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Right Flamingo Stance - (RFL)
Tekken Tag Tournament 2

Right Flamingo Stance - (RFL)

Tekken Tag Tournament 2 Right Flamingo Stance (RFL) moves include Flamingo Shuffle, Backfist, Triple Punches, Fire Storm, and the Tenstring combo.

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Tekken Tag Tournament 2 Right Flamingo Stance (RFL) moves include Flamingo Shuffle, Backfist, Triple Punches, Fire Storm, and the Tenstring combo.

Walkthrough
  1. 1
    From RFL, input f_b for Flamingo Shuffle.
  2. 2
    From RFL, input u_d for Flamingo Sidestep.
  3. 3
    From RFL, input 1 for Backfist.
  4. 4
    From RFL, input 2 for Right Jab, which transitions to RFF (Right Forward Facing) stance.
  5. 5
    From Right Jab, input 1,1 for Triple Punches.
  6. 6
    From Right Jab, input 3 for Punch-Kick Combo.
  7. 7
    From Right Jab, input 4 for Jab, Chainsaw, which transitions to RFF stance.
  8. 8
    From Chainsaw, input F to return to RFL.
  9. 9
    From Chainsaw, input 3 for Overhead Axekick, which transitions to RFF stance and causes Bounds.
  10. 10
    From Chainsaw, input >4 for High Hook.
  11. 11
    From RFL, input b+4 for Spin Snap Kick Combo.
  12. 12
    From RFL, input 3 for Spin Kick, which transitions to LFL (Left Flamingo Facing) stance.
  13. 13
    From RFL, input f+3>4 for Fire Storm.
  14. 14
    From RFL, input b+3 [~5] for Left Heel Lance, which transitions to RFF stance and causes Juggles.
  15. 15
    From RFL, input (d_d/b)+3 for Teaser Trip.
  16. 16
    From RFL, input 3+4 to transition to LFL stance.
  17. 17
    From RFL, input 4 for Side Kick, which Stuns on Counter Hit (CH) and transitions to RFF stance.
  18. 18
    From RFL, input f+4 for Dual Flash Kicks, which transitions to RFL stance.
  19. 19
    From Dual Flash Kicks, input 4 [~5] for Right Sword, which transitions to RFF stance and causes Juggles.
  20. 20
    From RFL, input d/f+4 for Snap Kick, which causes Bounds.
  21. 21
    From RFL, input d+4 for CACTUS KICK.
  22. 22
    From CACTUS KICK, input 3 for CACTUS SNAP.
  23. 23
    From CACTUS KICK, input 4 for CACTUS CRACKER, which transitions to RFF stance.
  24. 24
    From RFL, input d/b+4 for Ankle Hunt.
  25. 25
    From RFL, input b+4 for Thunderbolt.
  26. 26
    From RFL, input 1.2.3..4.3.4.44..43 for the Tenstring combo.
Tips
  • Pay attention to stance transitions like RFF and LFL, as they open up different move possibilities.
  • The Overhead Axekick (from Chainsaw) and Snap Kick can cause Bounds, allowing for combo extensions.
  • Left Heel Lance and Right Sword can cause Juggles, which are crucial for high-damage combos.
  • Side Kick has a special property to Stun on Counter Hit (CH).

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