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Endurance Perks
Fallout 4

Endurance Perks

Reviewing fallout 4 Endurance perks like Life Giver (+20 Health per rank, slow health regen) and Toughness (10 Damage Resistance per rank).

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Reviewing fallout 4 Endurance perks like Life Giver (+20 Health per rank, slow health regen) and Toughness (10 Damage Resistance per rank).

Walkthrough
  1. 1
    Toughness: This perk provides 10 points of Damage Resistance per rank. It is compared to the Refractor perk for energy damage. The source suggests that investing in Armorer and Ballistic Weave Mk5 on clothing offers superior benefits.
  2. 2
    Lead Belly: This perk offers three ranks related to consuming irradiated food and water. The source states it's largely useless because RADS can be easily removed with RadAway, a decontamination chamber, or by visiting a doctor. Healing can be achieved with Stimpaks, beds, the Life Giver perk, or doctors. Additionally, cooking contaminated food at a Cooking Station removes all RADS without needing this perk.
  3. 3
    Life Giver: Each rank of this perk grants +20 Health. The third rank provides slow health regeneration, which heals noticeably fast and can fully heal between fights, conserving Stimpaks and extending exploration. It is considered one of the best Endurance perks.
  4. 4
    Chem Resistant: This perk has two ranks. The first makes you 50% resistant to addiction, and the second makes you immune. The source suggests avoiding chems, using save/load before taking them, or visiting a doctor for addiction are viable alternatives.
  5. 5
    Aquaboy/Aquagirl: The first rank allows you to take no RADS from swimming and breathe underwater indefinitely. The second rank makes you undetectable underwater. The source notes that the first rank is the only one truly needed, as there are few situations requiring extended underwater activity and aquatic foes are rare. It offers peace of mind for swimming and ignoring random RADS.
  6. 6
    Rad Resistant: This perk provides 10 Radiation Resistance per rank, up to a maximum of forty. The source states this is a pathetic amount and not worth the investment, as radiation is rarely a threat compared to other damage types, and mitigation is possible through Hazmat Suits, Power Armor, or Rad-X.
  7. 7
    Adamantium Skeleton: This perk reduces limb damage effects. The source states that limb damage is uncommon and easily healed by waiting outside of combat in fallout 4. The perk is only recommended if using explosive weapons, where collateral damage is a possibility.
  8. 8
    Cannibal: This perk allows you to eat corpses to heal yourself. The source states there is no point in taking this perk aside from role-playing, as Stimpaks offer superior healing. Higher ranks offer more healing but are still less than a Stimpak.
  9. 9
    Ghoulish: This perk makes radiation heal you. However, you still take RADS, meaning your maximum health decreases even as your current health rises. The healing rate is dependent on the amount of RADS taken, making it negligible or offset by the RADS.
  10. 10
    Solar Powered: This perk provides a bonus to Strength and Endurance during the day. The source notes this is situational, applying for about half the time.
Tips
  • For Toughness, consider investing in Armorer and Ballistic Weave Mk5 instead for better damage resistance.
  • Lead Belly is considered one of the most useless perks; focus on other methods for RADS removal and healing.
  • Life Giver's health regeneration can significantly conserve Stimpaks during exploration.
  • Chem Resistant is often unnecessary; managing chem use and addiction through other means is viable.
  • The first rank of Aquaboy/Aquagirl is the most useful for peace of mind during water exploration.
  • Rad Resistant offers minimal benefit against radiation, which is rarely a critical threat.
  • Adamantium Skeleton is generally not needed unless using explosive weapons.
  • Cannibal offers very little healing compared to Stimpaks and is primarily for role-playing.
  • Ghoulish's healing effect is often negated by the RADS taken.
  • Solar Powered is a situational perk that only benefits you during daylight hours.

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