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| WANG JINREI |
Tekken Tag Tournament 2

| WANG JINREI |

Tekken Tag Tournament 2 Wang Jinrei grappling and special techniques including Headlock Toss, Waning Moon, Rolling Catch, and Tenstring combos.

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Tekken Tag Tournament 2 Wang Jinrei grappling and special techniques including Headlock Toss, Waning Moon, Rolling Catch, and Tenstring combos.

Grappling Techniques:

(Front)

  • (1+3)_(f+1+3): Headlock Toss {1}
  • (2+4)_(f+2+4): Throwdown Slam {2}
  • d/f,d/f+2+4 [~5]: Waning Moon [Tag] {1+2}

(Left)

  • (1+3)_(2+4): Crushing Dragon {1}

(Right)

  • (1+3)_(2+4): Golden Mountain {2}

(Back)

  • (1+3)_(2+4): Reverse Neck Toss

Jinpachi Specific:

  • d/f+3+4,5: ROLLING CATCH

Special Techniques:

  • 1,1,2: Dragon Gun
  • 1~4: Jab, Highkick
  • b+1: Parry Stance (Parries High/Mid Attacks)
    • ~1: Sweeping Fist (After Successful Parry)
    • ~2: Noodle Fist (After Successful Parry)
    • ~3: Codger Kick (After Success Parry - Juggles)
    • ~4: Snapper Low (After Successful Parry)
  • d/f+1,1: Clubfist Crank (Bounds)
  • d/b+1: Cobra Fang (Stuns)
  • WS+1,1: Shadow Fists
  • f+1+2: Double Palm
  • f,f+1+2: Noma Palms (Stuns)
  • 1+2: Headbutt (Bounds)
  • d+1+2 [~5]: Double Dukes [Tag] (Juggles)
  • b+1+2: Cycle Palm
  • d/f+1+2: Bowling Ball Fist
  • d/b+1+2: Tiger Palms (Stuns on CH)
  • u/f+1+2: Invisible Sword (Throws on Hit)
  • WS+1+2: Power Push
  • SS+1+2: Wang Headbutt (Stuns on CH - Bounds)
  • 2: Jab
    • ~b: Whiparound
      • 1+2: Reverse Neck Toss (Throw)
    • 1,1: Clubfists
    • ~3: Highkick
  • f+2: Tiger Fist
    • 2: Dai Shou Fist
  • f,f+2: Knife Reach
  • b+2,1: Fisting Rush
    • 1+2: Jagged Blast
  • d+2,1+2: Ancient Roller
  • WS+2,2,2: Stairway Fists
  • d/f+2,1 [~5]: Push, Sky Uppercut [Tag] (Juggles)
  • d/b+2,4: Duke Upper, Frontkick
    • 1: Stomach Fist
    • 2: Highfist
    • *Hold 2*: Power Highfist
  • (u/b_u_u/f)+2: Clubber Fist
  • QCF+2: Deathfist
  • FC,f+2: Grand Palm
  • f+3: Fan Chun Kick
  • f,f+3,4 [~5]: OLD RABBIT LEAPING [Tag] (Juggles)
  • b+3,4: DUAL CRANE CLAW
  • d+3,4: Loafer Kick, Roundhouse
  • u+3: LEAPING FRONT KICK (Juggles on CH)
  • d/f+3: Ankle Punt
  • d/b+3: Spin Sweep
  • u/f+3: LEAPING TWIST KICK
    • 1: LANDING ELBOW (Stuns on CH)
  • WS+3,2: Ancient Dragon
  • SS+3: Snake Killer
  • RN 3: Leaping Side Kick
  • d+3+4: Mad Stomp
  • d/f+3+4: Whirlwind Toss (Throws on Hit)
  • u/f+3+4: Earthquake Stomp
  • FC,d/f+4,3: Lowsweep, Arc Slicer
  • 4,4: Kick, Spin Sweep
    • 1 [~5]: Uppercut [Tag] (Juggles)
    • 4: Highkick
    • d+4: Lowkick
  • d+4: Spin Sweep
    • 1 [~5]: Uppercut [Tag] (Juggles)
    • 4: Highkick
    • d+4: Lowkick
  • f+4,1+2: Advancing Knee, Dual Mid Fists
    • 2: Elbow Stab
  • f,f+4: Roundabout Boot
  • b+4: Sidestepping Kick (Stuns on CH)
  • (u/b_u_u/f)+4: Power Hopkick (Juggles)
  • d/f+4,1: Advancing Strike
  • d/b+4>2 [~5]: Midkick, False Lift [Tag] (Juggles)
  • WS+4: Skyscraper Kick
  • SS+4: Parting Sweep (Juggles on CH)
  • b~u/b: Leaping Punch (Against Wall)

Reversals:

  • b+(1+3)_(2+4): Mid/High Attack Reversal

Unblockables:

  • f+1+2+3: Divine Knowledge (Unblockable - Juggles)
    • ~d/b: Cannon Cancel
  • f+1+4: Heaven Cannon (Unblockable - Juggles)
  • b,b+1+2: Indigo Punch (Unblockable)

Tenstrings:

  • 211.44.1.(1+2).3.4.2
  • 211.44.1.2.1.4.2
Tips
  • Utilize Wang's parry stance (b+1) to create openings for powerful follow-up attacks.
  • The [Tag] moves are excellent for extending combos or switching partners effectively.
  • Unblockable attacks can be risky but devastating if timed correctly.
  • Practice the Tenstring combos to maximize damage output.

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