Tekken Tag Tournament 2 RFF Only moves list including f_b_(f,f)_(b,b), 2,4, b+2, 4, and f,f+4.
RFF Stance Moves:
- f_b_(f,f)_(b,b): Basic RFF string.
- 1,1: Face Punches.
- 2,1,1: Triple Punches.
- 2,3: Punch-Kick Combo.
- 2,4: Jab, Chainsaw. This move transitions into RFF. From here, you can perform:
- F: Transitions to RFL (Right Foot Left).
- 3: Overhead Axekick, which Bounds (causes opponent to bounce off the ground).
- >4: High Hook.
- 2,b+4: Snap Spin Kick Combo.
- b+2: Clubfist, which Bounds.
- 3: Upper Punt. From here:
- 4: Twisting Roundhouse, transitions to RFL.
- 3~4: Power Roundhouse. From here:
- b: Transitions to RFL.
- f+3: Hook Kick, transitions to LFL (Left Foot Left). From here:
- B: Transitions to BT (Back Turned) Position.
- 4: Teaser Trip.
- f,f+3: Leaping Left Roundhouse, which Bounds.
- d/f+3: Screw Kick.
- d/b+3,3: Teaser Kicks.
- b+3: Nose Bleeder.
- BT 3 [~5]: Lifting Leg Kick [Tag], which causes Juggles (allows for combo extensions).
- BT d+3: Falcon Low.
- 4: Chainsaw Kick, transitions to RFF. From here:
- ~F: Transitions to RFL.
- 3: Overhead Axekick, which Bounds.
- >4: High Hook.
- f+4: Transitions to RFL. From here:
- ~4 [~5]: Lifting Leg Kick [Tag] in RFF, which causes Juggles.
- f,f+4: Piroette Kick. From here:
- ~3: Screw Kick, transitions to RFF.
- d/f+4: Side Kick, transitions to RFF.
- d+4: Heel Screw, transitions to RFF.
- b+4: Spin Snap, which Bounds.
- BT 4: Mid Cutter, transitions to BT. From here:
- 3: Axe Heel.
Tips
- Many RFF moves transition into other stances or have follow-up options, allowing for complex combos and mix-ups.
- Moves marked with *Bounds* are excellent for extending combos by making the opponent bounce off the ground.
- Moves marked with *Juggles* allow for further combo opportunities after the initial hit.
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