Tekken Tag Tournament 2 Violet moves list including grappling, special techniques, and combos. Learn inputs for Neck Fracture, Shredder Kicks, and more.
Grappling Techniques:
- Front: (1+3) or (f+1+3) for Neck Fracture {1}, (2+4) or (f+2+4) for Neck Twister Toss {2}, f,f+3+4 [~5] for Knee Bash [Tag] {1+2}
- Left: (1+3) or (2+4) for Harassment {1}
- Right: (1+3) or (2+4) for Stunner {2}
- Back: (1+3) or (2+4) for Bulldog
- Combot: (2+4) or (f+2+4),5 for MACHINE GUN KICK LIFTER
Special Techniques:
- Mist Step: f,N
- Reverse Mist: b,N
- Silver Axe: 4 (Juggles on CH)
- SHREDDER KICKS [Tag]: 3,4 [~5] (Juggles)
- Delayed Slide: 3+4
- (Hitman) Cancel: b+3+4
- (Fang Rush): (b+1,1)
- Precision Fang Rush: (b+1:1)
- Mist Step (from Fang Rush/Precision Fang Rush): ~f,N
- Triple Fang: 2 (after Fang Rush/Precision Fang Rush)
- (HMS) (after Triple Fang): 3+4
- 1-2 Punches: 1,2
- Mist Step (after 1-2 Punches): ~f,N
- Revolution Zwei (after 1-2 Punches): 2>3
- Violet Kick: 4 (Stuns on CH)
- (HMS) (after Violet Kick): ~3
- Power Violet Kick: *Hold 4* (Stuns on CH)
- (HMS) (after Power Violet Kick): ~3
- Schwartz Rose Hook: 1+2 (Bounds)
- Revolution Zwei: f+1+2>3
- (HMS) (after Revolution Zwei): ~4
- Aggressive One-Two: f,f+1+2
- Violet Rush: 2,1
- Schwartz Rose Hook (after Violet Rush): 1 (Bounds)
- (HMS) (after Violet Rush): ~3+4
- Viper Revolution: 4 (after Violet Rush)
- Rave War: 2,2,3
- Double Signal: f+2,1
- Gut Polisher: d+2 (Stuns on CH)
- Rear Cross Punch: b+2
- Mist Step (after Rear Cross Punch): ~f,N
- Super High: 4 (after Rear Cross Punch)
- Spin Cycle: 3 (after Super High)
- (HMS) (after Super High): 3+4
- Rocket Heel [Tag]: WS+2,3 [~5]
- Mist Wolf Kick: 3
- Feint Mist Wolf: ~3 (after Mist Wolf Kick)
- Mist Trap: :4 (after Feint Mist Wolf)
- Mist Wolf Combo: >3 (after Mist Wolf Kick)
- (HMS) (after Mist Wolf Kick): ~4
- Axe Kicker: b+3
- (HMS) (after Axe Kicker): (~4) or (3+4)
- Gun Kick (after Axe Kicker): 4
- Spinning Low Slip Kick: d+3
- (HMS) (after Spinning Low Slip Kick): ~4
- ACID RAIN KICKS [Tag]: f+3:3:3 [~5] (Stuns)
- Spinning Mid Roundhouse: f,f+3
- Evasive Backflip: u+3
- (HMS) (after Evasive Backflip): 3+4
- Quick Silver Sting: u/f+3
- Brilliant Rose: 1 (after Quick Silver Sting) (Bounds)
- Double Mazurek: 4 (after Quick Silver Sting)
- Low Slice Kick: d/b+3
- Step-In Kick: d/f+3
- Mercury Drive [Tag]: 2,3 [~5] (Juggles) (after Step-In Kick)
- Wheel of Fate: u/b+3
- Axe Kicks: WS+3,3
- Mid_Low Infinite Starter: (d/f+3) or (D+3) (after Axe Kicks)
- Infinite Kicks: 3,3,3... (after Mid_Low Infinite Starter)
- Infinite Kicks Mid: u+3,3,3... (after Mid_Low Infinite Starter)
- Infinite Kicks Low: d+3,3,3... (after Mid_Low Infinite Starter)
- Jumping Crow: RN 3,4 (Bounds)
- Dragon Slide: FC,d/f,d,d/f+3
- (HMS) Stance: 3+4
- Feather Landing: f+3+4
- SILVER BARB: u/f+3+4
- Compass Sweep: d/b+3+4
- Lee Screw: SS Left+3+4
- (HMS) (after Lee Screw): ~3
- Lee Screw: SS Right+3+4
- (HMS) (after Lee Screw): ~4
- Rainbow Flipkick: FC,(U/B_U_U/F)+3+4
- Violet Spin Hammer: 4,3,3 (Bounds)
- Shaolin Spinkicks, Flipkick: 4,3,4
- Machine Gun Kicks: 4,4,4
- Roundhouse, Somersault: 4,u+3
- Silver Whip: f+4,3 (Bounds)
- Violet Heel: f,f+4 (Stuns on CH)
- Silver Heel: b+4 (Bounds - Juggles on CH)
- (HMS) (after Silver Heel): ~3
- Cutter: b,b+4
- (HMS) (after Cutter): ~3
- Low Turdkicks, Midkick: D#+4>4>4>4
- (HMS) (after Low Turdkicks, Midkick): ~3
- Lowkick: d+4
- Violet Spin Hammer (after Lowkick): >N+4,3,3 (Bounds)
- Shaolin Spin Kicks (after Lowkick): >N+4,3,4
- Machine Gun Kicks (after Lowkick): >N+4,4,4
- Silver Cyclone (after Lowkick): ~N+4~3 (Unblockable)
- Roundhouse, Flipkick (after Lowkick): >N+4,u+3 (Juggles)
- Front Kick: d/f+4
- Silver Tail: FC,d/f+4
- (HMS) (after Silver Tail): 3
- Blazing Kick [Tag]: d,d/b+4 [~5] (Juggles)
- Violet Knee: u/f+4 (Juggles)
- Hopkick: U/F+4 (Juggles)
- Rising Kick: WS+4
- (HMS) (after Rising Kick): ~3
- Low Flipkick [Tag]: FC,(u/b_u_u/f)+4 [~5] (Juggles)
- (HMS) (after Low Flipkick [Tag]): ~3
- High Flipkick: FC,(U/B_U_U/F)+4
- Backflip, (HMS): u/b~b
- Runup Backflip, (BT): b,b~u/b (Against Wall)
- Silver Cyclone: d+3+4 (Unblockable)
- Cyclone Cancel, (HMS): 3+4 (after Silver Cyclone)
- Silver Fang: d/b+1+2 (Unblockable)
- Fang Cancel: u,u (after Silver Fang)
- Taunt Punch Parry: b+1+2
- Screw Kick: 4 (After Successful Parry)
- Tenstring: d/f+122.13.3.3.4.3.4
Tips
- Many of Violet's kicks can transition into the (HMS) Stance, offering new offensive options.
- Look for moves marked with [Tag] to perform Tag Combos with a partner.
- Moves that cause Bounds or Juggles are crucial for extending combos.
- Pay attention to the conditions for Stuns and Bounds (e.g., on CH - Counter Hit).
- The Silver Cyclone and Silver Fang moves are unblockable, making them powerful tools.
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