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| VIOLET - PS3 / X360 / WII U Only |
Tekken Tag Tournament 2

| VIOLET - PS3 / X360 / WII U Only |

Tekken Tag Tournament 2 Violet moves list including grappling, special techniques, and combos. Learn inputs for Neck Fracture, Shredder Kicks, and more.

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Tekken Tag Tournament 2 Violet moves list including grappling, special techniques, and combos. Learn inputs for Neck Fracture, Shredder Kicks, and more.

Grappling Techniques:

  • Front: (1+3) or (f+1+3) for Neck Fracture {1}, (2+4) or (f+2+4) for Neck Twister Toss {2}, f,f+3+4 [~5] for Knee Bash [Tag] {1+2}
  • Left: (1+3) or (2+4) for Harassment {1}
  • Right: (1+3) or (2+4) for Stunner {2}
  • Back: (1+3) or (2+4) for Bulldog
  • Combot: (2+4) or (f+2+4),5 for MACHINE GUN KICK LIFTER

Special Techniques:

  • Mist Step: f,N
  • Reverse Mist: b,N
  • Silver Axe: 4 (Juggles on CH)
  • SHREDDER KICKS [Tag]: 3,4 [~5] (Juggles)
  • Delayed Slide: 3+4
  • (Hitman) Cancel: b+3+4
  • (Fang Rush): (b+1,1)
  • Precision Fang Rush: (b+1:1)
  • Mist Step (from Fang Rush/Precision Fang Rush): ~f,N
  • Triple Fang: 2 (after Fang Rush/Precision Fang Rush)
  • (HMS) (after Triple Fang): 3+4
  • 1-2 Punches: 1,2
  • Mist Step (after 1-2 Punches): ~f,N
  • Revolution Zwei (after 1-2 Punches): 2>3
  • Violet Kick: 4 (Stuns on CH)
  • (HMS) (after Violet Kick): ~3
  • Power Violet Kick: *Hold 4* (Stuns on CH)
  • (HMS) (after Power Violet Kick): ~3
  • Schwartz Rose Hook: 1+2 (Bounds)
  • Revolution Zwei: f+1+2>3
  • (HMS) (after Revolution Zwei): ~4
  • Aggressive One-Two: f,f+1+2
  • Violet Rush: 2,1
  • Schwartz Rose Hook (after Violet Rush): 1 (Bounds)
  • (HMS) (after Violet Rush): ~3+4
  • Viper Revolution: 4 (after Violet Rush)
  • Rave War: 2,2,3
  • Double Signal: f+2,1
  • Gut Polisher: d+2 (Stuns on CH)
  • Rear Cross Punch: b+2
  • Mist Step (after Rear Cross Punch): ~f,N
  • Super High: 4 (after Rear Cross Punch)
  • Spin Cycle: 3 (after Super High)
  • (HMS) (after Super High): 3+4
  • Rocket Heel [Tag]: WS+2,3 [~5]
  • Mist Wolf Kick: 3
  • Feint Mist Wolf: ~3 (after Mist Wolf Kick)
  • Mist Trap: :4 (after Feint Mist Wolf)
  • Mist Wolf Combo: >3 (after Mist Wolf Kick)
  • (HMS) (after Mist Wolf Kick): ~4
  • Axe Kicker: b+3
  • (HMS) (after Axe Kicker): (~4) or (3+4)
  • Gun Kick (after Axe Kicker): 4
  • Spinning Low Slip Kick: d+3
  • (HMS) (after Spinning Low Slip Kick): ~4
  • ACID RAIN KICKS [Tag]: f+3:3:3 [~5] (Stuns)
  • Spinning Mid Roundhouse: f,f+3
  • Evasive Backflip: u+3
  • (HMS) (after Evasive Backflip): 3+4
  • Quick Silver Sting: u/f+3
  • Brilliant Rose: 1 (after Quick Silver Sting) (Bounds)
