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Power
Fallout 4

Power

Discover all the power-generating and power-consuming items in Fallout 4, including generators, connectors, switches, lights, and miscellaneous powered objects. Learn their material costs and prerequisites.

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Discover all the power-generating and power-consuming items in Fallout 4, including generators, connectors, switches, lights, and miscellaneous powered objects. Learn their material costs and prerequisites.

This guide covers the various power-related items available in Fallout 4's workshop mode, detailing their material requirements, prerequisites, and functions.

Generators

Generators are essential for providing power to your settlement. Different generators produce varying amounts of power and require different materials and perks to build.

NameMaterials NeededPrerequisitesNotes
Generator - SmallGear (2), Steel (4), Rubber (2), Copper (2), Ceramic (1)-Produces 3 Power.
Generator - MediumScrew (3), Gear (3), Steel (7), Rubber (3), Copper (3), Ceramic (1)-Produces 5 Power.
Generator - LargeGear (6), Screw (5), Rubber (4), Copper (10), Aluminum (12), Nuclear Material (3)Rank 1 - Science!Produces 10 Power.
Generator - WindmillSteel (15), Copper (4), Aluminum (10), Gear (2)-Produces 3 Power.

Connectors and Switches

These items are used to distribute power throughout your settlement and control its flow.

NameMaterials NeededPrerequisitesNotes
Power PylonCopper (2), Wood (2), Ceramic (1), Steel (1)-A short pylon.
Power Pylon - LargeCopper (4), Ceramic (3), Steel (8), Rubber (1)-A tall pylon. Requires Power.
Power ConduitCopper (2), Ceramic (2), Steel (2)-Mounts to floors.
Power ConduitCopper (2), Ceramic (2), Steel (2)-Mounts to walls.
Power ConduitCopper (2), Ceramic (2), Steel (2)-Mounts to ceilings.
Switched Power PylonCopper (3), Wood (2), Steel (2), Ceramic (1), Rubber (1)-Features on/off switch. Requires Power.
Switched Power Pylon - LargeCopper (5), Steel (9), Ceramic (3), Rubber (1)-Features on/off switch. Requires Power.
SwitchSteel (2), Copper (1), Rubber (1)-Wall-mounted on/off switch. Requires Power.
Pressure PlateCopper (3), Steel (3), Spring (2)-Transmits power when activated. Requires Power.
Laser TripwireFiber Optics (2), Steel (4), Crystal (1), Fusion Cell (6)Rank 1 - Science!Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Laser TripwireFiber Optics (2), Steel (4), Crystal (1), Fusion Cell (6)Rank 1 - Science!Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Delayed Off SwitchCopper (2), Wood (2), Ceramic (1)-Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Delayed On SwitchCopper (2), Wood (2), Ceramic (1)-Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Interval SwitchCopper (2), Wood (2), Ceramic (1)-Switches on/off repeatedly. Use connected terminal to change on/off intervals. Requires Power.
Power CounterCopper (1), Wood (1), Ceramic (1), Steel (2)-Transmits power briefly after cycling power 10 times. Use connected terminal to change max count.

Lights

Illuminating your settlement requires various types of lights, each with specific material needs and power consumption.

NameMaterials NeededPrerequisitesNotes
LightbulbGlass (1), Copper (1), Steel (2)-Hanging light. Requires Power.
Industrial Wall LightGlass (1), Copper (1), Steel (2)-Wall-mounted light. Requires Power.
Construction LightGlass (2), Copper (1), Steel (4)-Freestanding light. Requires 1 Power.
Ceiling FanGlass (1), Copper (1), Gear (1), Wood (1), Steel (2)-Hanging fan. Requires Power.
LampGlass (1), Copper (1), Steel (2)-Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Hanging light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Hanging light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Hanging light. Requires Power.
High Tech LightsGlass (2), Copper (1), Steel (4)Picket Fences (Issue #2, found in Hardware Town).Hanging light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
High Tech LightsGlass (1), Copper (1), Steel (2)Picket Fences (Issue #2, found in Hardware Town).Freestanding light. Requires Power.
Mirror BallGlass (6), Copper (1), Steel (2)-Hanging light. Requires Power.
Strobe LightGlass (1), Copper (1), Steel (2), Circuitry (1)Rank 1 - Science!Hanging light. Requires Power.

Miscellaneous

This section includes various other items that require power to function.

NameMaterials NeededPrerequisitesNotes
Recruitment Radio BeaconCircuitry (2), Crystal (2), Copper (6), Steel (10), Ceramic (3), Rubber (1)-Attracts new settlers to settlement when turned on. Requires 1 Power.
TerminalRubber (2), Copper (2), Circuitry (2), Aluminum (4)Rank 1 - Hacker.Access additional functionality on connected objects. Requires 1 Power.
LightboxGlass (1), Copper (1), Steel (2)-Use connected terminal to access additional functionality. Requires 1 Power.
Powered SpeakerCopper (1), Wood (1), Steel (2), Circuitry (1)-Plays musical tone when powered. Use connected terminal to change pitch. Requires 1 Power.

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