Discover all the power-generating and power-consuming items in Fallout 4, including generators, connectors, switches, lights, and miscellaneous powered objects. Learn their material costs and prerequisites.
This guide covers the various power-related items available in Fallout 4's workshop mode, detailing their material requirements, prerequisites, and functions.
Generators
Generators are essential for providing power to your settlement. Different generators produce varying amounts of power and require different materials and perks to build.
| Name | Materials Needed | Prerequisites | Notes |
|---|---|---|---|
| Generator - Small | Gear (2), Steel (4), Rubber (2), Copper (2), Ceramic (1) | - | Produces 3 Power. |
| Generator - Medium | Screw (3), Gear (3), Steel (7), Rubber (3), Copper (3), Ceramic (1) | - | Produces 5 Power. |
| Generator - Large | Gear (6), Screw (5), Rubber (4), Copper (10), Aluminum (12), Nuclear Material (3) | Rank 1 - Science! | Produces 10 Power. |
| Generator - Windmill | Steel (15), Copper (4), Aluminum (10), Gear (2) | - | Produces 3 Power. |
Connectors and Switches
These items are used to distribute power throughout your settlement and control its flow.
| Name | Materials Needed | Prerequisites | Notes |
|---|---|---|---|
| Power Pylon | Copper (2), Wood (2), Ceramic (1), Steel (1) | - | A short pylon. |
| Power Pylon - Large | Copper (4), Ceramic (3), Steel (8), Rubber (1) | - | A tall pylon. Requires Power. |
| Power Conduit | Copper (2), Ceramic (2), Steel (2) | - | Mounts to floors. |
| Power Conduit | Copper (2), Ceramic (2), Steel (2) | - | Mounts to walls. |
| Power Conduit | Copper (2), Ceramic (2), Steel (2) | - | Mounts to ceilings. |
| Switched Power Pylon | Copper (3), Wood (2), Steel (2), Ceramic (1), Rubber (1) | - | Features on/off switch. Requires Power. |
| Switched Power Pylon - Large | Copper (5), Steel (9), Ceramic (3), Rubber (1) | - | Features on/off switch. Requires Power. |
| Switch | Steel (2), Copper (1), Rubber (1) | - | Wall-mounted on/off switch. Requires Power. |
| Pressure Plate | Copper (3), Steel (3), Spring (2) | - | Transmits power when activated. Requires Power. |
| Laser Tripwire | Fiber Optics (2), Steel (4), Crystal (1), Fusion Cell (6) | Rank 1 - Science! | Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power. |
| Laser Tripwire | Fiber Optics (2), Steel (4), Crystal (1), Fusion Cell (6) | Rank 1 - Science! | Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power. |
| Delayed Off Switch | Copper (2), Wood (2), Ceramic (1) | - | Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power. |
| Delayed On Switch | Copper (2), Wood (2), Ceramic (1) | - | Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power. |
| Interval Switch | Copper (2), Wood (2), Ceramic (1) | - | Switches on/off repeatedly. Use connected terminal to change on/off intervals. Requires Power. |
| Power Counter | Copper (1), Wood (1), Ceramic (1), Steel (2) | - | Transmits power briefly after cycling power 10 times. Use connected terminal to change max count. |
Lights
Illuminating your settlement requires various types of lights, each with specific material needs and power consumption.
| Name | Materials Needed | Prerequisites | Notes |
|---|---|---|---|
| Lightbulb | Glass (1), Copper (1), Steel (2) | - | Hanging light. Requires Power. |
| Industrial Wall Light | Glass (1), Copper (1), Steel (2) | - | Wall-mounted light. Requires Power. |
| Construction Light | Glass (2), Copper (1), Steel (4) | - | Freestanding light. Requires 1 Power. |
| Ceiling Fan | Glass (1), Copper (1), Gear (1), Wood (1), Steel (2) | - | Hanging fan. Requires Power. |
| Lamp | Glass (1), Copper (1), Steel (2) | - | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Hanging light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Hanging light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Hanging light. Requires Power. |
| High Tech Lights | Glass (2), Copper (1), Steel (4) | Picket Fences (Issue #2, found in Hardware Town). | Hanging light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| High Tech Lights | Glass (1), Copper (1), Steel (2) | Picket Fences (Issue #2, found in Hardware Town). | Freestanding light. Requires Power. |
| Mirror Ball | Glass (6), Copper (1), Steel (2) | - | Hanging light. Requires Power. |
| Strobe Light | Glass (1), Copper (1), Steel (2), Circuitry (1) | Rank 1 - Science! | Hanging light. Requires Power. |
Miscellaneous
This section includes various other items that require power to function.
| Name | Materials Needed | Prerequisites | Notes |
|---|---|---|---|
| Recruitment Radio Beacon | Circuitry (2), Crystal (2), Copper (6), Steel (10), Ceramic (3), Rubber (1) | - | Attracts new settlers to settlement when turned on. Requires 1 Power. |
| Terminal | Rubber (2), Copper (2), Circuitry (2), Aluminum (4) | Rank 1 - Hacker. | Access additional functionality on connected objects. Requires 1 Power. |
| Lightbox | Glass (1), Copper (1), Steel (2) | - | Use connected terminal to access additional functionality. Requires 1 Power. |
| Powered Speaker | Copper (1), Wood (1), Steel (2), Circuitry (1) | - | Plays musical tone when powered. Use connected terminal to change pitch. Requires 1 Power. |
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