Tekken Tag Tournament 2 Flea Stance (FLE) moves like Flea Hop (unblockable) and Kangaroo Kick (juggles). Learn all FLE properties.
Walkthrough
- 1From neutral, perform d+1+2 to enter Flea Stance (FLE).
- 2From Flea Stance, you can perform the following moves:
- F (forward) then F: Forward Flea Slide
- 3u/f (back-forward-up), u, u/b (up-back): Flea Hop (Unblockable)
- 4d (down): Sword Sinking Crouch
- 51: Roll Out
- 61+2: Skull Splitter
- 7u+1+2: Enters DFS (Dizzying Flower Stance)
- 82: Manji Mole Slide (FD/FA - Flea Dash/Flea Attack)
- 93, 4: Side Spin Left, Side Spin Right (FLE)
- 103+4 [~5]: Kangaroo Kick [Tag] (Juggles)
- 11d+3+4: Enters SIT (Sitting Stance)
- 12u+3+4: Flea Flop (FU/FT - Flea Up/Flea Towards)
- 133: Swingstrike (FLE) - Throws on Hit
Tips
- The Flea Hop (u/f, u, u/b) is an unblockable attack, making it useful for catching opponents off guard.
- The Kangaroo Kick (3+4) can initiate juggle combos, significantly increasing your damage output.
- The Swingstrike (3) is a throw on hit, useful for punishing predictable blocking.
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