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Resident Evil Outbreak

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A comprehensive guide to healing items, ammunition types, and essential key items in Resident Evil Outbreak. Learn how to combine items and their uses.

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A comprehensive guide to healing items, ammunition types, and essential key items in Resident Evil Outbreak. Learn how to combine items and their uses.

This guide details the healing items, ammunition, and key items found in Resident Evil Outbreak. Weapons are excluded from this section.

Healing Items

  • Green Herb: A herb that grows wild in the area.
  • Blue Herb: A herb that grows wild in the area.
  • Red Herb: A herb that grows wild in the area.
  • Mixed Herb (Green + Green): A mixture of 2 green herbs.
  • Mixed Herb (Green + Red): A mixture of a green herb and a red herb.
  • Mixed Herb (Green + Blue): A mixture of a green herb and a blue herb.
  • Mixed Herb (Blue + Red): A mixture of a blue herb and a red herb.
  • Mixed Herb (Green + Green + Green): A mixture of 3 green herbs.
  • Mixed Herb (Green + Blue + Green): A mixture of 2 green herbs and a blue herb.
  • Mixed Herb (Blue + Red + Green): A mixture of a green herb, blue herb, and a red herb.
  • First Aid Spray: Heals your wounds completely.
  • Antidote: Purges poison from your body. (Requires Green Herb + Mixing Set)
  • Recovery Pill: (Requires Blue Herb + Mixing Set)
  • Hemostat: Stops bleeding. (Requires Red Herb + Mixing Set)
  • Recovery Pill(L): Heals a big amount of your wounds. (Requires Blue Herb + Red Herb + Mixing Set)
  • Anti-Virus: Stops virus' growth for a short time. (Requires Blue Herb + Green Herb + Mixing Set or Green Herb + Green Herb + Blue Herb + Mixing Set)
  • Anti-Virus(L): Stops virus' growth for a long time. (Requires Red Herb + Blue Herb + Green Herb + Mixing Set)
  • Recovery Pill: (Requires Recovery Pill + Mixing Set)

Ammunition

  • 9mm Handgun Rounds: Ammunition for Handgun, Sub Machinegun, and Custom Handgun.
  • Handgun Magazine: Reloads 9mm rounds for the Handgun.
  • Burst Rounds: Ammunition for the Grenade Launcher. Contains a flammable compound.
  • Acid Rounds: Ammunition for the Grenade Launcher. Contains a flammable compound.
  • Shotgun Shells: 12 gauge shotgun shells for the Shotgun.
  • Magnum Revolver Rounds: 44 magnum rounds for the Magnum Revolver.
  • Assault Rifle Magazine: Sets 5.56mm rounds for the Assault Rifle.
  • .45 Auto Bullets: Used in the .45 Handgun.

Key Items

  • Staff Room Key: Unlocks the door in J's Bar to the Staircase Between 1F and 2F. (Scenario 1)
  • Key with Blue Tag: Unlocks the door in the Staff Room to the Liquor Room. (Scenario 1)
  • Lighter: Combine with Newspaper + Bottle to form Molotov Cocktail. Can also ignite fire after pouring fuel in the Slope Along The Canal. (Scenario 1)
  • Newspaper + Bottle: Combine with Lighter to form Molotov Cocktail. (Scenario 1)
  • Forklift Key: Activates the Forklift in the Liquor Room. (Scenario 1)
  • Storage Room Key: Unlocks the door on the Rooftop to the Storage Room. (Scenario 1)
  • Detonator Handle: Combine with Detonator Main Unit to form Detonator. (Scenario 1)
  • Detonator Main Unit: Combine with Detonator Handle to form Detonator. (Scenario 1)
  • Detonator: Used on the wire briefcase near the cop corpse to detonate the area. (Scenario 1)
  • VP-017: A blue chemical. Combine with UMB No.3 to form V-Jolt. (Scenario 2)
  • UMB No.3: A chemical. Combine with VP-017 to form V-Jolt. (Scenario 2)
  • V-Jolt: Used to exterminate infected plants in the Duct. (Scenario 2)
  • Frozen Wrench: Needs to be defrosted to become a Wrench. (Scenario 2)
  • Wrench: Used on the panel in the Security Room to get Valve Handle. (Scenario 2)
  • Valve Handle: Used to open/close valves. (Scenario 2)

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