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Hull Breach 3/Blood Tide (Part 2)
Fallout 4

Hull Breach 3/Blood Tide (Part 2)

Complete Hull Breach 3/Blood Tide (Part 2) in fallout 4. Get the Defender's Harpoon Gun by turning in 3 Mirelurk Carapaces to The Mariner.

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Complete Hull Breach 3/Blood Tide (Part 2) in fallout 4. Get the Defender's Harpoon Gun by turning in 3 Mirelurk Carapaces to The Mariner.

Walkthrough
  1. 1
    From Echo Lake Lumber, head west around the hedge to reach the road bordering Zephyr Ridge Camp. Follow this road south-west, sticking to the paved path and ignoring side areas for now.
  2. 2
    The road will turn south, leading to an ambush by Trappers. Defeat them and continue south until you see a wind turbine to the west, also occupied by Trappers. Be cautious of the Trapper at the top of the tower, as they wield a Fat Man and have a superior vantage point; sniper rifles are recommended.
  3. 3
    Clear out Zephyr Ridge Camp. Loot the shack to the south for an Ammo Box. Find a Weapons Workbench to the north, near an Explosives Box. Head upstairs to find a Steamer Trunk and a Terminal that can shut off spotlights.
  4. 4
    Travel south-west from Zephyr Ridge Camp into the wilderness to find Rock Point Camp. This area contains more Trappers, a ruined house with a truck in a rib cage, a boat house to the west (containing an Ammo Box), and walkways leading to a stone island and a sunken ship.
  5. 5
    Advance along the walkways, eliminating Trappers. Loot a First Aid Box west of the boat house, an Ammo Box and a Wooden Crate on the way to the sunken ship, a Steamer Trunk on a small rowboat south of the sunken ship, and a second Ammo Box on a rocky outcrop at the end of the southern walkway.
  6. 6
    Swim north-west from the sunken ship to reach an island. Kill the Gulpers present and search the northern end of the island for a Novice Safe.
  7. 7
    Return to the boat house, go upstairs to the east, and follow a dirt road east then south-east. Pass a house to the west and head south behind it to find Haddock Cove, populated by Mirelurks.
  8. 8
    Defeat the Mirelurks in the area. Loot the north-eastern-most shack (east of the one with a capsized boat beneath it) to find the body of Bray Husky. Loot him and take the “Holotape” from a nearby table.
  9. 9
    Follow a walkway south from Bray’s shack to another shack containing the body of Braun under some stairs. Upstairs, find a Tool Chest with a First Aid Box on top, and the corpse of Luke.
  10. 10
    Continue west across a walkway, looting a pair of Wooden Crates. Descend to a lower level to find a Trunk, the “Husky Family Holotape” on a wooden crate, and two Ammo Boxes on a metal shelf.
  11. 11
    Follow a walkway west then north to another shack with a Duffle Bag and a Wooden Crate. Further north is the shack with a boat underneath, containing a Tool Chest, loot on metal shelves, a Weapons Workbench, the “Chores List” Holotape, and some ammo.
  12. 12
    Head east of Haddock Cove to a partially flooded house. On the top floor, find three notes: “A Vengeful Creature”, “The Children Trapped”, and “A Stranger Arrives” on a table, and another note “A Safer Way” with three Stealth Boys underneath the table.
  13. 13
    Travel south-east from Haddock Cove through a swamp filled with Anglers and Gulpers. Follow the road as best you can, looting houses along the way. Find an Advanced Safe in the muck south of the road near a tree marked with glowing Blight.
  14. 14
    Continue following the road until you spot a house just south of a yellow shipping crate. On the second floor of this house, find an Advanced Safe near a desk. In a smaller room to the north-west, locate the bodies of two Synth Refugees and a Duffle Bag containing a “Scrawled Journal”. Ascend to the highest level to find an Ammo Box.
  15. 15
    Continue following the road until you reach Fringe Cove Docks. Discover the area without getting too close, then proceed east, north-east, and east again past Gulpers and through shallow water until the road splits.
Tips
  • Sniper rifles are highly recommended for dealing with Trappers in elevated positions, especially at Zephyr Ridge Camp.
  • Be prepared for ambushes from Trappers and numerous Mirelurks and Gulpers in the various locations.
  • The Terminal at Zephyr Ridge Camp can be used to shut off spotlights, potentially making navigation easier.
  • Looting all containers and bodies is crucial for finding valuable items and holotapes.
  • The Defender's Harpoon Gun is a unique reward for completing objectives for The Mariner.

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