIVINITY *Unblockable*
  • b+(1+3)_(2+4)~5: Mid/High Attack Reversal [Tag]

Strings:

  • f+1,3: Front Kick String
    • 1: High Punch
      • 1: Screw Punch
        • 3: Front Kick *Front Kick strings*
        • 4 [~5]: Can-Can Kicks [Tag] *Juggles*
        • d+4: Power Tailsweep
      • 2: Uppercut
        • 4: Snapkick
      • 3: Shin Lowkick
      • 4: Leg Cutter *Leg Cutter strings*
  • 1+4: White Heron
    • ~u_d: SIDESTEP
    • b+1+2: PARHELION
    • f+1+2: IZUMO
    • 2: Gale
      • 1: Punch
        • 1: Screw Punch
          • 3: Front Kick *Front Kick strings*
          • 4 [~5]: Can-Can Kicks [Tag] *Juggles*
Tips
  • Mastering Jun Kazama's grappling techniques, especially the Tag versions like DIRT EATER AIRTOSS, can lead to significant damage.
  • Look for opportunities to use her moves that cause bounds or juggles, such as HARAE or LUNAR HALO, to extend combos.
  • The PARHELION (b+1+2) is a powerful defensive tool that can parry low attacks and throws, opening up counter-attack possibilities.
  • Don't forget about her unblockable move, DIVINITY (b+2+3), for surprise attacks.
  • Pay attention to the [Tag] indicators on moves; these are crucial for tag-specific combos and strategies in Tekken Tag Tournament 2.

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