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Flamingo Stance - (FLA) - b+3
Tekken Tag Tournament 2

Flamingo Stance - (FLA) - b+3

Learn the Flamingo Stance (FLA) moves like b+3 (Heel Hunter) in Tekken Tag Tournament 2. Includes juggles, stuns, and bounds.

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Learn the Flamingo Stance (FLA) moves like b+3 (Heel Hunter) in Tekken Tag Tournament 2. Includes juggles, stuns, and bounds.

Walkthrough
  1. 1
    Flamingo Step (f_b): The fundamental movement option for this stance.
  2. 2
    Flamingo Sidestep ((u,N)_(d,N)): Allows for evasive movement within the stance.
  3. 3
    1,2,3,3,3 (1-2 Punches, Butterfly Kicks): A basic combo string.
  4. 4
    1,2,3,3,3, 4 (Monarch Kick): An ender for the Butterfly Kicks string.
  5. 5
    1,2,3,3,3, d+4 (Butterfly Needle): Another ender for the Butterfly Kicks string.
  6. 6
    1,2,3,4>3 [~5] (1-2 Punches, Break Blade [Tag]): A combo that juggles opponents.
  7. 7
    1,2,3,3,4 (1-2 Punches, Black Widow): A combo string.
  8. 8
    1,2,3,3,4 > 3 (Widow's Bite): Stuns on counter hit (CH).
  9. 9
    1,2,3,3,4 > 3 ~f_b (Widow Cancel, FLA): Cancels Widow's Bite into Flamingo Stance.
  10. 10
    1,2,3,3,4 > 4 (Grey Snake Lowkick): Juggles on counter hit (CH).
  11. 11
    1,2,3 (1-2 Punches, Highkick): A basic combo.
  12. 12
    1,2,3 ~(f_b) (Highkick Cancel, FLA): Cancels Highkick into Flamingo Stance.
  13. 13
    b+1 (Stealth Needle): Bounds the opponent.
  14. 14
    d/f+1,3 (Mid Slug, Slapkick, FLA): A combo that transitions into Flamingo Stance.
  15. 15
    1+2 (Skull Crush): A powerful attack.
  16. 16
    1+2, 4 (Heel Axe): Juggles on counter hit (CH).
  17. 17
    2~3 (Flamingo Fist, FLA): A quick strike that transitions into Flamingo Stance.
  18. 18
    f+2>1 (Mantis Rush): A combo string.
  19. 19
    f+2>1 > 2 (Mantis Fist): Stuns on counter hit (CH).
  20. 20
    f+2>1 > 4 (Mantis Lowkick): A combo ender.
  21. 21
    d+2 (Board Splitter): Juggles opponents.
  22. 22
    3,3 (Butterfly): A two-hit combo.
  23. 23
    3,3 ~f_b (BUTTERFLY CANCEL, FLA): Cancels Butterfly into Flamingo Stance.
  24. 24
    3,3, 4 (Wave Needle): An attack following Butterfly.
  25. 25
    3,3, d+4 (Butterfly Needle): Another attack following Butterfly.
  26. 26
    3,4>4 (Flamingo Python): A combo string.
  27. 27
    3,4>4, 3 (Flamingo Destruction): Stuns on counter hit (CH).
  28. 28
    3,4>4, 3 ~f_b (Destruction Cancel, FLA): Cancels Flamingo Destruction into Flamingo Stance.
  29. 29
    3,4>4, >4 (Grey Snake Lowkick): Juggles on counter hit (CH).
  30. 30
    b+3 (Heel Hunter): Bounds the opponent.
  31. 31
    f+3 (Gutbuster Kick): A kick attack.
  32. 32
    d+3,3 (Snake Creep): A two-hit low combo.
  33. 33
    d+3,3, N+3 [~5] (Snake Blade [Tag]): A tag combo that juggles.
  34. 34
    d+3,3, d+3 (Snake Bite): A low attack.
  35. 35
    d/f+3 (Claymore): Stuns on counter hit (CH).
  36. 36
    d/f+3 ~f_d (Claymore Cancel, FLA): Cancels Claymore into Flamingo Stance.
  37. 37
    d/f+3, 4 (Double Claymore): A follow-up to Claymore.
  38. 38
    u/f+3 [~5] (Jaw Breaker [Tag]): A tag move that juggles.
  39. 39
    d/b+3,3 (Sandstorm Kicks): A kicking combo.
  40. 40
    Hold 3, 4, [f_b] (Flashing Halbred, FLA): A charged move that transitions into Flamingo Stance.
  41. 41
    d/f+3+4 (Hawk's Talons): Throws an airborne opponent.
  42. 42
    b+4 (HEEL LANCE): A powerful kick.
  43. 43
    4>4 (Axe Kicks): A two-hit kick combo.
  44. 44
    f+4 (Spinning High Roundhouse): A spinning kick.
  45. 45
    d/b+4 (Cobra Sweep): Juggles opponents.
  46. 46
    b+3+4 (FLAMINGO PARRY): Parries low attacks.
  47. 47
    434.3.33.3.3.4.3 (Tenstring): A long combo string.
  48. 48
    4.33.4.3.33.4.3.3 (Tenstring): Another long combo string.
  49. 49
    4.33.4.3.33.4.3.3 *f_b after 3rd hit for (FLA)*: This Tenstring can transition into Flamingo Stance after the 3rd hit.
Tips
  • Utilize the various cancels (e.g., ~f_b, ~f_d) to seamlessly transition back into Flamingo Stance and maintain offensive pressure.
  • Pay attention to counter hit properties; moves like Widow's Bite and Claymore can lead to significant damage or juggles when landed as counter hits.
  • The Flamingo Parry (b+3+4) is a useful defensive tool specifically against low attacks.
  • Several moves can juggle opponents, allowing for extended combos. Practice these to maximize damage output.
  • Moves like Stealth Needle (b+1) and Heel Hunter (b+3) cause bounds, which can lead to wall splats or further combo opportunities.

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