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Both Right Foot Forward - (RFF) and Left Foot Forward - (LFF)
Tekken Tag Tournament 2

Both Right Foot Forward - (RFF) and Left Foot Forward - (LFF)

Learn Tekken Tag Tournament 2 stances like RFF and LFF. Details on Body Blow, Uppercut, and more.

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Learn Tekken Tag Tournament 2 stances like RFF and LFF. Details on Body Blow, Uppercut, and more.

Walkthrough
  1. 1
    Press 1+2 to switch between Back Turned (BT) and Face Forward stances.
  2. 2
    Press 3+4 to switch between Right Foot Forward (RFF) and Left Foot Forward (LFF) stances.
  3. 3
    Execute various attacks from these stances, noting special properties like juggles, bounds, stuns on Counter Hit (CH), and wall properties.

Key Moves and Properties:

  • Body Blow: d/f+1+2
  • Uppercut: d/f+2 (*Juggles*)
  • Leaping Headshot (a shot that lands on the enemy's head, usually an instant kill): u/f+2
  • Rising Uppercut: WS+2 (*Juggles on CH*)
  • Knee Buster: d+3
    • Dual Flashkicks: 3 (from Knee Buster, results in LFL)
    • Dodge Lift: 4 (from Knee Buster, results in RFL)
      • Outrage: 4 (from Dodge Lift, results in RFF)
  • Flamingo Kick: u+3 (results in LFL)
  • Hunting Hawk: u/f+3,4,3
  • Mid Leapkick: f,N,d,d/f+3 (results in LFL)
  • Nerichagi: RN 3 (*Bounds*)
  • Windmill Kick: WS+3 (*Bounds*)
  • Back Thrust Kick: SS+3 (*Stuns on CH*)
    • 2nd Thrust Kick: 3 (from Back Thrust Kick, results in LFL)
  • Leaping Roundhouse Spin: d+3+4
    • Back Thrust: 3 (from Leaping Roundhouse Spin)
    • Talon Snaps: 4 (from Leaping Roundhouse Spin)
      • Talon Thrust: 3 (from Talon Snaps)
      • Triple Spin Kick: 4 (from Talon Snaps)
  • Guillotine: u+3+4 (*Juggles*)
  • Leaping Midkicks: u/f+3+4
    • Third Kick: 4 (from Leaping Midkicks)
  • Mid Cutter: f,N,d,d/f+3+4 (results in BT)
    • Axe Heel: 3 (from Mid Cutter)
  • Chicken Kick: u/b+4
  • Flamingo Kick: u+4 (results in RFL)
  • Jumping Highkick: u/f+4 (results in RFF)
    • (RFL): F (from Jumping Highkick)
    • Midkick: 4 (from Jumping Highkick, results in RFF)
      • (RFL): F (from Midkick)
      • Lowkick: 4 (from Midkick, results in RFF)
        • (RFL): F (from Lowkick)
  • Sky Rocket: f,N,d,d/f+4 [~5] (*Juggles* [Tag])
  • Just Frame Sky Rocket: f,N,d~d/f+4 [~5] (*Juggles* [Tag])
  • Toe Kick: WS+4,[~4] (results in Axe Kick, RFF)
  • Spinning Sweep: SS+4 (*Juggles on CH*, RFF)
  • Twisting Jumping Roundhouse: b,b~u/b (*Against Wall*)
  • Tips
    • Mastering stance transitions is crucial for executing advanced combos and mix-ups.
    • Pay attention to moves that juggle or cause bounds, as these are key for extending combos.
    • Counter Hit (CH) properties can significantly alter a move's effectiveness, turning a stun into a juggle opportunity.
    • Certain moves have specific conditions, like being 'Against Wall', which can unlock unique follow-ups.

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