Learn how to beat Leander Prewlett in Summoner's Court 1 in Hogwarts Legacy. Master Accio pulls and obstacle avoidance to score big points and win the match.
Alright, so you've finished the main quest 'Trials of Merlin' and you're ready for a bit of a magical challenge? Good! We're going to tackle Summoner's Court 1. It's a side quest that's pretty straightforward once you know the trick, and it's a great way to practice your spell control.
First things first, you need to find Leander Prewlett, the student who challenges you to this game. He hangs out on the grounds outside the Bell Tower Wing. The easiest way to get there is to fast travel to the Flying Class Lawn Floo Flame. You'll see the Summoner's Court board set up nearby, with Leander waiting.
- 1
Where you are: Summoner's Court board, outside the Bell Tower Wing (near Flying Class Lawn Floo Flame).
What you see: Leander Prewlett, the Summoner's Court board with four colored sections (Red, Yellow, Green, Blue), and five obstacles.
What you do: Your goal is to use the !Accio spell to pull a ball towards you. The closer the ball stops on the board, the more points you get. The colored sections are worth points: Red (10pts), Yellow (20pts), Green (30pts), and Blue (50pts).
Why this way: The key is to stop casting !Accio *before* the ball reaches your desired spot. If you keep casting, the ball's momentum will carry it off the board, and you'll get zero points for that ball. Leander isn't the toughest opponent, so you don't need to aim for the absolute highest scores right away.
- 2
Where you are: Still at the Summoner's Court board.
What you see: The ball is on the far side of the board, and you have five obstacles to navigate around.
What you do: You get three balls per match. Aim to pull the ball into the yellow (20pt) section. Because of the ball's momentum, it will likely roll further into the green (30pt) or even blue (50pt) section on its own. You also need to carefully maneuver the ball between the five obstacles on the board.
Why this way: Stopping !Accio early is crucial. If you overshoot, you lose points. If you don't account for the ball rolling, it'll fall off. Also, carefully lining up your pulls to go *between* the obstacles will prevent them from knocking your ball off course or stopping it prematurely.
- 3
Where you are: At the Summoner's Court board, after your third ball has been played.
What you see: Your score compared to Leander's score.
What you do: The player with the highest score after all three balls have been moved wins. Defeat the outmatched Leander to complete this quest.
Why this way: You've successfully used your three balls, and by applying the strategy of stopping !Accio early and navigating obstacles, you should have a higher score than Leander.
- The main trick is timing your !Accio spell. Don't hold it down too long, or the ball will roll off the board. Aim for the start or middle of the yellow section, and let the ball's momentum carry it further.
- Don't worry too much about the obstacles at first; focus on getting the ball to stop in a good scoring zone. Once you get the hang of the timing, you can start weaving between them.
- Leander isn't a very skilled opponent, so don't get discouraged if your first few attempts aren't perfect. A little practice will get you the feel for the spell's power and the ball's roll.
Completing this quest will earn you rewards, likely including experience points and potentially some gear or gold, though the specific rewards can vary.
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