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Left Foot Forward - (LFF) Only
Tekken Tag Tournament 2

Left Foot Forward - (LFF) Only

Tekken Tag Tournament 2 Left Foot Forward (LFF) Only moves list including Twin Jabs, Lowkick, Highkick, and Maching Gun Kicks.

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Tekken Tag Tournament 2 Left Foot Forward (LFF) Only moves list including Twin Jabs, Lowkick, Highkick, and Maching Gun Kicks.

Walkthrough
  1. 1
    Twin Jabs, Lowkick, Highkick: Input 1,1,3.
  2. 2
    Jab, Right Punch, (Sidekick_Jumping Roundhouse): Input 1,2,f+(3_4).
  3. 3
    Right Punch, (Sidekick_Jumping Roundhouse): Input 2,f+(3_4).
  4. 4
    High Punch[es], (LFL): Input [1,]2,3.
  5. 5
    High Punch[es], (RFL): Input [1,]2,4.
  6. 6
    Short Axe Handle: Input f+1+2. Stuns on Counter Hit (CH).
  7. 7
    Backfist, (RFF): Input f+2.
  8. 8
    Bolt Cutter: Input b+2.
  9. 9
    High, Mid, [Low] Kicks: Input 3,3,[d+3].
  10. 10
    (LFL): Input ~F after 3,3,[d+3].
  11. 11
    Highkick, (RFL): Input 4 after 3,3,[d+3].
  12. 12
    Midkick, (RFF): Input 4 after 3,3,[d+3],4.
  13. 13
    Backlash: Input f+4 after 3,3,[d+3] or d/f+3.
  14. 14
    Maching Gun Kicks: Input 3,3,3.
  15. 15
    Flying Eagle: Input 3~4.
  16. 16
    (LFL): Input f+3.
  17. 17
    Thrust Sidekick: Input f+3~3.
  18. 18
    Gun Kick: Input d/f+3.
  19. 19
    2nd Midkick: Input >3 after d/f+3.
  20. 20
    Face Kick, (RFL): Input >4 after d/f+3.
  21. 21
    Sidekick, (RFF): Input 4 after d/f+3,>4.
  22. 22
    Back Lowkick: Input d/b+3.
  23. 23
    Lifting Leg Kick [Tag]: Input b+3 [~5]. Juggles.
  24. 24
    Spiral Kick, (RFF): Input f,f+3.
  25. 25
    Soccer Snapkick: Input d/f+3+4. Throws Airborne Opponent.
  26. 26
    Left Axe Murderer: Input 4,3.
  27. 27
    AXE CANCEL, (LFL): Input ~F after 4,3.
  28. 28
    Hot Feet: Input 4,4.
  29. 29
    Overhead Axekick, (RFF): Input 3 after 4,4. Bounds.
  30. 30
    Toe Jam, (RFL): Input 4 after 4,4.
  31. 31
    Blizzard Kick: Input 3 after 4,4,4.
  32. 32
    Hot Feet, (RFF): Input 4 after 4,4,4.
  33. 33
    Da Bomb, (RFF): Input f+4 after 4,4.
  34. 34
    Face Kick, (RFL): Input f+4.
  35. 35
    Sidekick, (RFF): Input >4 after f+4.
  36. 36
    Right Flamingo Feint, (RFL): Input f,N+4.
  37. 37
    Running Sidekick: Input f,f+4. Turns Opponent Backward (BK) When Hit.
  38. 38
    Nose Bleeder, (RFF): Input b+4.
  39. 39
    WIPER KICK CUTTER: Input d/f+4,3.
  40. 40
    Low Kick, Lifting Leg Kick [Tag]: Input d+4,4 [~5]. Juggles.
  41. 41
    Ankle Biter: Input d/b+4.
  42. 42
    (RFL): Input ~F after d/b+4.
  43. 43
    High Crescent Kick: Input 4 after d/b+4.
  44. 44
    Lifting Leg Kick, (RFF): Input BT 4. Juggles.
Tips
  • The notation [~5] indicates a Tag Assault, where your partner assists in the attack.
  • Counter Hits (CH) can significantly alter the properties of some moves, like the Short Axe Handle.
  • Several moves are noted to cause juggles, allowing for extended combo opportunities.
  • Some moves, like Overhead Axekick, cause Bounds, which can lead to further combo damage.
  • The Soccer Snapkick is a unique throw that specifically targets airborne opponents.

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