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| KAZUYA MISHIMA |
Tekken Tag Tournament 2

| KAZUYA MISHIMA |

Explore Kazuya Mishima's grappling and special techniques in Tekken Tag Tournament 2, including Shining Assault and Gates of Hell.

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Explore Kazuya Mishima's grappling and special techniques in Tekken Tag Tournament 2, including Shining Assault and Gates of Hell.

Grappling Techniques:

Front Grapples:

  • (1+3) or (f+1+3) performs Bitch Kicks {1}.
  • (2+4) or (f+2+4) performs Hip Toss {2}.
  • f,f+1+2 performs Stonehead [Tag] {1+2}.
  • FC,d/f,d,d/f+1+2 performs Gates of Hell {1+2}.

Side Grapples:

  • (Left) (1+3) or (2+4) performs Steel Pedal Drop {1}.
  • (Right) (1+3) or (2+4) performs Skull Smash {2}.

Back Grapple:

  • (1+3) or (2+4) performs Reverse Neck Throw.

Character-Specific Front Grapples:

  • *Alex*: f,f+1+2,5 performs CHEW TOY KICKER.
  • *Angel*: f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Asuka*: f,f+1+2,5 performs HEATBUTT OSHI.
  • *Devil Jin*: f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Heihachi*: f,f+1+2,5 performs GODFIST HELL AXLE TRAP.
  • *Jin*: f,f+1+2,5 performs HEATBUTT OSHI.
  • *Jinpachi*: f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Jinpachi*: WS+2,5, 1,1,2, 2,1 performs MISHIMA MASSACRE.
  • *Jun*: f,f+1+2,5 performs HEATBUTT OSHI.
  • *Kuma/Panda*: f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Lee*: f,f+1+2,5 performs VAULTING CHIROPRACTOR.
  • *Unknown*: f,f+1+2,5 performs HEATBUTT OSHI.
  • *Violet*: f,f+1+2,5 performs VAULTING CHIROPRACTOR.

Special Techniques:

  • 1,1>2 performs Shining Assault.
  • 1,2,2 performs Demon Slayer.
  • 1,2>4,3 performs Twin Stature Smash.
  • b+1 performs Short Elbow, followed by 2 for Sokushitsu.
  • d/f+1 performs Gut Slugger, followed by 2 for Donkey Punch (*Bounds*), f+2 for Demon Thrust, or 4 for Roundhouse (*Juggles*).
  • WS+1,2 [~5] performs Twin Pistons [Tag] (*Juggles*).
  • f,N initiates Kazuya Mist Step. From Mist Step:
    • d/f+1 performs Thunder Godfist, which can be followed by 3 for Midkick or 4 for Hellsweep.
    • d,d/f+2 [~5] performs Wind Godfist [Tag] (*Juggles*).
    • d~d/f+2 [~5] performs Electric Wind Godfist [Tag] (*Juggles*).
    • d/f+3 performs Leaping Slash Kick.
    • d/f+4,1 performs Hell Sweep, Spinning Gutpunch.
    • d/f+4,4 performs Hell Sweeps.
  • f,N,d,d/f+1 performs Thunder Godfist, which can be followed by 3 for Midkick or 4 for Hellsweep.
  • 1+2 performs Shadow Fists.
  • f+1+2 performs Glory Demon Fist (*Stuns*), followed by 2 for Demon Thrust.
  • b+1+2 performs Kumo Kiri (*Stuns on CH*).
  • d+1+2 performs TWIST LOW BACKFIST, which can be cancelled with ~B for BACKFIST CANCEL.
  • (d/f_FC)+1+2 performs ULTIMATE TACKLE.
  • u/b+1+2 performs DEVIL TRANSFORM.
  • SS+1+2 performs Corpse Slash Punch.
  • 2 performs Jab, followed by 2 for Back Midfist or 4 for Senshinto.
  • b+2,4,1 performs Black Devil String.
  • f+2 performs Soul Thrust.
  • f,f+2 performs BRUTAL PALM.
  • d/f+2 performs Demon Gutpunch (*Stuns on CH*).
  • d/b+2 performs Evil Pound (*Bounds*).
  • (u/b_u_u/f)+2 performs SPINNING BACKFIST, followed by 2 for Spiral Trip (*Juggles on CH*).
  • f,N,d,d/f+2 [~5] performs Wind Godfist [Tag] (*Juggles*).
  • f,N,d~d/f+2 [~5] performs Electric Wind Godfist [Tag] (*Juggles*).
  • WS+2 [~5] performs Kazuya Gutpunch [Tag] (*Stuns*).
  • 3,1 performs Snapkick, Jab, followed by >4 for Wicked Darkness (*Stuns*).
  • b+3,1,4 performs Blazing Demon, followed by 1 for Kidney Shot or 3 for Low Fire Kick.
  • f+3 performs Oni Kick.
  • f,f+3 performs Split Axe Kick (*Bounds*).
  • f,N,d,d/f+3 performs Leaping Slash Kick.
  • FC,d/f+3+4 performs Devil's Tail.
  • d+3+4 performs Thunder Grind Foot (*Opponent Must be Grounded*).
  • f,N,d,d/f+4 performs Hell Sweep, followed by 1 for Spinning Gutpunch or 4 for 2nd Hell Sweep.
  • d/f+3,2>1 performs Knee Twin Thrust.
  • d/b+3 performs Devil's Tail.
  • u/f+3 performs Searing Edge (*Bounds*).
  • WS+3 performs Engetsusen.
  • SS+3 performs Shattered Spine.
  • RN 3 performs Running Sidekick.
  • 4~3 performs Demon Flipstomp, (FU/FT).
  • d/b+4 performs Low Slipkick.
  • f+4 performs Axe Kick (*Bounds*).
  • b+4,1 performs MIDKICK, ELBOW.
  • d/f+4>4 performs Delayable Axe Kicks.
  • u_u/f+4,4,4,4 performs Jumping Kick, 2 Hell Sweeps, Roundhouse.
  • u/f,N+4 performs Delayed Hopkick (*Juggles*).
  • WS_(f,N,d,d/f)+4,4 performs Axe Kicks.
  • b,b~u/b performs Twisting Jumpkick (*Against Wall*).
  • b+1+4 performs Lightning Godfist (*Unblockable*).
  • B+1+4 performs Lightning Hell Godfist (*Unblockable*).
  • f,f,N+2122.3.4.4..1..2.1 performs Tenstring.
  • f,f,N+2122.3.4.4..3..2.1 performs Tenstring.
  • f,f+N+2144.2.4.3..2.1 performs Ninestring.
Tips
  • Experiment with the Mist Step (f,N) to access powerful moves like Wind Godfist and Electric Wind Godfist.
  • The unblockable moves (b+1+4 and B+1+4) are high-risk, high-reward options.
  • Utilize bound and juggle properties of moves like Donkey Punch (d/f+1, 2) and Roundhouse (d/f+1, 4) to extend combos.
  • Pay attention to the conditions for certain moves, such as Thunder Grind Foot requiring a grounded opponent.
  • Practice the timing for delayed moves like Delayed Hopkick (u/f,N+4) and Delayable Axe Kicks (d/f+4>4).

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