  • Double Mazurek: 4 (after Quick Silver Sting)
  • Low Slice Kick: d/b+3
  • Step-In Kick: d/f+3
  • Mercury Drive [Tag]: 2,3 [~5] (Juggles) (after Step-In Kick)
  • Wheel of Fate: u/b+3
  • Axe Kicks: WS+3,3
  • Mid_Low Infinite Starter: (d/f+3) or (D+3) (after Axe Kicks)
  • Infinite Kicks: 3,3,3... (after Mid_Low Infinite Starter)
  • Infinite Kicks Mid: u+3,3,3... (after Mid_Low Infinite Starter)
  • Infinite Kicks Low: d+3,3,3... (after Mid_Low Infinite Starter)
  • Jumping Crow: RN 3,4 (Bounds)
  • Dragon Slide: FC,d/f,d,d/f+3
  • (HMS) Stance: 3+4
  • Feather Landing: f+3+4
  • SILVER BARB: u/f+3+4
  • Compass Sweep: d/b+3+4
  • Lee Screw: SS Left+3+4
  • (HMS) (after Lee Screw): ~3
  • Lee Screw: SS Right+3+4
  • (HMS) (after Lee Screw): ~4
  • Rainbow Flipkick: FC,(U/B_U_U/F)+3+4
  • Violet Spin Hammer: 4,3,3 (Bounds)
  • Shaolin Spinkicks, Flipkick: 4,3,4
  • Machine Gun Kicks: 4,4,4
  • Roundhouse, Somersault: 4,u+3
  • Silver Whip: f+4,3 (Bounds)
  • Violet Heel: f,f+4 (Stuns on CH)
  • Silver Heel: b+4 (Bounds - Juggles on CH)
  • (HMS) (after Silver Heel): ~3
  • Cutter: b,b+4
  • (HMS) (after Cutter): ~3
  • Low Turdkicks, Midkick: D#+4>4>4>4
  • (HMS) (after Low Turdkicks, Midkick): ~3
  • Lowkick: d+4
  • Violet Spin Hammer (after Lowkick): >N+4,3,3 (Bounds)
  • Shaolin Spin Kicks (after Lowkick): >N+4,3,4
  • Machine Gun Kicks (after Lowkick): >N+4,4,4
  • Silver Cyclone (after Lowkick): ~N+4~3 (Unblockable)
  • Roundhouse, Flipkick (after Lowkick): >N+4,u+3 (Juggles)
  • Front Kick: d/f+4
  • Silver Tail: FC,d/f+4
  • (HMS) (after Silver Tail): 3
  • Blazing Kick [Tag]: d,d/b+4 [~5] (Juggles)
  • Violet Knee: u/f+4 (Juggles)
  • Hopkick: U/F+4 (Juggles)
  • Rising Kick: WS+4
  • (HMS) (after Rising Kick): ~3
  • Low Flipkick [Tag]: FC,(u/b_u_u/f)+4 [~5] (Juggles)
  • (HMS) (after Low Flipkick [Tag]): ~3
  • High Flipkick: FC,(U/B_U_U/F)+4
  • Backflip, (HMS): u/b~b
  • Runup Backflip, (BT): b,b~u/b (Against Wall)
  • Silver Cyclone: d+3+4 (Unblockable)
  • Cyclone Cancel, (HMS): 3+4 (after Silver Cyclone)
  • Silver Fang: d/b+1+2 (Unblockable)
  • Fang Cancel: u,u (after Silver Fang)
  • Taunt Punch Parry: b+1+2
  • Screw Kick: 4 (After Successful Parry)
  • Tenstring: d/f+122.13.3.3.4.3.4
Tips
  • Many of Violet's kicks can transition into the (HMS) Stance, offering new offensive options.
  • Look for moves marked with [Tag] to perform Tag Combos with a partner.
  • Moves that cause Bounds or Juggles are crucial for extending combos.
  • Pay attention to the conditions for Stuns and Bounds (e.g., on CH - Counter Hit).
  • The Silver Cyclone and Silver Fang moves are unblockable, making them powerful tools.

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