Master Angel's movelist in Tekken Tag Tournament 2! Learn all her throws, attacks, and combos, from Double High Sweep to Obliteration. Your ultimate guide to Angel's arsenal.
Alright, let's dive into Angel's moveset in Tekken Tag Tournament 2. She's got some really cool, flashy stuff, and once you get the hang of these, you'll be putting on a real show. Think of this as your cheat sheet to her arsenal. ### Throws Throws are super important in Tekken, especially when your opponent is blocking too much. Angel has a good variety here: * Double High Sweep: Command is `1+3` (or `f+1+3`). It does 35 damage and can be escaped with `1`. * Judgement: Command is `2+4` (or `f+2+4`). Also 35 damage, but you'll need to press `2` to escape. * Steel Pedal Drop: Command is `1+3` (or `2+4`). This one's a Left throw, deals 40 damage, and needs a `1` escape. * Skull Smash: Command is `1+3` (or `2+4`). This is a Right throw, also 40 damage, and you'll need to press `2` to escape. * Reverse Neck Throw: Command is `1+3` (or `2+4`) when behind the opponent. It's her highest damage throw at 50, and you can't escape it. * Stonehead: Command is `f, f+1+2`. A front throw dealing 35 damage, escaped with `1+2`. * Obliteration: This is a tricky one with a long command: `f, b, d/b, d, d/f, f+1+2` (or the simpler `f+3, 1+2`). It does 45 damage and is escaped with `1+2`. ### Attacks Angel has a ton of attacks, from quick pokes to devastating launchers. Here are some key ones: * Flash Punch Combo: `1, 1, 2`. A classic combo starter, dealing 7, 6, and 12 damage. Hits High, High, Mid. * Left Right Combo: `1, 2`. Simple and effective, 7 and 8 damage. High, High. * Demon Slayer: `1, 2, 2`. A three-hit string for 7, 8, and 12 damage. High, High, High. * Spin Claw Combo: `2, 2`. Good damage at 10 and 18. High, High. * Wheel of Pain: `[4~3]`. A solid Mid attack for 20 damage. * Inferno: `1+2`. A powerful (!) attack that does 40 damage. Be careful, this can be risky if it whiffs. * Fly: `3+4`. This move doesn't do damage itself but leads into other options. * Near Death: `3+4, 1`. Deals 23 damage, High hit. * Infernal Annihilation: `3+4, 2`. This is a two-part attack for 20 and 30 damage, hitting (!) range. * Amara: `3+4, 3`. A Mid attack for 30 damage. * Devil Blaster: `3+4, 1+2`. A big (!) hit for 50 damage. * Reverse Devil Blaster: `3+4, f+1+2`. Another powerful (!) hit for 50 damage. * Ki Charge: `1+2+3+4`. This doesn't attack but powers up your next move. Useful for mind games! * Heaven's Drop: `f+2, 1, 4`. A nice string for 8, 10, and 20 damage. Mid, Mid, Mid. * Phantom Mist: `f+3`. This move doesn't hit but can lead into follow-ups. * Sentence of Death: `f+3, 1`. Deals 20 damage, Mid hit. * Spiral Lotus: `f+3, 2, 1`. A combo for 15, 25 damage. Mid, Mid. * Ground Sweep: `f+3, 3`. A Low attack for 17 damage. Good for mixing things up! * Last Rites: `f+3, 4`. A High attack for 32 damage. * Right Splits Kick: `f+4`. A Mid attack for 20 damage. * Tsujikaze: `f+1+2`. A two-hit Mid combo for 12 and 25 damage. * Phantom Spear: `f+3+4`. Another two-hit Mid combo, dealing 10 and 23 damage. * Dark Lit Moon: `d/f+1, 2`. A Mid, Mid string for 10 damage each. * Hell Gate: `d/f+3, 2, 2`. A Mid, Mid, Mid combo for 10, 8, and 20 damage. * Infernal Jolt: `d/f+4`. A Mid attack for 17 damage. * Aratama Strike: `d/f+1+2`. A Mid attack for 20 damage. * Guillotine Slash: `d+1`. A Mid attack for 17 damage. * Broken Plate: `d+3`. A Low attack for 13 damage. Always good to have a reliable low poke. * Flash Palm Blow: `d/b+2`. A Mid attack for 15 damage. * Eternity Spin Kick: `d/b+4, 3`. A Low, High string for 15 and 23 damage. * Double Slash: `d/b+1+2`. A Mid, Mid string for 10 damage each. * Brimstone Strike: `b+1, 1+2`. A High, Mid string for 10 and 20 damage. * Arch Back Hand Blow: `b+2`. A High attack for 21 damage. * Jambu Spear: `b+3`. A Mid attack for 24 damage. * Cycle of Life: `b+4, 1`. A Mid, Mid string for 8 and 20 damage. * Infinite Power: `b+1+2`. A Mid attack for 15 damage. * Demon's Spear: `b+1+2 (Hold)`. This is a charged version, dealing 42 damage to the Mid. * Lightning Uppercut: `b+1+4`. A powerful (!) attack for 30 damage. * Lightning Screw Uppercut: `B+1+4`. This is the enhanced version, dealing a massive 50 damage (!). * Samsara: `u+4`. A Mid attack for 20 damage. * Reaper's Scythe: `u/f+3`. A Mid attack for 21 damage. * Rising Sun: `u/f+4, 4`. A Mid, Low string for 16 and 12 damage. * Roundhouse to Triple Spin Kick: `u/f+4, 4, 4, 4`. This is a long combo: Mid, Low, Low, Mid, dealing 16, 12, 10, and 20 damage. It's a bit situational but looks awesome! * Air Inferno: `u/f+1+2`. A Mid (!) attack for 20 damage. * Devil Fist: `f, f+2`. A Mid attack for 20 damage. * Angel Shoot Down: `f, f+3, 4`. A Mid, Mid string for 11 and 20 damage. * Dragon Uppercut: `f, N, d, d/f+1`. A classic Mid launcher for 25 damage. You'll see this one a lot! * Heaven's Door: `f, N, d, d/f+1, U/F`. Follows up the Dragon Uppercut with a Mid hit for 10 damage, after the initial 25. * Dragon Uppercut to Middle Kick: `f, N, d, d/f+1, 3`. Adds a Mid kick for 15 damage after the launcher. * Dragon Uppercut to Spinning Low Kick: `f, N, d, d/f+1, 4`. Finishes with a Low kick for 10 damage after the launcher. * Wind God Fist: `f, N, d, d/f+2`. A fast High attack for 23 damage. A staple for many characters! * Electric Wind God Fist: `f, N, d, d / f + 2 (press at the same time)`. This is the enhanced version of the Wind God Fist, also 23 damage but much faster and harder to block. Mastering this is key! * Stream Pierce: `f, N, d, d/f+3`. A Mid attack for 25 damage. * Spinning Demon to Left Knee: `f, N, d, d/f+4`. This move starts a string, but the source text cuts off here. We'll cover the rest in the next section!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content